I am writing a Halo 5 review today, because I have unlimited knowledge and experience playing competitive multiplayer games and especially Halo in general. I have been playing Halo’s multiplayer competitively online before Xbox live was even available. In 2001 when Halo 1 was released there was a free program called Xbox connect that allowed you to play Halo 1’s multiplayer online through system link using a computer. You would use your Xbox and PC (with Xbox connect software installed) to connect to people all around the world to play Halo 1 online.
(My Experience w Halo)
- Played Halo’s multiplayer competitively for 14 years
- Great understanding of competitive side of first person shooters
+Great understanding of what makes Halo more competitive and skilled
+MLG event experience and Local tournament experience
I am writing a review today from a competitive multiplayer point of view. You always have two types of Halo players the competitive player and the casual player. The competitive player sees the skill involved in games and does everything in their power to keep getting better. A casual player plays the game just to have fun and doesn’t care about getting better and does not mind dying a lot.
Now, I have played all the Halos for many years, and one reason why Halo has been so popular among hardcore competitive players is because of the skill level it takes to be good at Halo. From Call of duty, to all other first person shooters, Halo has always been a game with a major skill gap and that’s a good thing. When a competitive multiplayer game has a big skill gap, a lot more skill is involved to become good or great in a game. To become a legend in Halo you truly have to be very skilled to be successful. For example, in call of duty my young nephew can pick up the controller hit some buttons and kill someone. In Halo he cannot and noobs struggle more in Halo than in any other first person shooter on consoles that is played competitively. I am not saying anything bad about other first person shooters or Call of duty I like all types of games and they all take tremendous amount of skill, but my greatest and most knowledge experiences with competitive multiplayer is with Halo.
** (One thing you need to know Before Reading Review) **
Halo 1 <Skill Gap> Unbelievable, Competitive players that were Noobs/Beginners had the longest learning curve to become good or skilled.
<Multiplayer was tailored and designed perfectly for competitive players>
Halo 2 <Skill Gap> Unbelievable, Competitive first person shooter Noobs/Beginners had the longest learning curve to become good or skilled.
<Multiplayer was tailored and designed perfectly for competitive players>
Halo 3 <Skill Gap> Good, started tailoring multiplayer towards competitive and casual players more.
Halo Reach <Skill Gap> Good, tailored multiplayer towards competitive and casual.
Halo 4 <Skill Gap> Good, tailored multiplayer towards competitive and casual.
Halo 5*<Skill Gap> Much better started tailoring multiplayer towards competitive side of players more again, and the game once again takes much more skill to become good or skilled in the game.
Halo 5’s multiplayer positives
+Radar
Making the radar only show a player when he is in close proximity increase the skill level dramatically in Halo. When radar shows players a mile away in competitive first person shooters a player is using less skill to locate an opponent. A person is much more aware of what is going on around them when there is no radar, and less skill is involved to locate enemies. It dramatically weakens the player’s sense of what’s going on around them because they have something to assist them in locating opponents, which weakens skills in out maneuvering and out thinking your opponent.
When Halo 1 and Halo 2 were at their prime in competitive multiplayer. A lot of local tournaments would not even allow radar in the game types that were played. From years of experience using radar and not using radar in competitive play, I much more prefer no radar, because when you do not use radar in competitive player you play different and you do not even realize the skill involved in being your own radar. With no radar you your abilities and skills increase, your communication level between teammates increases, and your overall skill level and awareness increase. When I would play in local tournaments or at MLG events sometimes my team would practice with no radar for a while, so we would be in tip top shape going into a tournament.
+Taking out jet pack and other armor abilities.
Halo 1 and Halo 2 already demonstrate why Halo is more skilled without them. Halo in its prime competitively was about teamwork, communication, out maneuvering, out thinking your opponent, and most importantly skill level.
- Thrust and strafing.
Halo has a great amount of skill involved in dodging, strafing, and out maneuvering your opponent, and the thrust is the only ability that truly keeps the game balanced. While adding a huge new dimension to the skill level of the game competitively.
+Having three dominate weapons that take skill
The pistol is fantastic brings me back to Halo 1.
The BR is fantastic
The DMR is fantastic
All the weapons to me seemed very balanced, because I can use all three to drop people from all sorts of distances just takes skill.
And for the people who say the assault rifle needs to be nerfed, just get more skill in the game and you can kill anyone with anything in all sorts of ways.
THE NEGATIVE
There online multiplayer needs more game types. Whatever happen to bomb, 1 bomb, 1 flag CTF, and all the other competitively game types?
Now remember, a huge majority of Halo greats got into Halo when Halo 2 was released. True Halo legends and veterans started out playing Halo when Halo CE was released, and there was no online multiplayer on consoles only PCs had good competitive online multiplayer games. Not only have I played competitive first person shooters all my life from PC to consoles, I have played Halo competitively for 14 years now, and have great experience and knowledge when it comes to the competitive side of Halo. I have a great outlook and way of analyzing and breaking down Halo’s competitive side of multiplayer from years of experience and I hope you enjoyed this review.
I will add more negatives later
Thanks for your time Jacob
Outside of that he makes good points. I hope people start investing time into h5 like h1-h3 again. I think this game advances the franchise well while reviving the old halo dymamic.