Halo's Real Future Problem

Halo is an endangered video game. Skip to the end if you want to avoid my entire explanation.
No, this isn’t a hate rant on 343i. Consider this more of an article. Wall of text incoming. This is an in-depth look at why Halo is no longer the console-selling, smash-hit game that made Microsoft millions. Note: If you read the long version, be warned, I’ve omitted the section on the MCC due to size of the post. I can explain it in a separate post.

Halo has a future problem, and it’s from the business perspective. This game isn’t Call of Duty. In fact, it is the polar opposite. The Red to Cod’s Blue, if you will.
Why is Microsoft losing the grasp? Money. They’ve got it, and they want more of it, but they aren’t hitting the right nerves in the body that is the Halo fanbase. And not just vets from CE, 2, or 3, I’m talking about everyone. There’s a few people out there who are happy with Halo 5. There’s even a small few who were ok with Halo 4, or the MCC. But the rest of us haven’t been so forgiving. 343 is on thinner ice than I believe they realize. But I’m not naïve. Halo will continue to sell at least until 6, maybe limp on to a new trilogy, but it’s name alone will carry it, and it will carry it on broken back and blown out knees. Why?
Because 343 has done so much wrong and so little right. By everyone. I’m not going to cast blame on anybody or swear up and down that they all need firing. I’m going to present a few solid facts here that, once everyone has come to terms with, we can all move forward and potentially save the franchise.
So, here it goes.
-Halo 4. New ownership, not sure quite where to go, I get it. But one thing that will totally sell is the long awaited return of the main character. Good start, good nostalgia, but when the game came out, it was terribly executed. The game had a decent story that was enjoyable but the new art style and music was so far from the old ones that the game seemed like a Halo spinoff to many people. It still performed well, though, and is held in good regards as far as campaign with most players. The multiplayer was a disaster. The game attempted to put the old halo in with the more recent Halo Reach, but then also add new non-Halo elements, while simultaneously dumbing-down the Halo Reach elements that some players didn’t like. The result? Most Halo vets didn’t enjoy the similarities to COD and other shooters, most Halo Reach fans didn’t enjoy the watered-down versions of the armor abilities and most new players were confused on where to start with learning the game.
It should be no stun to you that this was a cash grab. A campaign revolving around Master Chief carried a lot of weight, and a multiplayer they hoped would please everyone at once. The game was aimed at the world. But that’s a problem. Not everyone is a Halo fan. So why would you attempt to cash in like everyone is one? They burned Halo fans on the terrible visual style and lack-luster music. They burned Halo fans on the multiplayer and lack of content, and they managed to scrape by with a pretty good storyline.
PS, they also released MOBILE GAMES while this was going on.

-Halo 5
Commercials during peak episodes of the Walking Dead. An entire online Hunt the Truth documentary-esque show. A beta included with the MCC. Different pre-order bonuses at every different retailer. A Legendary edition, a massive budget, a mini series/movie directed by Ridley Scott, and a deal with Monster Energy for REQ packs.
The game had buzz. It looked bigger, better, it was designed to be the perfect Halo. It had Chief, it had some other new badass. You didn’t know who he was but who cares he was badass. Him and Chief were gonna show down like Chuck Norris vs The Predator. Batman v Superman. Right?
No, wrong. That’s exactly what they wanted you to believe. They wanted you to think the main man, Chief, was going to actually have a threat this time, and be bigger and badder than ever when he overcame it. Meanwhile, the multiplayer, other than Beta play and Youtube, got much less marketing attention.
The game comes out, and the campaign isn’t at all what anyone expected. This campaign made the mistake that Halo 4’s multiplayer made. The campaign tried to cater to die hards by cramming tons of lore and legend into obscure dialog and tons of “ohhh I know what that means” moments that shot over most people’s heads. The campaign also tried to appeal to everyone’s inner child by showing us beautiful scenery, which was definitely better than the last attempt, but there was a disconnect. The scenery art and vehicle art, as well as weapons and enemies all had a more real feel this time. But the Spartans still look like glossy plastic dolls that were never taken from the package? Humans are custom creatures. No way a Spartan would get a suit and then not scratch his name in it. Or a skull into his visor. Or something.
The helmet designs were also still terrible, and the nice, smooth feeling 60fps actually brought more negatives than positives.
Because of the new engine and graphics,
-Split-screen was cut, a staple of Halo players for, well, since Halo.
-Game types, maps, and entire story missions were dropped to be able to make the deadline for enhancing what was already there.
-Forge was delayed
-Any PvE other than Campaign was not even brought into discussion, instead favoring the Warzone mode.
Were these sacrifices worth it?
To me and you, probably not. Halo has always been slightly behind the curve in graphics because it instead focused on bringing tons of varied content to it’s players.
But to someone who needs a game to appear up-to-date and just as good as the competition, yes, those sacrifices were worth it.
Now, 343 did listen when it came to multiplayer and delivered on a more competitive and simple design that is closer to the older games, but they also compromised on features like bullet magnetism to hopefully keep any new players here.

