Halo Xbox One - The ULTIMATE Solution!

In this post I will discuss some items that should be in Halo XB1 and I also discuss some other very important and interesting ideas and solutions how to make Halo XB1 the BEST and BIGGEST Release of all time on Xbox One!

What we NEED in Halo XB1:

-Matchmaking Search Preference
-Custom Games need to be complete
-Descoping
-No Default Sprint
-No Camo in Armor Abbilities
-Loadouts that only allow you to change your primary and AA
-A good set of Playlists
-Static Power Weapon Spawns
-Power Weapons should be more important in gameplay
-Less aim assist on ALL weapons
-Balanced Loadouts
-Instead of Ranked and Social, give us Infinity and Classic.
-A good set of 15 shipped maps
-Precision Forging
-More Forge Options
-Recharge time should be the same as Reach
-Custom Games search option
-A good set of DLC’s that are well designed
-Competitive Scene support
-A good In-Game CSR System
-Ranking up in your SR level should be harder
-Customizable Infection
-A lot of good looking detailed Armor
-Less Framerate issues (should be no problem with 60FPS)
-An evolved version of Firefight
-Campaign Theater and more expended Theater options
-A very useful and good looking Multiplayer Menu like Reach
-Only one Specialization category with less specializations that only works in the Infinity Playlists
-Playble Elites in Multiplayer, maybe bring back invasion??
-New and old gamemodes should return or atleast in customs
-Dual Wielding needs to return
-Weapon placement on maps need to return

Playlists:

The new playlists idea is ment to keep both communities enjoying Halo XB1 without ruining the experience for both Infinity or Classic players by simply making 3 playlists categories. Infinity, Classic and Extra.

Infinity playlists will have custom loadouts enabled and Armor Abbilties enabled.

Custom Loadouts will only be customizable with primary weapons, specializations and armor abbilities.

Extra playlists will include gamemodes like Team Action Sack, Grifball, Infection, Team Snipers, SWAT, MLG (AGL or whatever).

The fourth playlist will be DLC playlists which requires DLC to play. This will make sure people are able to always play on their DLC maps they purchased.

Infinity Playlists:

-Infinity Slayer
-Infinity Objective
-Infinity BTB

Classic Playlists:

-Team Slayer
-Team Objective
-Big Team Battle

Extra:

-SWAT
-Team Snipers
-Team Action Sack
-MLG (or any other competitive scene playlist)
-Rumble Pit (both infinity and classic in voting options)
-Team Doubles (both infinity and classic in voting options)

DLC:

-Team Battle (Team Slayer + Team Objective)
-BTB

2XP Playlists (Only available with Special Events)

-Infection
-Grifball

(Infinity Playlists is an idea but there is a fanbase for everything and I think the most important one is the biggest one so removing the Infinity playlists and bringing Social and Ranked back is also a very good option)

Classic playlists will have traditional classic gameplay which includes no loadouts, no armor abbilities and no specializations. Classic will use classic settings.

Second Playlists option:

Ranked:

-Team Slayer
-Team Objective
-Team Snipers
-Team Doubles
-Big Team Battle
-Lone Wolves
-MLG

Social Playlists:

-Social Slayer
-Social Skirmish
-Rumble Pit
-Team SWAT
-Multi Team

DLC:

-Team Battle (Team Objective + Team Slayer)
-Big Team Battle

2XP Playlists (this playlist will only be available with special events)

-Team Action Sack
-Infection
-Grifball

DLC and Expansions:

DLC needs to be ‘balanced’ too, this means there should be BTB Maps, Firefight maps and 4v4 maps. I suggest to expand the lifetime and enjoyment in Halo XB1 there should be 5 expansion packs each including different types of maps and other expansions.

DLC 1: two 4v4 maps, two BTB maps and one Firefight map
DLC 2: three 4v4 maps, one BTB maps and one Firefight map
DLC 3: two 4v4 maps, two BTB maps and one Firefight map
DLC 4: New armors, 2 weeks exclusive acces to two new gamemodes and new stances
DLC 5: Mappack which includes the Five most favorite Classic maps remade.

The first 3 DLC will be available in the WarGames Mappass for $30,00.

The last 2 DLC expansions will be available in the WarGames Mappass for $15,00

These prices aren’t official and are just an idea.

