> First off I would just like to say that before I say anything I would like to say I am impressed with the changes that 343 has made to improve H4. It’s to little to late at this point to maintain it’s multiplayer at a high level going foward but they are good changes for the most part. Let’s just say these comparisons may make up my version of Halo 5.
I still prefer Halo 3 to Halo 4. I will only play H4 because it is a new game, but H3 just feels so much better than H4.
> 1. Sprint. Totally against it from the start, now I feel it is needed. After jumping back into 3 I feel it should be a given for H5.
I don’t really care about sprint. It doesn’t matter to me. I transition fine between Halo 3 and 4. The only thing sprint makes a difference for me is that sprint makes sword and hammer users more dangerous, and sprint ruins some map tactics. Sprint makes games much faster paced though.
> 2. JIP. Yes the dreaded JIP. Hated it at first, still needs revised but it is needed. Unless there are stiffer penalties for quitting or afk’ing.
No JIP. Worst idea in the world.
> 3. Ranked playlists/Real ranks. Sorry if anyone feels left out but they are needed. Some may say that they’re not but Team Slayer alone in H3 would have a peak population of 30k+ 2 years into the game.
Needs ranks like H2/H3. The number means a lot more than people think it does. It was one of my main motivating factors to play Ranked games in H3. I don’t care what other people think but seeing a RANK actually motivates people to play and get better.
> 4. Custom load outs/AA’s/Support tech, etc. These are uneeded and only unbalance games. It’s just to much randomness. People used to say H3 was complicated but compared to 4 it’s very simple. I could deal with a few simple AA’s like jet pack and hard light but in the interest of balance the rest must go. Resupply is not a “perk” also, it should be a given. Less is more. Maybe keep a couple of AA’s and bring back equipment.
Not really needed. An interesting addition, but not needed. At the very least, they don’t need the special “perks”. Have main weapon, secondary, grenade, and armor ability is GOOD enough.
> 5. Vehicles. They needed to be returned to H3 standards in terms of damage dealt and damage absorbed. Having sprint alone would decrease their effectivness and make them more balanced.
Vehicles are paper in this game. Make them stronger, like they were in H3, BUT give them the weak points the used to have (gas tank on Ghost, the vent on the back of the tank). It would be more balanced, and take more tactics then just shooting at it to destroy it.
> 6. The DMR. It needs to be removed or placed on map only (as a power weapon). Spawning with a mini sniper rifle kills map movement.
The DMR is fine now. I have no problems with it, except that this game is in hit scan and I prefer projectiles like they had in H3.
> 7. The Boltshot. See the DMR^.
Bolt shot is similar to the mauler from H3. Yes it should be a map drop, not a start out weapon.
> 8. Random drops/Infinity settings. These also must go. Still just to much randomness involved. Power weapon markers I am ok with though if it makes the game easier for some.
Just have normal map drops. Normal map drops = map tactics.
> 9. Hitscan/auto-aim. These must be decreased, maybe not to H3 levels but H4’s are way to high.
I don’t like hitscan. Also the auto aim is a lot higher than H3, but remember that bullets had travel time in H3 so having auto aim would be bad because you’d be more than likely to miss a far away target that was moving. I think they should make H5 with bullet travel time again… It requires leading your shots and thus the game takes more skill. There is the question of if the servers can handle it but it did for H3 and now we will have a new Xbox One. If they have to keep hitscan then deceases auto aim by a lot.
> 10. Controls. H4 really got these right. Having melee on RB without using bumper jumper is great. Don’t change a thing here.
Control are fine but its becoming cluttered with too many new additions.
H4 is a good game. Not as good as H3. They should make H5 like H3 and H4, although more on H3’s side. With better graphics and engine of course, since the Xbox One will be able to handle more than the 360.