Loadouts:
So there are a lot of discussions about Loadouts and I suggest 343 to do the following. Remove the option the change our secondary weapons so we won’t have boltshots and plasma pistols in our loadouts. Also remove the option to change our grenades so we will all start with standard grenades. This wi create a more balanced and fair gameplay over all gamemodes.
Primary Weapons need to be balanced very well right from the start. No overpowered primary weapons. Dont make it too easy to kill with primaries so PLEASE make sure we won’t have soooo much aim assist on all primary weapons and all other weapons in the game.
The support package and tactical package need to be removed or they need to change this in something completely different. If they plan to change it they need to make it balanced. So only give us the option to choose between the following:
- Grenadier: pickup grenades from deathbodies
- Ammo box: start with extra ammo
- PO-Efficiency: get personal ordnance faster ( personally I hate personal ordnance because it is random so if they make it with standard options so we can only choose between a plasma pistol, boltshot or ppasma grenades than they can return it.)
- AA-recharge: Increase the AA recharge rate.
Armor Abbilities should return because tjey are a unique and fun addition to the game but shouldn’t be in every gamemode.
My idea how gamemodes and loadouts should be mixed:
Give us for 3 different gamemode varients to choose from. For example in Team Slayer: Team Infinity Slayer
Team BR’s
Team Slayer
Team Infinty Slayer:
This mode will have AA’s enabled, Personal Ordnance enabled and loadours.
Team BR’s:
This mode will have AA’s and personal ordnance disabled. Also loadouts are disabled because everyone will start with a BR and AR.
Team Slayer:
Team Slayer will have AA’s and Personal Ordnance disabled and loadouts enabled.
Also it would be nice to see an option to vote once for like in Reach were we would get 3 new different options to vote for.
What do you guys think about this suggestion? And do you guys would like to see in Halo Xbox One regarding loadouts? Make sure you leave an opinion because 343 needs ideas.
Update:
> I can accept balanced loadouts. I do not want them, and I would be ecstatic if they were removed completely, however because I doubt that will happen I can accept loadouts where you can only choose between the primaries.
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> AAs should be on-map pickups, and should be a one time use (until it respawns).
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> Which leads me to the next thing, packages. They should be gone completely. They were a stupid idea and poorly implemented. Even with just your 4 suggestions, should the game be done well, those 4 should be redundant and/or completely useless.
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> 1. Grenadier- You should always be able to pick up grenades from dead bodies. It’s always been that way, and they never should have changed it. “Grenade Spamming” is a myth created by campers who got blasted out of their corners.
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> 2. Ammo Box- There should be weapons on map, so spawning with extra ammo should be pointless if there is that weapon laying on the floor 10 feet from where you spawn. Plus you can pick up ammo from any dead body. And unless you’re camping, you’re going to come across a few of those before you run out of ammo. Not to mention, it is a rare occurrence for the majority of people to run out of ammo before dying.
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> 3. PO-efficiency- Personal Ordnance is a terrible mechanic and should not be repeated in any form. It was unbalanced, random, and helped camper by not forcing them to move to get a new weapon. Should be gone, which would make this useless.
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> 4. AA recharge- Like I said above, AAs should be on-map pickups with one use. Meaning there would be no recharge rate, so there would be nothing to accelerate.
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> As for those gametype ideas, I think Infinity should be a separate playlist altogether. There should be 1 Infinity playlist, encompassing objective and slayer. Infinity should be second to traditional gameplay - which was both successful and fun for casuals and competitives alike.
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> Quickly about voting- I’d rather see Halo 3’s veto system. If you get a good gametype/map combo, you could risk the veto to try to get a great combo, but you might get a bad game too. Allowed more variety as well. With Halo 4 the system is bad enough, you always get Ragnarok or Haven. With voting options, certain maps and gametypes get left out because everyone always pick one map.
I personally would like Personal Ordnance to be gone too, but I would be more acceptable if it would give us Plasma pistol, boltshot or plasma grenades instead of adding this into loadouts.
Also thanks to your post I got a new idea. In Halo 3 we have ranked and social what if we would get Infinity, Traditional and Extra in Halo Xbox One?
Infinity:
-Infinity Slayer
-Infinity Objective
-Infinity BTB
Traditional:
-Team Slayer
-Team Objective
-Big Team Battle
Extra:
-SWAT
-Team Doubles
-Team Snipers
-Team Action Sack
-Rumble Pit
-Infection
I know this are a lot of playlists but it are still less playlists than halo 3 and if Halo Xbox One will succeed this won’t be a problem.