Firefight:

Firefight will be apart from Matchmaking and it will be a new option to choose from in the main menu (like Spartan Ops)

Firefight should be playable with 8 players over Xbox Live and will be launched with 2 shipped maps right from release. The firefight maps will be more alive than ever before and will be bigger than before with hidden Easter Eggs and each map has it’s own story behind it. Custom Loadouts will be enabled in Firefight mode. You will also be able to choose diffuclty.

Thankyou for reading this and I hope 343 will read this and will consider all this and will listen to the commmunity so they can make sure Halo XB1 will be a BIG SUCCES for THEM and mostly important for US.

Special Thanks to lJoSquaredl for helping me adjusting this post!

Although it’s a great post and touches on some of the major downsides of H4 I disagree on the following points:

  • Infinity vs Ranked: There are no infinity players or a neglect able small number of them. Infinity brought us No static weapon spawns, ordnance (kill streaks), instant respawns, loadouts and so on. None of this is Halo, and barely anybody wants to see this in H5 or HXB1 or what ever it will be called. It was an experiment that went wrong horribly.

Therefore bring back ranked and social. Create a list of 6-8 playlists to not confuse everybody and divide the community. Nobody needs a separate playlist for all the objective gametypes. Make it Team Objective. We can have more gametypes but not an individual playlist for each of them. Make all of those playlist ranked. Make a social section in the Matchmaking menu where a select number of those playlists are playable without ranks and maybe others are there like Multi team or Action Sack that should not have ranks.

Competitive section: separate and with 3 Playlist MLG Team, MLG Doubles and MLG FFA (I know it may not be called MLG).

Conclusion: 3 Sections in Matchmaking: Social, Ranked and Competitve

ALSO I have some additions of my own or points you have raised that I agree with but want to add upon:

  • Reduce the feature set: No armor Abilities, No Sprint, No Flinch, Return of Descoping, Return of set map locations for ALL weapons. So many times I have run out of ammo and there was no dmr or anything on the map (until updates came) and WEAPON DESPAWN TIME was too quick (RETURN TO ONE MINUTE how it used to be) so I couldn’t even find ammo of fallen Spartans.

  • Give us better maps that are designed with the Halo formula in mind. Small arena style maps, that don’t have a million boxes crates, tiny walls and all sorts of detail like unnecessary books and crannies on them.

  • I strongly agree on weapon magnetization and auto aim! halo should take skill, it’s what makes people come back. They see good players and want to reach that same level by training and playing every day. They want to get the same amazing plays and clips. They want to see that they can make progress and be better than others. They want to get satisfaction from becoming good over time and then beating others. However in h4 the skill gap was removed with auto aim and these sorts of things to make bad and new players be better. But it didn’t work cause people want to differentiate themselves. So when you start you are instantly good. Great. But then you realise you are barely getting further and ahead of others even though you put a lot of time in. That’s the point when you lose interest.

IMPORTANT COMMENT: The changes made in Halo 4 meant for more changes to be made which were bad for the game and the original formula that made Halo great. Halo is not a call of duty game and never will be. Mixing the 2 universes will result in a game that’s bad at both: being Halo and being a call of duty competitor. To succeed Halo needs to return to the original formula. halo 2 and 3 were great and had great matchmaking systems. The recipe is already there. The market research is also there. From countless forum posts like this and youtube videos and so on it should be pretty clear what kind of people want. Halo 5 should therefore strip features and return to the original formula. Then when it’s great Halo 6 can build on it an go forward but with though through changes. Now we need to take a step back first cause we went down then wrong pathway. We need to go back to the intersection where we too a wrong turn before we can’t find the way back anymore.

