Halo Xbox One - Multiplayer Loadouts

Loadouts:

So there are a lot of discussions about Loadouts and I suggest 343 to do the following. Remove the option the change our secondary weapons so we won’t have boltshots and plasma pistols in our loadouts. Also remove the option to change our grenades so we will all start with standard grenades. This wi create a more balanced and fair gameplay over all gamemodes.

Primary Weapons need to be balanced very well right from the start. No overpowered primary weapons. Dont make it too easy to kill with primaries so PLEASE make sure we won’t have soooo much aim assist on all primary weapons and all other weapons in the game.

The support package and tactical package need to be removed or they need to change this in something completely different. If they plan to change it they need to make it balanced. So only give us the option to choose between the following:

  • Grenadier: pickup grenades from deathbodies
  • Ammo box: start with extra ammo
  • PO-Efficiency: get personal ordnance faster ( personally I hate personal ordnance because it is random so if they make it with standard options so we can only choose between a plasma pistol, boltshot or ppasma grenades than they can return it.)
  • AA-recharge: Increase the AA recharge rate.

Armor Abbilities should return because tjey are a unique and fun addition to the game but shouldn’t be in every gamemode.

My idea how gamemodes and loadouts should be mixed:

Give us for 3 different gamemode varients to choose from. For example in Team Slayer: Team Infinity Slayer
Team BR’s
Team Slayer

Team Infinty Slayer:

This mode will have AA’s enabled, Personal Ordnance enabled and loadours.

Team BR’s:

This mode will have AA’s and personal ordnance disabled. Also loadouts are disabled because everyone will start with a BR and AR.

Team Slayer:

Team Slayer will have AA’s and Personal Ordnance disabled and loadouts enabled.

Also it would be nice to see an option to vote once for like in Reach were we would get 3 new different options to vote for.

What do you guys think about this suggestion? And do you guys would like to see in Halo Xbox One regarding loadouts? Make sure you leave an opinion because 343 needs ideas.

Update:

> I can accept balanced loadouts. I do not want them, and I would be ecstatic if they were removed completely, however because I doubt that will happen I can accept loadouts where you can only choose between the primaries.
>
> AAs should be on-map pickups, and should be a one time use (until it respawns).
>
> Which leads me to the next thing, packages. They should be gone completely. They were a stupid idea and poorly implemented. Even with just your 4 suggestions, should the game be done well, those 4 should be redundant and/or completely useless.
>
> 1. Grenadier- You should always be able to pick up grenades from dead bodies. It’s always been that way, and they never should have changed it. “Grenade Spamming” is a myth created by campers who got blasted out of their corners.
>
> 2. Ammo Box- There should be weapons on map, so spawning with extra ammo should be pointless if there is that weapon laying on the floor 10 feet from where you spawn. Plus you can pick up ammo from any dead body. And unless you’re camping, you’re going to come across a few of those before you run out of ammo. Not to mention, it is a rare occurrence for the majority of people to run out of ammo before dying.
>
> 3. PO-efficiency- Personal Ordnance is a terrible mechanic and should not be repeated in any form. It was unbalanced, random, and helped camper by not forcing them to move to get a new weapon. Should be gone, which would make this useless.
>
> 4. AA recharge- Like I said above, AAs should be on-map pickups with one use. Meaning there would be no recharge rate, so there would be nothing to accelerate.
>
> As for those gametype ideas, I think Infinity should be a separate playlist altogether. There should be 1 Infinity playlist, encompassing objective and slayer. Infinity should be second to traditional gameplay - which was both successful and fun for casuals and competitives alike.
>
> Quickly about voting- I’d rather see Halo 3’s veto system. If you get a good gametype/map combo, you could risk the veto to try to get a great combo, but you might get a bad game too. Allowed more variety as well. With Halo 4 the system is bad enough, you always get Ragnarok or Haven. With voting options, certain maps and gametypes get left out because everyone always pick one map.

I personally would like Personal Ordnance to be gone too, but I would be more acceptable if it would give us Plasma pistol, boltshot or plasma grenades instead of adding this into loadouts.

Also thanks to your post I got a new idea. In Halo 3 we have ranked and social what if we would get Infinity, Traditional and Extra in Halo Xbox One?

Infinity:

-Infinity Slayer
-Infinity Objective
-Infinity BTB

Traditional:

-Team Slayer
-Team Objective
-Big Team Battle

Extra:

-SWAT
-Team Doubles
-Team Snipers
-Team Action Sack
-Rumble Pit
-Infection

I know this are a lot of playlists but it are still less playlists than halo 3 and if Halo Xbox One will succeed this won’t be a problem.

I can accept balanced loadouts. I do not want them, and I would be ecstatic if they were removed completely, however because I doubt that will happen I can accept loadouts where you can only choose between the primaries.

AAs should be on-map pickups, and should be a one time use (until it respawns).

