Halo4 BTB needs To be Epic!!!

i love it in all halos!!!

BtB is the only reason me & my friends can play Reach Still

Halo 4 BtB needs To Be Epic PLZ!!!

It will be my friend; it will be.

They need to make BTB heavies epic again. It is such a fail in Reach

I hope the DMR turns the vehicles in cardboard, or that there’s an AA that destroys vehicles.

> I hope the DMR turns the vehicles in cardboard, or that there’s an AA that destroys vehicles.

No just no

It needs to be EPIC!!!

I loved it in Halo 3. My buddy would get in a banshee and I would be on the ground and
I would spot enemies for him.

Good times.

Absolutely, the way Bungie handled Reach’s BTB was deplorable.The game was infested with Forge maps. Not saying that they were bad, but there need to be more large maps made by the developers and not just 2 large maps copy and pasted from the campaign and 1 remake.Almost 75% of the time the gametype was BTB Slayer and sometimes Assualt. I dont know if it is just me but CTF was close to extinct. Hopefully there will be an even balance between close quarters maps and large sandbox maps in Halo 4 as well as gametypes

> Absolutely, the way Bungie handled Reach’s BTB was deplorable.The game was infested with Forge maps. Not saying that they were bad, but there need to be more large maps made by the developers and not just 2 large maps copy and pasted from the campaign and 1 remake.Almost 75% of the time the gametype was BTB Slayer and sometimes Assualt. I dont know if it is just me but CTF was close to extinct. Hopefully there will be an even balance between close quarters maps and large sandbox maps in Halo 4 as well as gametypes

This^

BTB will be insane with a better approach on the game type as it really wasn’t that appealing in Halo Reach.In Halo 3 though it was a blast to play and a great game type for all.

> I hope the DMR turns the vehicles in cardboard, or that there’s an AA that destroys vehicles.

Only power weapons like the Splazer And Rocket Launcher should be anti-vehicle.

The Sniper Rifle should also remain anti-infantry.

And NO AA should be able to annihilate a vehicle. Things like that make vehicles death traps rather than strategic advantages.

It will be now that there are destructible environments.

OMG yesss. I enjoyed H3’s BTB more than Reach’s.

I love BTB. I think I would have moved on a long time ago if Reach didn’t have BTB. This game type is where all the terrific physics and random chaos of Halo gets to truly shine through.

You lazer a banshee and a few seconds later get a splatter medal because some part of the banshee fell and killed someone on the other side of the map.

Vehicles end up flying and spinning in the air with crazy landings. They also change momentum. BTB rules. Also, in the more wide open spaces, AA’s are not as game breaking.

Oh yes indeed!
BTB was the main thing that Halo had that CoD lacked (lacks), BF got it bigger but not better. Only game to challenge Halo is Homefront, but Halo 4 ought to be better then Homefront 1 at least (HF 2 might be betetr then Halo 4, at least online) ^^

Halo 3 had teh best BTB I’ve seen in any Halo, many fun and usable vehicles, good amount of anti-vehicle weapons, both fire and forget (missile pod) and more skillful one s(splaser).
Reach lacked fun weapons, it lacked good anti-vehicle weapons, but had a multitude of ordinary weapons that wrecked vehicles for some reason.
DMR, sniper, those are anti-infantry and not vehicle…they should deal some damage, but it should be very, very limited and only when a vehicle is close to destruction (burning) it should be considered a threat. More heavies, more objectives, and more maps!
BTB in Reach had no good BTB maps, the DLC brought one at least but no one bought the DLC, hence we’re stuck with campyard or Horriblehage :frowning:

If the Elephant we saw is in multiplayer, then it definitely will be.