Handicap for console players

Dude, they’re releasing an update in November to make Kbm playable.

Nerfing controller isn’t the play dude. Are we trying to make KBM perform better or are we trying to steer Halo into a hyper-competitive sweat fest?

The Xbox series S/X version of the game is the most stable and smoothly functioning version of the game, and you guys have perks like red reticle and less input lag.

Im sorry but I agree I wish crossplay was turned off, but only so console players weren’t getting free kills because pc is a handicap.

Yeah, we’ll see. I bet they’ll just fix something like the double scroll while trying to switch weapons.

Where did they mention this update for KBM? I can’t find anything about it other than some forge stuff.

It should feel rewarding, on both inputs. All KBM players know how hard it is to land a perfect. Do you really want KBM to land perfects as easy as roller players?

First and foremost, aiming is not where Halo’s difficulty should lie. Aiming should feel comfortable and approachable.

Right now, neither input checks that mark and KBM has the worst of it. Nerfing controller is not going to fix the problems with kbm. It will feel just as terrible to use except now both inputs suck.

We would be right back in H5 except there’s no cracked out bullet magnetism to save you. Getting perfects has nothing to do with how the aiming feels. Take H5 for instance. Aiming was still trash but you could still get crazy shots with the magnum and sniper rifle.

The should be place on whether the aiming feel good to use and it is failing in that regard.

It’s a FPS, if shooting and aiming shouldn’t be difficult then would should be?

I only played a few online games with H5, other than that I didn’t care much for it. Just beat the game once and put it away, H5 is garbage but yes I’ve seen all the videos showing how easy it was.

The actual game itself? What sense does it make to intentionally make aiming unbearable? You’re trying to make players enjoy the game, not hate it.

Heavy aim isn’t a difficulty mechanic. It’s a nuisance. Do you understand what I’m talking about? I just want to make sure. When I talk about aiming, I’m mostly referring to the sensitivity curve. How fast is the sensitivity and whatnot.

I’m not talking about that, nor have I ever talked about it. Either way that’s not causing the roller player count to drop., at all. KBM however, is dead.

Have you ever thought the issue may be you? Nobody today can take accountability for their own mistakes, always easier to point the finger. Others seem to be doing very well with controller., that video posted here shows just how easy it can be. Dude took multiple shots, got a two piece and was still able to turn around, switch weapons for the three piece.

I know when I don’t land a perfect, it’s me not the game. When rollers get perfects, I know it’s the game.

So you don’t know what I’m talking about. Gotcha. It sure is easier to point the finger when you lack the info formulate an opinion.

If you’re ever interested in expanding your perspective, look up Critical Infinite. He explains the issues with the aiming.

There’s also EternalDahaka. He also goes in-depth on the aiming. You can even find some old reddit posts of his on MCC’s and Infinite’s aiming.

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I have, I seen his three videos about it but I don’t agree with everything he says. Like the headshot priority, whether it’s a thing or not you’re still getting rewarded head headshots.

Like I said. Halo Infinite may feel worse, different or off compared to other Halos but it’s working with controller. Working too good to the point it killed off the KBM players.

Yeah, but what about the aiming sensitivity? That’s what I’m talking about. I’m not concerned with the headshot priority.

He goes in depth, saying that Infinite’s sensitivity is not ramping up fast enough as you’re moving the stick closer to the edge. That’s what makes the aiming feel slow and unresponsive.

This has nothing to do with balance. This is an issue that needs to be fixed regardless of how you feel about controller.

I literally don’t think I could do that lol, I struggled just getting used to the standard controls because melee in Halo was always RB since Halo 2 (i think… or at least for me it was). When I started playing infinite I wanted the Halo 5 controls I’d used but I couldn’t have melee on RB because I needed to be able to aim while using the equipment, so I just stuck to the standard layout. Now I sometimes accidentally melee while trying to aim, and have the downside of being unable to crouch (B) while aiming. I’ve found that jumping isn’t as important in infinite as strafing, crouching, and sliding.

I wonder if there’s a controller that is literally thumbsticks on the front, triggers/bumpers for pointer fingers and back paddles for all remaining fingers, it would probably look weird but I’d be interested to see if that’d work.

This topic is about balance, i.e. the OP thinks KBM needs to be nerfed, which is quite the opposite. I bet the OP hasn’t played against a KBM player in months. 99.9999999999999% of his matches are all roller players.

Ok, fine. “aiming” needs to feel better on controller cool, got it but it’s defiantly not putting controller at a disadvantage against KBM and it defiantly didn’t cause the roller player base to die off.

Maybe you could move melee to LT?

Never said it put controller at a disadvantage. Controller still holds advantage regardless of the issues plaguing it, but ignoring said issues just so we can prop Kbm up isn’t the right move. Just buff kbm.

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I know you didn’t. Controller, even with it’s messed up “aiming”, put KBM at a disadvantage. Which caused KBM to die.

If aiming on controller is so bad and horrible, why hasn’t it died?

I know it caused KBM to die, but does that mean we should only change the game to suit one side and not both?

Like I said, buff Kbm. Fix the aiming on controller.

Do you see that I’m not trying to harm the kbm community but help it?

No, it simply means it’s a problem and a bigger problem since it resulted in one input staying and the other leaving. It also means the aiming can’t be that bad if rollers are the ones who stuck around.

H5’s aiming was bad and people still stuck around since it was the latest Halo title at that time. Granted if MCC was perfected around that time, players most certainly would have left for MCC.

Because aiming there is fantastic. Now can you please stop trying to find ways to dispute the aiming disparities? There’s proof that it’s terrible on reddit and youtube.

I’m trying to help this game and you can’t seem to see that. I’m not your enemy.

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I know you’re not, 343 is.

I thought Halo 5 had a horrible player base after about 6 month of release? I don’t know, I didn’t like Halo 4 and Halo 5 was even worse. We all still played Halo 3 while Halo 4 was out.

Again, any official word from 343 on this November update for KBM? All I keep finding is info about Forge.

Nothing official. However, there’s buzz about an update to keyboard and mouse being dropped in November. Really wish we had some official blogs about this instead of just finding out through leaks. Really sucks.

I’d to think there’s truth to it, but if it’s not then I’ll just continue to pester them about the aiming.

Then I doubt there’s an update coming if there’s no official word. I think this was 343’s plan from the start.

This guy was a top KBM player and he’s now left…

https://www.youtube.com/watch?v=vJ_yXfjGQSY