> 2533274795098161;8:
> > 2533274952087199;6:
> > > 2533274898721100;1:
> > > A bunch of stuff
> >
> > The music in the e3 trailer was heavily influenced by music from the original trilogy. From what I remember there was a version of the Halo theme and “Luck” from Halo 3. So that should encourage you. Since Halo Infinite is a soft reboot I think 343 are going to bring back a lot of the old music, which should be great.
> >
> > But I really disagree with you that H4 and H5 had “garbage” music.
> >
> > Halo 4 has a great soundtrack. If you didn’t feel emotion from the music in Halo 4’s campaign then you probably weren’t paying attention. It was obviously a departure from Halo 3, where many of the tracks were remade versions of ones from the first two games, but the music is terrific in my opinion and mostly completely original, which is refreshing. Also you linked Unforgotten and Never Forget as examples of music the newer games were missing. There is literally an adaptation of Never Forget in Halo 4!!!
> >
> > Halo 5 had a very disappointing campaign in my opinion and I don’t think the soundtrack is as bad as people think, there is a good mix of classic and new music. It was just paired with an underwhelming story.
>
> Or, you know? You got different taste. I personally can’t stand electronic music at all, so while I can accept H4’s music to be on a high level objectively speaking, I’ll never be able to enjoy it. In fact it gives me headaches during a prolonged gameplay - problem I never encountered in any FPS or RTS Halo title before, H5 included.
>
> The only thing sound wise four did better than five imho are the effects. Especially those peeping sounds like the hit-markers and the shild recharge FX… They are just horrible! Can’t defend them at all! And until this day I’m asking to myself what the heck the sound fx team at 343i was thinking while implementing them frankly. I guess that’s part why people are so against the music in H5 as well, the special effects butchered the sound track sadly.
>
> In any case if you enjoy primarily metal, jazz or rock I doubt you would be able to appreciate the electrical sounds in the background of Halo 4 - at least not over Halo 5.
>
> That said it’s a discussion about the (imho) worst and second worst entry, and I’m including the RTS series! I get it that it’s hard to reach a level lime Marty’s and his team, especially when you have to add to a style that is uniquely them and not yours, but when I rather go back and listen to the HW sound-tracks rather than the H4/5 ones… Well, than I’m sorry to say, but something went terribly wrong! 
“Or, you know? You got different taste” I did try to make it clear that this was my opinion, which is why I specifically said “in my opinion” multiple times.
I agree with you that there is a lot of electronic music that can be grating and annoying in Halo 4. This is mostly prevalent in a bunch of relatively mundane gameplay encounters, and especially in Spartan Ops, where that whole mode is a bunch of fairly uninspired encounters with Covies and Prometheans. So yes, in the kind of mid mission type fights where there is not a lot emotionally or story wise going on, I totally agree, Halo 4’s music is not very good.
BUT, I think that Halo 4’s soundtrack’s high points are right up there with the music from the original trilogy, and the claim that Halo 4’s music is garbage and unemotional bothers me. I can see how someone would feel that way though if they didn’t care much about, or pay much attention to the story of the campaign, or if they came in with very entrenched expectations about how they want Halo music to sound.
I agree with you about the shield sounds in H5, they are not great. And I actually really disliked many of Halo 4’s effects even more, such as the sounds of the BR and plasma weapons.