So after the breakdown of each game, why is it that I’ve typed this massive–Yoink- wall of text?
To show you what I believe could be Halo’s doom.
Business.
Microsoft is pushing 343 to sell this game to everybody, and make it current with what is expected of an fps rather than what has come to be expected of Halo.

My message is this: Forget about the sales figures. Make a good Halo game. Get your story a great plot, get the characters fleshed out, make the lore and Legend tangible and understandable to new and old players alike. Make the mechanics as nostalgic as possible, but push some boundaries and add new abilities that we haven’t seen in any other game yet. Because that is what Halo does. Make the art beautiful and yet rough, not too polished, make the music emotional and soul-stirring as the Halo 3 soundtrack with energetic battle trances like Halo Reach. Make the possibilities seemingly limitless with customization and game modes. Take your time with it. But most importantly, when you come to a decision, step back and look at it and ask “Is this Halo?”
You do that, Microsoft, 343, and I guarantee you with the right advertisement, you will sell better than you have sold in quite some time.

This section wouldn’t fit in the above article.

-The Master Chief Collection
So, Xbox One has been around for a while and more people have upgraded from the 360 to the One, eager to see what Halo has next. Not every Xbox gamer is a Halo gamer, but let’s be honest, Xbox One hasn’t had necessarily anything else to offer except maybe Kinect. Most people I know swapped to the PlayStation 4.
What’s something that could both pick up sales and help to alleviate some of the butthurt from Halo 4’s underwhelming multiplayer performance?
Enter the MCC. Perfect setup. Halo, Halo 2 Re-mastered, Halo 3, and Halo 4. All campaigns, all multiplayers, wrapped into one. You get excited just reading those last few words I typed. Some of the more hardcore fans might have even had to go change pants after the Halo 2 Re-mastered bit. Doesn’t matter. The timing was perfect, and they could toss in a beta for the new 5 and get some hype stirred.
Then the game comes out and it bumps sales a bit, temporarily, until it surfaces that the game is riddled with glitches, bugs, a non-operable online multiplayer section and some issues with even installing the game.
People lose their minds. An apology is issued, and free ODST is added on. 5 bucks for late-comers who were cautious like me. But the damage was mostly done at this point, and it’s still hard to find a match on the MCC. Not to mention you are ejected from the search EVERY TIME YOU GET DONE WITH A GAME.
But it’s ok, you tell yourself, you got the campaigns, you experienced it all over again with friends, you beat them all again and re-lived the glory days online. Sort of, when you could access that part. You got to see the Arbiter in great new graphics. It’s ok…right?

343 made mistakes. Everyone makes mistakes.
Halo 6 is going to be the real deciding factor for me. I just hope that Microsoft doesn’t rush 343. I’d rather have an amazing Halo 6 that took 4.5 years than another Halo 5 (campaign) that was finished in 3 years.

343 Halos at a glance:
Halo 4: awful multiplayer, decent campaign story, kind of repetitive feeling missions.
MCC: Rushed to meet H2’s 10 year mark, complete mess in multiple regards.
Halo 5: great multiplayer, shamefully awful campaign story, pretty fun missions.

All that said… it is one thing to set out to make an amazing game, then have to live with the reality of deadlines and budgets. Cuts are part of game development, unfortunately.

end rant/opinion :slight_smile:

forget about the sales figures.

hmmm this is microsoft, the same company that bought halo from a mac release , and used it as a flagship title for the original xbox. its always been about the sales…and if any franchise doesnt make money, it simply will be shelved.