> Although it’s a great post and touches on some of the major downsides of H4 I disagree on the following points:
>
> - Infinity vs Ranked: There are no infinity players or a neglect able small number of them. Infinity brought us No static weapon spawns, ordnance (kill streaks), instant respawns, loadouts and so on. None of this is Halo, and barely anybody wants to see this in H5 or HXB1 or what ever it will be called. It was an experiment that went wrong horribly.
>
> Therefore bring back ranked and social. Create a list of 6-8 playlists to not confuse everybody and divide the community. Nobody needs a separate playlist for all the objective gametypes. Make it Team Objective. We can have more gametypes but not an individual playlist for each of them. Make all of those playlist ranked. Make a social section in the Matchmaking menu where a select number of those playlists are playable without ranks and maybe others are there like Multi team or Action Sack that should not have ranks.
>
> Competitive section: separate and with 3 Playlist MLG Team, MLG Doubles and MLG FFA (I know it may not be called MLG).
>
> Conclusion: 3 Sections in Matchmaking: Social, Ranked and Competitve
>
> ALSO I have some additions of my own or points you have raised that I agree with but want to add upon:
>
> - Reduce the feature set: No armor Abilities, No Sprint, No Flinch, Return of Descoping, Return of set map locations for ALL weapons. So many times I have run out of ammo and there was no dmr or anything on the map (until updates came) and WEAPON DESPAWN TIME was too quick (RETURN TO ONE MINUTE how it used to be) so I couldn’t even find ammo of fallen Spartans.
>
> - Give us better maps that are designed with the Halo formula in mind. Small arena style maps, that don’t have a million boxes crates, tiny walls and all sorts of detail like unnecessary books and crannies on them.
>
> - I strongly agree on weapon magnetization and auto aim! halo should take skill, it’s what makes people come back. They see good players and want to reach that same level by training and playing every day. They want to get the same amazing plays and clips. They want to see that they can make progress and be better than others. They want to get satisfaction from becoming good over time and then beating others. However in h4 the skill gap was removed with auto aim and these sorts of things to make bad and new players be better. But it didn’t work cause people want to differentiate themselves. So when you start you are instantly good. Great. But then you realise you are barely getting further and ahead of others even though you put a lot of time in. That’s the point when you lose interest.
>
> IMPORTANT COMMENT: The changes made in Halo 4 meant for more changes to be made which were bad for the game and the original formula that made Halo great. Halo is not a call of duty game and never will be. Mixing the 2 universes will result in a game that’s bad at both: being Halo and being a call of duty competitor. To succeed Halo needs to return to the original formula. halo 2 and 3 were great and had great matchmaking systems. The recipe is already there. The market research is also there. From countless forum posts like this and youtube videos and so on it should be pretty clear what kind of people want. Halo 5 should therefore strip features and return to the original formula. Then when it’s great Halo 6 can build on it an go forward but with though through changes. Now we need to take a step back first cause we went down then wrong pathway. We need to go back to the intersection where we too a wrong turn before we can’t find the way back anymore.

Very good post, as you know I added a second playlists option to the post regarding this.

I would say 4 playlists regarding DLC, because DLC support has been weak in Halo 4

May I add that along with bringing campaign theater back I also hope they do not load the campaign with soft kill, return to battle zones when ever you stray off the beaten path. And the weapon despawn needs to go away or at least be more like it was in Reach. Right now it’s like, “Ok, I need another plasma pistol. There was on there a second ago, now where is it?” I guess what I’m trying to say is we need options in both our approaches and weapon availability in each mission. It gives the campaign much more replay value, which to me Halo 4 just simply does not because my options in game seem so much more limited than they have in past games. Like I’m always pushed in a straight line.

I must admit though that I do not have an issue with any existing armor abilities except for maybe Promo Vision. And I like evade and would like to see it come back.

Oh, and please no more generic Star Wars Trench Run stuff and absolutely No Quick Time Events! (Frantic Hog-runs on a timer are always welcome though!)

> May I add that along with bringing campaign theater back I also hope they do not load the campaign with soft kill, return to battle zones when ever you stray off the beaten path. And the weapon despawn needs to go away or at least be more like it was in Reach. Right now it’s like, “Ok, I need another plasma pistol. There was on there a second ago, now where is it?” I guess what I’m trying to say is we need options in both our approaches and weapon availability in each mission. It gives the campaign much more replay value, which to me Halo 4 just simply does not because my options in game seem so much more limited than they have in past games. Like I’m always pushed in a straight line.
>
> I must admit though that I do not have an issue with any existing armor abilities except for maybe Promo Vision. And I like evade and would like to see it come back.
>
> Oh, and please no more generic Star Wars Trench Run stuff and absolutely No Quick Time Events! (Frantic Hog-runs on a timer are always welcome though!)

I agree, Campaign should be more explorable

> May I add that along with bringing campaign theater back I also hope they do not load the campaign with soft kill, return to battle zones when ever you stray off the beaten path. And the weapon despawn needs to go away or at least be more like it was in Reach. Right now it’s like, “Ok, I need another plasma pistol. There was on there a second ago, now where is it?” I guess what I’m trying to say is we need options in both our approaches and weapon availability in each mission. It gives the campaign much more replay value, which to me Halo 4 just simply does not because my options in game seem so much more limited than they have in past games. Like I’m always pushed in a straight line.
>
> I must admit though that I do not have an issue with any existing armor abilities except for maybe Promo Vision. And I like evade and would like to see it come back.
>
> Oh, and please no more generic Star Wars Trench Run stuff and absolutely No Quick Time Events! (Frantic Hog-runs on a timer are always welcome though!)

