Haven’t been keeping up with Halo for a while now. The Halo Championship brought me back. I had given up all hope about 343 until I saw how great the tournament was. That, along with how Halo 4 evolved since its release, gives me hope that Halo on Xbox One will be great. We already know that it’ll have dedicated servers and run at 60fps, both of which are great additions. Here’s what I think Halo on Xbox One needs to be the perfect Halo game:
GENERAL
Engine: The game is confirmed to run at 60fps which is fantastic. It should have a 1080p resolution. Also, the controls should have very low latency, like CoD.
File Share: Should be much Bigger. With #ThePoweroftheCloud, it shouldn’t be hard.
Menus: Should be completely identical to the Halo Reach menus. The Reach menus are some of the best in gaming as they are very intuitive and well organized. Of course with new art.
Live-Streaming: When Live-streaming a Multiplayer game using the built-in Twitch functionality, the viewers should automatically be put in the Spectator Mode-like view to make for a better viewing experience. If Kinect is connected to the console, we should be able to have a little screen with our face on it (would be cool if it looked the same as when people like Palmer, Lasky, etc. appear on a Master Chief’s HUD in the Campaign).
Options: The game should have Custom Button mapping. Also, there should be more Audio options.
Smartglass Integration: When playing a multiplayer match, there should be a real-time map on the Smartglass device. It should have weapon locations and spawn timers, teammate locations and also real-time stats from the match .We should be able to use Forge on Tablets.
SANDBOX
Sprint: Remove it. It doesn’t fit Halo and it actually slows down the gameplay (since maps are made bigger and people can use it to escape) and removes map control from the game.
Returning Weapons (Weapon balance should be exactly as it is right now in Halo 4):
-Primary Weapons:
-Assault Rifle
-Storm Rifle
-Suppressor
-Battle Rifle
-Covenant Carbine
-Light Rifle
-Secondary Weapons
-Magnum
-Plasma Pistol
-Boltshot
-Grenades
-Frag Grenade
-Plasma Grenade
-Pulse Grenade
-Snipers
-Sniper Rifle
-Beam Rifle
-Binary Rifle
-Light Power Weapons
-SAW
-Railgun
-Sticky Detonator
-Shotgun
-Needler
-Energy Sword
-Concussion Rifle
-Gravity Hammer
-Scattershot (make it more consistent and less random)
-Heavy Power Weapons
-Rocket Launcher
-Fuel Rod Cannon
-Incineration Cannon
-Spartan Laser
Vehicles: There should be a UNSC Air vehicle. There should also be Promethean vehicles.
Armor Abilities: All the Armor Abilities from Halo 4 should return, except Jetpack and Promethean Vision. Make Armor Abilities map pickups like Equipment in H3.
Power-Ups: All power-ups from Halo 4 should return. Active Camo should become a power-up.
CAMPAIGN
Longer Campaign: It should last at least 12 hours.
More open areas: I think it should have more open areas like Halo CE instead of the linear levels in H4.
Boss Battles
More Skulls
No QTEs
More Backstory: Don’t assume we all read the books because most of us didn’t.
Better Teammate AI
More Promethean Classes
Campaign Scoring
CO-OP
Net-Code: I assume the net-code will be better since the game will run on dedicated servers. Co-op is almost unplayable in Halo 4.
Firefight and Spartan Ops:I think that at launch, we should get the Campaign, Firefight and the Multiplayer. No Spartan Ops. Then, after launch and the staff’s break, the guys who made the Campaign should work on a season of Spartan Ops. A few months after the games launch (so that they can make sure they don’t recycle environments as much), 343 should start releasing those episodes weekly. However, they shouldn’t release all 5 episodes on Monday. Instead, release one mission everyday until Friday. Why? So that players who rely on MM to play co-op can be sure to play a specific mission (instead of seeing 200 in each mission, we’ll see 1000 in the mission every day). When that season is done, update Firefight with maps from that season and start working on the next one.