Halo is not immune from this, good story or not…

> 2533274804912545;3:
> 343 made mistakes. Everyone makes mistakes.
> Halo 6 is going to be the real deciding factor for me. I just hope that Microsoft doesn’t rush 343. I’d rather have an amazing Halo 6 that took 4.5 years than another Halo 5 (campaign) that was finished in 3 years.
>
> 343 Halos at a glance:
> Halo 4: awful multiplayer, decent campaign story, kind of repetitive feeling missions.
> MCC: Rushed to meet H2’s 10 year mark, complete mess in multiple regards.
> Halo 5: great multiplayer, shamefully awful campaign story, pretty fun missions.
>
> All that said… it is one thing to set out to make an amazing game, then have to live with the reality of deadlines and budgets. Cuts are part of game development, unfortunately.
>
> end rant/opinion :slight_smile:

Budgets and deadlines are understandable…somewhat. I mean I would think if Microsoft is serious about keeping Halo and possibly the Xbox One alive with it, they would make the budget a non-issue and give the deadline plenty of space. You know, treat it like an investment instead of a cash cow.
Bungie’s Halo may not have always been perfect but it was always Halo and every game felt like a work of art, even the short add-on that was ODST. Many people felt like ODST was a cash grab but whether it was or wasn’t even that game still retained more Halo feel than 343’s Halo’s have. They have done OK but they can do better. Your analysis of their work thus far is accurate, as well, though.

> 2535409921983737;4:
> forget about the sales figures.
>
> hmmm this is microsoft, the same company that bought halo from a mac release , and used it as a flagship title for the original xbox. its always been about the sales…and if any franchise doesnt make money, it simply will be shelved.
>
> Halo is not immune from this, good story or not…

Right, but now that Microsoft is directly in charge of the series future it’s being run into the ground because they are trying too hard to make a game that will sell well today. When really all they need to do is like what Disney just did with the Force Awakens: Gave it to a good director who respected the old material and made the new movie a triumphant return but also made it classic Star Wars. It hit all the right nostalgia notes, it brought in plenty of new things, and it sold like crazy.
Halo is no different. Bungie made Halo, and while they definitely profited big time from it, they also didn’t have money on the number one. The game was an art, each one was crafted to be a Halo title and keep in line with the series’ Legendary status. They had fun doing it, and made plenty to boot. So why is it that the new team has to be concerned with the sales figures so much? I think what’s keeping 343 back from making a good game, is they are having to essentially just make every aspect of the game a huge marketing point to try and sell to hardcore fans and yet everyone else as well, and inflate sales. Same with the REQ system. Microsoft is trying to save the Xbox One, but they are smothering it with a pillow the way they are throwing anything into this game hoping it will sell. They need to take the pressure off, hire great people, get them studying what made Halo so great and then turn it loose. Sure it’d be expensive, but hell if they made that game, they may not even have to have an advertisement budget. or not much of one. That would be the real return to Halo. It’s an investment, not a cash grab, and until they treat it that way, Halo will continue to tread water. We haven’t had a consistent multiplayer or campaign since 343 took over. Everything is all over the place, because they are trying every single selling point out there and it needs to stop.

THIS IS THE TRUTH

Can I get the cliff notes version in about 5 short bullet points?

TRUTH HAS BEEN SPOKEN RIGHT HERE

> 2533274857642512;1:
> This is an in-depth look at why Halo is no longer the console-selling, smash-hit game that made Microsoft millions

You say “forget about sales” but lead off with why it’s not making sales

The problem with that is that Halo 5 is making sales. Tremendous sales. Even if they aren’t on par with Halo 3 sales, they are still tremendous. 400 Million kind of tremendous. Halo 5 making 400 million in sales in its first week disprove that entirely. Yes, that figure includes hardware sales, but that just further disproves your point about Halo not being a console-seller…

> 2533274825101441;8:
> Can I get the cliff notes version in about 5 short bullet points?

I basically sum up the whole thing in the last little paragraph of the original post.

> 2533274857642512;5:
> …
> Bungie’s Halo may not have always been perfect but it was always Halo and every game felt like a work of art, even the short add-on that was ODST…

Yeah, let’s forget all the hate that Halo 2 received (Halo2sucks.com), or that Reach is widely considered to be a terrible attempt to cater to casuals.

