Handicapping?

I would really be interested in knowing if there is a behind-the-scenes handicapping system in place? Last night was absolutely ridiculous. I was partying up with some friends of mine and we were dominating everyone. Then we hit about 6 games in a row where we just were getting screwed left and right. I have plasma grenades literally bouncing off of people, people getting shot with rail guns to the face and not dying, me and 2 other teammates all meleeing someone multiple times and them not dying. On oddball, we had their team spawning in front of us while we had their ball carrier one hit away from death about 20 feet in front of us. They would all spawn on top of eachother, while each spawn for us in that game would be completely across the map.

I understand lag, but the fact that it didn’t occur until we literally won the first 15 games in a row is a bit of a concern.

It’s lag, nothing else. No developer would ever put something like that into a game

The terrible spawning system is also related to lag then? I guess it could be when it comes to marking player positions to figure out respawn positions…but I will admit that no shooters have the greatest respawning system.

the old halo had a better one. Respawn: placing yourself in the zone with less enemies.

Now it’s a rotating -Yoink-. It respawns in a place, not minding if there are already the enemies, and when you die places you in the next place. I almost can know already where I will respawn…

That’s how it was in Goldeneye 007 for the n64. Made me a god at that game…because I could memorize spawn locations and orders and just kill people the second they would respawn. As long as I killed them once and started their respawn sequence, I pretty much won the game. Very cheap.

Spawning systems are so important to shooter games…I’m surprised no one has discovered a good system yet.

It really can determine the outcome of a game, unless the skill difference is extremely vast.