Active Camo is a bigger isue than Promo Vision

I agree with everything bar Infinity in multiplayer, honestly if Infinity leaves it won’t be missed. And even if it is it has 8,000 playing Big Team Infinity and 283 playing Infinity Slayer are a very small fanbase. They can move on to clasic halo, make Halo 5 JUST a classic Halo game.

> I agree with everything bar Infinity in multiplayer, honestly if Infinity leaves it won’t be missed. And even if it is it has 8,000 playing Big Team Infinity and 283 playing Infinity Slayer are a very small fanbase. They can move on to clasic halo, make Halo 5 JUST a classic Halo game.

That’s right, but I wanted to please everyone

> I agree with everything bar Infinity in multiplayer, honestly if Infinity leaves it won’t be missed. And even if it is it has 8,000 playing Big Team Infinity and 283 playing Infinity Slayer are a very small fanbase. They can move on to clasic halo, make Halo 5 JUST a classic Halo game.

If I’m not mistaken, those two playlists are the most populated playlists currently.

I think it would be a lot easier if you move in to the Infinity Playlists.

> > I agree with everything bar Infinity in multiplayer, honestly if Infinity leaves it won’t be missed. And even if it is it has 8,000 playing Big Team Infinity and 283 playing Infinity Slayer are a very small fanbase. They can move on to clasic halo, make Halo 5 JUST a classic Halo game.
>
> If I’m not mistaken, those two playlists are the most populated playlists currently.
>
> I think it would be a lot easier if you move in to the Infinity Playlists.

Most populated over what? The other Infinity playlists? All the playlists are built upon Halo 4’s mechanics, which, with the limited custom games options, means it’s almost impossible to create a classic gametype.

People play that because it’s the only option. If you give them a classic option, I’d bet that population would be all but gone.

If you compare how popular those playlists are versus how popular the top 2 in Halo 3 were a year after launch, I think Halo 3 was more popular by about 8 times.

I agree with almost everything.

But…
Infinity should be limited to 1 Playlist.

Armor Abilities should spawn on-map.
Imagine how much better Thruster Pack would be if it launched you 25m.
Or if you could control your Hologram.

I agree with pretty much everything here aside from a few things below.

> -No Default Sprint

I disagree. Default sprint is one of the best additions Halo 4 made. It speeds up gameplay and makes evasion better. I know the argument is that sprint lets people escape situations when they are about to die but my argument against this is 1. it works both ways, everyone has sprint 2. sprint isn’t a guaranteed escape.

> -No Camo in Armor Abbilities

Camo should stay but only as a pickup or possibly personal ordnance. I agree that it should be removed from loadouts.

> -Recharge time should be the same as Reach

The shield system is fine at the minute in my opinion.

> -A very useful and good looking Multiplayer Menu like Reach

Yes please. Reach’s interface was far better than 4’s

> -Only one Specialization category with less specializations that only works in the Infinity Playlists

I like the sound of this.

> -Playble Elites in Multiplayer, maybe bring back invasion??

Not fussed about elites in standard MP but I do want invasion back.

> -Dual Wielding needs to return

No it doesn’t. Dual wielding messes up weapon balance.

> The fourth playlist will be DLC playlists which requires DLC to play. This will make sure people are able to always play on their DLC maps they purchased.

Agreed, DLC owners meed more support and should be able to play the maps they paid for whenever they choose, not hope to randomly get them in MM.

> I agree with pretty much everything here aside from a few things below.
>
>
>
> > -No Default Sprint
>
> I disagree. Default sprint is one of the best additions Halo 4 made. It speeds up gameplay and makes evasion better. I know the argument is that sprint lets people escape situations when they are about to die but my argument against this is 1. it works both ways, everyone has sprint 2. sprint isn’t a guaranteed escape.
>
>
>
> > -No Camo in Armor Abbilities
>
> Camo should stay but only as a pickup or possibly personal ordnance. I agree that it should be removed from loadouts.
>
>
>
> > -Recharge time should be the same as Reach
>
> The shield system is fine at the minute in my opinion.
>
>
>
> > -A very useful and good looking Multiplayer Menu like Reach
>
> Yes please. Reach’s interface was far better than 4’s
>
>
>
> > -Only one Specialization category with less specializations that only works in the Infinity Playlists
>
> I like the sound of this.
>
>
>
> > -Playble Elites in Multiplayer, maybe bring back invasion??
>
> Not fussed about elites in standard MP but I do want invasion back.
>
>
>
> > -Dual Wielding needs to return
>
> No it doesn’t. Dual wielding messes up weapon balance.
>
>
>
> > The fourth playlist will be DLC playlists which requires DLC to play. This will make sure people are able to always play on their DLC maps they purchased.
>
> Agreed, DLC owners meed more support and should be able to play the maps they paid for whenever they choose, not hope to randomly get them in MM.