> 2533274809541057;10:
> > 2533274857642512;1:
> > This is an in-depth look at why Halo is no longer the console-selling, smash-hit game that made Microsoft millions
>
>
> You say “forget about sales” but lead off with why it’s not making sales
>
> The problem with that is that Halo 5 is making sales. Tremendous sales. Even if they aren’t on par with Halo 3 sales, they are still tremendous. 400 Million kind of tremendous. Halo 5 making 400 million in sales in its first week disprove that entirely. Yes, that figure includes hardware sales, but that just further disproves your point about Halo not being a console-seller…

I never said that the game didn’t sell, I said that it’s selling based on it’s name each time a title comes out. It’s been boosting the numbers a bit and it sold some consoles but that’s my point they have tried to make the game an Xbox booster rather than a full-fledge Halo. It’s not that it isn’t selling, it’s that it isn’t selling as well as it used to. And there are many Halo vets who continue to play hoping to get moments more like the originals but many have been left disappointed in general with Halo’s direction. They’ve got some familiar things in there but overall it’s a new game, trying to appeal to everyone by leaving a breadcrumb trail of Halo things like shields and battle rifles and such, but ramping up the look and feel and the pacing as well as changing core game behaviors to keep it marketable to newer players. I would prefer a Halo that looked and felt more…Halo. And I’m confident most people would. Not that the new ones are unplayable, I’ve gotten some enjoyment out of H5 multiplayer, but my nostalgia bones have never felt that familiar tingle this whole time 343 has had Halo, and I think that’s the case for many others. This is why Halo is no longer on top, and the Xbox console with it. Everyone knows Ps4, Cod, and Destiny are the Behemoths right now.

Destiny and CoD are multiplatform. They are going to have larger audiences with considerably more magnetism to themselves because of it.

Xbox stepped on its -Yoink- during launch and during the lead-up with it’s horrendous mis-marketing of itself and weird “features”. That has nothing to do with Halo.

> 2533274809541057;12:
> > 2533274857642512;5:
> > …
> > Bungie’s Halo may not have always been perfect but it was always Halo and every game felt like a work of art, even the short add-on that was ODST…
>
>
> Yeah, let’s forget all the hate that Halo 2 received (Halo2sucks.com), or that Reach is widely considered to be a terrible attempt to cater to casuals

Those games at least operated when they came out, right? Those games had great features and loads of content, right? Ask most people their favorite look and style and armor customization and they’ll tell you Halo Reach. Ask most people their favorite Halo and you’ll most likely get 2, 3, or Reach. I’ve seen maybe 3 people say Halo 5 is their favorite. I haven’t seen anybody say 4 is their favorite. The MCC can’t count because it’s all the old ones, and that package was butchered as it arrived. I’m aware of those that complained about Reach’s AAs but let’s be honest, Bungie invented that. They didn’t rip jet-pack, or active camo, or armor lock from other games, they pulled old Halo abilities and new abilities together and made it something new. There were many who didn’t like it, but the game was definitely never catered for casuals, that is an opinion. They were pushing evolution of the game, and whether they made a misstep is up to fans to decide. Reach was pretty polarizing, most people loved it or hated it but no matter where you stand on that game, you must admit it had more content than Halo 4 and 5 combined.
-More maps
-Better forge, big, easy to use, and tons of community maps made since.
-Better maps in general. Felt like Halo maps, even the ones I disliked.
-Firefight, and endless options of gametypes within Firefight. Many firefight maps.
-Custom games, endless gametypes and possibilities when combined with Forge. Race maps, etc.
-Many playlists to choose from. Whether more relaxed like Action Sack, Infected, or Power Slayer, or more competitive like FFA, Team Slayer, or Multi-Team, you had lots to pick from. The only complaint I ever saw was that there was no classic slayer playlist without AAs, but again, you could do this in custom games if you wanted.
-Split Screen in every single mode, but theater.
-Theater
-File sharing that was easy to use.
-Daily and weekly challenges
-Campaign that was good length and carried significant challenges.
-Armor customization that makes anything before or since pale in comparison.