Which leads me to the next thing, packages. They should be gone completely. They were a stupid idea and poorly implemented. Even with just your 4 suggestions, should the game be done well, those 4 should be redundant and/or completely useless.

  1. Grenadier- You should always be able to pick up grenades from dead bodies. It’s always been that way, and they never should have changed it. “Grenade Spamming” is a myth created by campers who got blasted out of their corners.

  2. Ammo Box- There should be weapons on map, so spawning with extra ammo should be pointless if there is that weapon laying on the floor 10 feet from where you spawn. Plus you can pick up ammo from any dead body. And unless you’re camping, you’re going to come across a few of those before you run out of ammo. Not to mention, it is a rare occurrence for the majority of people to run out of ammo before dying.

  3. PO-efficiency- Personal Ordnance is a terrible mechanic and should not be repeated in any form. It was unbalanced, random, and helped camper by not forcing them to move to get a new weapon. Should be gone, which would make this useless.

  4. AA recharge- Like I said above, AAs should be on-map pickups with one use. Meaning there would be no recharge rate, so there would be nothing to accelerate.

As for those gametype ideas, I think Infinity should be a separate playlist altogether. There should be 1 Infinity playlist, encompassing objective and slayer. Infinity should be second to traditional gameplay - which was both successful and fun for casuals and competitives alike.

Quickly about voting- I’d rather see Halo 3’s veto system. If you get a good gametype/map combo, you could risk the veto to try to get a great combo, but you might get a bad game too. Allowed more variety as well. With Halo 4 the system is bad enough, you always get Ragnarok or Haven. With voting options, certain maps and gametypes get left out because everyone always pick one map.

I agree with everything you said except for perks. I don’t think perks should be in the game at all, but it doesn’t make a major difference.

But this is my idea with loadouts:

>There are the close range primaries (AR, Storm Rifle, and Suppressor)

>There are the long range primaries (BR, DMR, Carbine, and LR)

>There’s normal slayer

>There’s precision slayer

>Normal slayer is when you start with any of the close range weapons you want, but you have to find long range weapons on the map

>Precision slayer is when you can start with any of the long range weapons you want

>Players can choose Armor Abilities freely if the gametype allows it

What do you think?

> I can accept balanced loadouts. I do not want them, and I would be ecstatic if they were removed completely, however because I doubt that will happen I can accept loadouts where you can only choose between the primaries.
>
> AAs should be on-map pickups, and should be a one time use (until it respawns).
>
> Which leads me to the next thing, packages. They should be gone completely. They were a stupid idea and poorly implemented. Even with just your 4 suggestions, should the game be done well, those 4 should be redundant and/or completely useless.
>
> 1. Grenadier- You should always be able to pick up grenades from dead bodies. It’s always been that way, and they never should have changed it. “Grenade Spamming” is a myth created by campers who got blasted out of their corners.
>
> 2. Ammo Box- There should be weapons on map, so spawning with extra ammo should be pointless if there is that weapon laying on the floor 10 feet from where you spawn. Plus you can pick up ammo from any dead body. And unless you’re camping, you’re going to come across a few of those before you run out of ammo. Not to mention, it is a rare occurrence for the majority of people to run out of ammo before dying.
>
> 3. PO-efficiency- Personal Ordnance is a terrible mechanic and should not be repeated in any form. It was unbalanced, random, and helped camper by not forcing them to move to get a new weapon. Should be gone, which would make this useless.
>
> 4. AA recharge- Like I said above, AAs should be on-map pickups with one use. Meaning there would be no recharge rate, so there would be nothing to accelerate.
>
> As for those gametype ideas, I think Infinity should be a separate playlist altogether. There should be 1 Infinity playlist, encompassing objective and slayer. Infinity should be second to traditional gameplay - which was both successful and fun for casuals and competitives alike.
>
> Quickly about voting- I’d rather see Halo 3’s veto system. If you get a good gametype/map combo, you could risk the veto to try to get a great combo, but you might get a bad game too. Allowed more variety as well. With Halo 4 the system is bad enough, you always get Ragnarok or Haven. With voting options, certain maps and gametypes get left out because everyone always pick one map.

I personally would like Personal Ordnance to be gone too, but I would be more acceptable if it would give us Plasma pistol, boltshot or plasma grenades instead of adding this into loadouts.

Also thanks to your post I got a new idea. In Halo 3 we have ranked and social what if we would get Infinity, Traditional and Extra in Halo Xbox One?

Infinity:

-Infinity Slayer
-Infinity Objective
-Infinity BTB

Traditional:

-Team Slayer
-Team Objective
-Big Team Battle

Extra:

-SWAT
-Team Doubles
-Team Snipers
-Team Action Sack
-Rumble Pit
-Infection

I know this are a lot of playlists but it are still less playlists than halo 3 and if Halo Xbox One will succeed this won’t be a problem.