First or all Thankyou for taking your time to make a good respond on this thread, like others did too :slight_smile:

Now it’s great to see you agree with nostnof it and I want to discuss a little bit about sprint. Personally I really like sprint because like you said, it is more fast paced. The reason why I said no default sprint is because a lot of people dont want sprint so I kinda was talking there for the community. Still I think if they make more smaller maps that work with sprint and without using a faster movement speed everything should be fine. Than classic can have no sprint and infinity can have sprint.

Personally I hate personal ordnance and I dislike flinch. If they decide to not add classic into MM they should atleast add some classic elements back and change a lot og new ones like personal ordnance. If they want to keep personal ordnance than they should make it static with a plasma pistol, boltshot and plasma grenades.

Loadouts should be more limited so we cant changr our secondary and grenades and one category with less specializations.

This post definately needs more attention.
This is one of the best things I’ve read so far and we really need 343i to see this. Personaly my favorite thing was the custom game search, I always wanted it and I’m glad someone else had the Idea.

Here are some things I think we need also:

-Mid ranged automatic weapon (such as the Scilenced SMG) in Casual matchmaking.

-More BR-like mid ranged precision weapons to replace the Carbine in loadouts.(the carbine because of it’s high fire rate discourages strafing and should be found on the maps or in personal ordinance)

-Bring back old weapons and grenades: Incendiary grenade, Flamethrower, Rocket pod, Brute shot, Plasma Rifle and Repeater, SMG, Grenade launcher, needle rifle and sentinel beam.

-Gametype settings would dictate weapons and armor abilities available for loadouts, for example most normal gametypes would disallow Long-ranged primaries (DMR, Light-rifle Needle-Rifle) in loadouts (long ranged weapons in most playlists will be found on map and in personal ordinance.

-Return of vehicles: Revnant, Hornet, Falcon, Elephant, spectere and Pelicans all avalible in multiplayer and forge.

-Personal ordinance aside from being harder to earn will no longer gives random power weapons,instead ordinance will give the following options

Tier 1/2 (Left: Choice of a random loadout or percision weapon. Down: Choice of random set of 2 grenades Right: Speed boost or armor abiity)

tier 3: (Left: Choice of low tier power weapon (grenade launcher, Concusion rifle)

-Plasma pistols removed from loadouts

-Health and bleed–though-shield damage are now toggleable options in custom game settings Health would be disabled and Bleed though would be on as default.

-Removal of shields from Mantis

-Return of old gametypes: VIP, Invasion, Race, Juggernaut Ect.

-Return of Halo 3 equipment: Bubble shield, mine, Power drain, grav lift, flare, cover.

New Ideas for Halo 5

-Increaced player cap (30-64 players maximum)

-Scarab Gametype; Big team gametype. Both teams spawn in team own Scarab. One driver and one Heavy gun opperater. Objective is to destroy opposing team’s Scarab in the tradiotnal method.

  • Repair tool and tagret locator as equipment

-Multiplayer AI

This post has been edited by a moderator. Please do not bump.

*Original post. Click at your own discretion.