For people like OP , no matter what story is done for a campaign, those people will not be satisfied. H5 had the most story I’ve seen in the halo games. Lets look back at the prior games.
Halo:CE - MC fighting bad guys we didn’t know when the fight started or why or how. He had no real mission the entire game. It was simply go here kill everybody , lets us know when its done. Then Oh look Zombies, don’t know why or how, just kill as many as you can and get out. Then Drive jeep as fast as possible to escape. The End.
Halo 2. MC has to fight the same guys, but then the player is forced to play as covenant which I despised. Even to this day, I really don’t car for those parts of that campaign. I could not care any less about the covenants problems
Halo 3: Ok. MC can finally beat this group called the covenant. Still don’t know why. But they hate us. That’s good enough. Look more zombies. Kill them too. You can kill them by destroying the ring. Great, lets do it! Drives jeep to the end. Bam it worked now go to sleep.
Reach. This game has the best story as compared to the prior games. Our homebase planet is getting destroyed. Do what you can (see- Star Wars Empire Strikes Back). Then get away. Ok. Then we start to get real characters with different goals. Ok now we know there is really more than one Spartan. There is CIA /NSA type group doing secret stuff. Gotta hide that. Then kill as many baddies as you can then get way. OH WAIT. I die.
Halo 4.- the covenant is at it again. But now They are working with advanced beings. These beings want to kill humanity. AH, Now we know a REALLY big bad guy is behind it. The captain doesn’t know the danger so I’ll disobey orders and I’ll take care of him after being buffed by some woman. But Now my girl is dying. Gotta deal with that soon.
Now we come to Halo 5.
Halo 5 We know No need for a recap. My point is none of the games will be getting Emmy nominations for writing.
I personally love them all. But being “Good” is strictly a matter of opinion.
OP , People like you will never be satisfied with sequels because you expect the same OMG moments you got from the first one. I’ll bet you said that “The Matrix:Reloaded” (the second one) was not as good as the first. It won’t be for many reasons. You won’t have those OMG moments simply because you know what to expect. Your expectations are not realistic. the story was good. Sorry you didn’t like it.

I respect what you’re trying to say, but Halo doesn’t have a future problem and is doing just fine. People like you (without realizing it) sound like you WANT there to be a problem, when in fact there isn’t. Is it perfect? Definitely not. But Halo is still a franchise that’s one of the most profitable in gaming, and may actually be the most profitable console exclusive series still around (next to Mario or Zelda). it’s not going anywhere, and it’s future is secured.

However, in order for it to continue to grow the community needs to embrace change, something that many have a serious problem doing.

> 2533274963205596;17:
> I respect what you’re trying to say, but Halo doesn’t have a future problem and is doing just fine. People like you (without realizing it) sound like you WANT there to be a problem, when in fact there isn’t. Is it perfect? Definitely not. But Halo is still a franchise that’s one of the most profitable in gaming, and may actually be the most profitable console exclusive series still around (next to Mario or Zelda). it’s not going anywhere, and it’s future is secured.
>
> However, in order for it to continue to grow the community needs to embrace change, something that many have a serious problem doing.

well spoken. I agree.

Honestly, the H5 campaign is not as bad as everyone made it out to be. Other than Yoinking! on the whole Cortana’s latency thing, it was not that bad. If it did not have the awesome marketing campaign that led us to believe it was going to be killer then people would not have been that upset by it.

> 2533274809541057;14:
> Destiny and CoD are multiplatform. They are going to have larger audiences with considerably more magnetism to themselves because of it.
>
> Xbox stepped on its -Yoink- during launch and during the lead-up with it’s horrendous mis-marketing of itself and weird “features”. That has nothing to do with Halo.

Take a look at the history of Xbox and Halo and you can see that the fate of one is tied, even if loosely, to the other.
Halo CE saved the original Xbox.
Halo 2 carried the original Xbox to the end of it’s generation.
Halo 3 started off the Xbox 360 as the dominant console of the market, and some of the biggest sales figures of all time, and the remaining spinoff titles, ODST, Wars, and Reach, continued to keep the Xbox 360 significantly ahead of the other consoles. Halo 4 sent the 360 “out with a bang” as Johnson would say.
Halo has been the Xbox life support machine for a long time.
Xbox One comes out, with no Halo title in sight for a while, and it falters. Xbox consoles have never really been quite as good as PlayStation, but Halo has always been a better game than most of the games PlayStation has to offer, in my opinion. But the past two Halo releases, the MCC and Halo 5, have left mixed feelings on the franchise and both came too late, as the Xbox One was released to early. Timing and development was key here. Halo 4 should have come out the same day as Xbox One, and even better, Halo 4 should have not changed quite so much as it did. I guarantee you if that had been the case, even if Halo 4 turned out to be even worse, Xbox One would have sold much, much better.