> This post definately needs more attention.
> This is one of the best things I’ve read so far and we really need 343i to see this. Personaly my favorite thing was the custom game search, I always wanted it and I’m glad someone else had the Idea.
>
> Here are some things I think we need also:
>
> -Mid ranged automatic weapon (such as the Scilenced SMG) in Casual matchmaking.
>
> -More BR-like mid ranged precision weapons to replace the Carbine in loadouts.(the carbine because of it’s high fire rate discourages strafing and should be found on the maps or in personal ordinance)
>
> -Bring back old weapons and grenades: Incendiary grenade, Flamethrower, Rocket pod, Brute shot, Plasma Rifle and Repeater, SMG, Grenade launcher, needle rifle and sentinel beam.
>
> -Gametype settings would dictate weapons and armor abilities available for loadouts, for example most normal gametypes would disallow Long-ranged primaries (DMR, Light-rifle Needle-Rifle) in loadouts (long ranged weapons in most playlists will be found on map and in personal ordinance.
>
> -Return of vehicles: Revnant, Hornet, Falcon, Elephant, spectere and Pelicans all avalible in multiplayer and forge.
>
> -Personal ordinance aside from being harder to earn will no longer gives random power weapons,instead ordinance will give the following options
>
> Tier 1/2 (Left: Choice of a random loadout or percision weapon. Down: Choice of random set of 2 grenades Right: Speed boost or armor abiity)
>
> tier 3: (Left: Choice of low tier power weapon (grenade launcher, Concusion rifle)
>
> -Plasma pistols removed from loadouts
>
> -Health and bleed–though-shield damage are now toggleable options in custom game settings Health would be disabled and Bleed though would be on as default.
>
> -Removal of shields from Mantis
>
> -Return of old gametypes: VIP, Invasion, Race, Juggernaut Ect.
>
> -Return of Halo 3 equipment: Bubble shield, mine, Power drain, grav lift, flare, cover.
>
>
> New Ideas for Halo 5
>
> -Increaced player cap (30-64 players maximum)
>
> -Scarab Gametype; Big team gametype. Both teams spawn in team own Scarab. One driver and one Heavy gun opperater. Objective is to destroy opposing team’s Scarab in the tradiotnal method.
>
> - Repair tool and tagret locator as equipment
>
> -Multiplayer AI

Thanks man!

Keep sprint.

It allows us to have bigger maps, and be slightly more aggressive at times. I feel more confident when going to board a ghost, like I might make it instead of being a slow tank that is just going to get splattered for leaving cover. You can be more risky and sometimes it pays off in a fun way.

Please keep default sprint. I will be EXTREMELY disappointed if it doesn’t return. Do whatever with the rest, but sprint needs to stay.

EDIT: Just noticed ODST Hill Top’s reply. I completely agree with him. We need sprint for the bigger maps and if sprint doesn’t exist, then Halo is just WAY too slow paced. I don’t even see what the issue is with sprint. Are people just upset that sometimes their kill gets away? I don’t know. But, I do know this…I LOVE SPRINT!

> > > I agree with everything bar Infinity in multiplayer, honestly if Infinity leaves it won’t be missed. And even if it is it has 8,000 playing Big Team Infinity and 283 playing Infinity Slayer are a very small fanbase. They can move on to clasic halo, make Halo 5 JUST a classic Halo game.
> >
> > If I’m not mistaken, those two playlists are the most populated playlists currently.
> >
> > I think it would be a lot easier if you move in to the Infinity Playlists.
>
> Most populated over what? The other Infinity playlists? All the playlists are built upon Halo 4’s mechanics, which, with the limited custom games options, means it’s almost impossible to create a classic gametype.
>
> <mark>People play that because it’s the only option. If you give them a classic option, I’d bet that population would be all but gone.</mark>
> If you compare how popular those playlists are versus how popular the top 2 in Halo 3 were a year after launch, I think Halo 3 was more popular by about 8 times.

Pro was released on Day 1 and was very close to classic, and it was the least populated playlst in Halo 4 (and that was when there was 800,000 people were playing Halo 4).

Legendary Slayer was released, and it was as classic as Halo has ever been in the past 3 years… And it was the lowest populated playlist in Halo 4.

People said it was because it wasn’t BR starts (I thought this was all about even starts, but silly me, it’s all about BR starts). Then 343i releases that and adds it into multiple playlists. You know how many times I’ve played Legendary BRs? How many times people even vote for it? Almost never.

Yes, Legendary/Classic is DEAD in Halo 4. Infinity is the thing in Halo 4. Majority of Halo 4 players have enjoyed Infinity since Day 1 of Halo 4’s release. Like it or not, Classic was/is DEAD in Halo 4.

> Please keep default sprint. I will be EXTREMELY disappointed if it doesn’t return. Do whatever with the rest, but sprint needs to stay.
>
> EDIT: Just noticed ODST Hill Top’s reply. I completely agree with him. We need sprint for the bigger maps and if sprint doesn’t exist, then Halo is just WAY too slow paced. I don’t even see what the issue is with sprint. Are people just upset that sometimes their kill gets away? I don’t know. But, I do know this…I LOVE SPRINT!

The game being a little less fast paced and more thoughtfull is something you can get used to. What I don’t want is all the problems sprint creates, something I can’t and won’t accept. Eventually when you get better you will understand.