> I agree with everything you said except for perks. I don’t think perks should be in the game at all, but it doesn’t make a major difference.
>
> But this is my idea with loadouts:
>
> >There are the close range primaries (AR, Storm Rifle, and Suppressor)
>
> >There are the long range primaries (BR, DMR, Carbine, and LR)
>
> >There’s normal slayer
>
> >There’s precision slayer
>
> >Normal slayer is when you start with any of the close range weapons you want, but you have to find long range weapons on the map
>
> >Precision slayer is when you can start with any of the long range weapons you want
>
> >Players can choose Armor Abilities freely if the gametype allows it
>
> What do you think?

Check out the reply I made towards Symmetrik

If pulse grenades are in the next halo, I want them in loadouts. They are very underrated. Take out plasma grenades, PP, and boltshots if you must, but leave the pulse grenade.

> I can accept balanced loadouts. I do not want them, and I would be ecstatic if they were removed completely, however because I doubt that will happen I can accept loadouts where you can only choose between the primaries.
>
> AAs should be on-map pickups, and should be a one time use (until it respawns).
>
> Which leads me to the next thing, packages. They should be gone completely. They were a stupid idea and poorly implemented. Even with just your 4 suggestions, should the game be done well, those 4 should be redundant and/or completely useless.
>
> 1. Grenadier- You should always be able to pick up grenades from dead bodies. It’s always been that way, and they never should have changed it. “Grenade Spamming” is a myth created by campers who got blasted out of their corners.
>
> 2. Ammo Box- There should be weapons on map, so spawning with extra ammo should be pointless if there is that weapon laying on the floor 10 feet from where you spawn. Plus you can pick up ammo from any dead body. And unless you’re camping, you’re going to come across a few of those before you run out of ammo. Not to mention, it is a rare occurrence for the majority of people to run out of ammo before dying.
>
> 3. PO-efficiency- Personal Ordnance is a terrible mechanic and should not be repeated in any form. It was unbalanced, random, and helped camper by not forcing them to move to get a new weapon. Should be gone, which would make this useless.
>
> 4. AA recharge- Like I said above, AAs should be on-map pickups with one use. Meaning there would be no recharge rate, so there would be nothing to accelerate.
>
> As for those gametype ideas, I think Infinity should be a separate playlist altogether. There should be 1 Infinity playlist, encompassing objective and slayer. Infinity should be second to traditional gameplay - which was both successful and fun for casuals and competitives alike.
>
> Quickly about voting- I’d rather see Halo 3’s veto system. If you get a good gametype/map combo, you could risk the veto to try to get a great combo, but you might get a bad game too. Allowed more variety as well. With Halo 4 the system is bad enough, you always get Ragnarok or Haven. With voting options, certain maps and gametypes get left out because everyone always pick one map.

I made a post about the playlists respond I made, you should check it out:

https://forums.halowaypoint.com/yaf_postst228284_Halo-Xbox-One---Playlists-Suggestion.aspx

> I personally would like Personal Ordnance to be gone too, but I would be more acceptable if it would give us Plasma pistol, boltshot or plasma grenades instead of adding this into loadouts.

Ideally if loadouts are to return (though I hope they don’t), it would be limited to the choices between primaries. There would be the 7 current primaries to choose from, and (as I think they are balanced quite well) you could have free choice to pick whichever you like. However, your secondary weapon would be locked to a Magnum. No options to change it. For grenades it would be the same. Frags only.

There is no reason to have those 3 things in ordnance. They can be map pickups like every other weapon should be.

This is not a class-based shooter. This is an arena shooter. Everyone starts on equal terms, and you have to fight to gain advantages.

> This is not a class-based shooter. This is an arena shooter. Everyone starts on equal terms, and you have to fight to gain advantages.

claps

Now we have to get 343 to listen to us, I mean, we practically have the game figured out, but will 343 listen?

We must make our voices heard!

> > I personally would like Personal Ordnance to be gone too, but I would be more acceptable if it would give us Plasma pistol, boltshot or plasma grenades instead of adding this into loadouts.
>
> Ideally if loadouts are to return (though I hope they don’t), it would be limited to the choices between primaries. There would be the 7 current primaries to choose from, and (as I think they are balanced quite well) you could have free choice to pick whichever you like. However, your secondary weapon would be locked to a Magnum. No options to change it. For grenades it would be the same. Frags only.
>
> There is no reason to have those 3 things in ordnance. They can be map pickups like every other weapon should be.
>
> This is not a class-based shooter. This is an arena shooter. Everyone starts on equal terms, and you have to fight to gain advantages.

Loadouts don’t automatically make a game into a class-based shooter. It really depends on the choices offered in loadouts. For instance, Tactical Packages/Support Upgrades (perks) give players different base abilities at spawn, which does make the game somewhat “class-based”. You should be able to know that every player has the same statistics, rather than a choice between things like Resupply (grenade pick up) or Recharge (faster shield recovery). Armor Abilities also have this effect as (whether balanced or not) AAs give players completely different base abilities, like invisibility, enhanced vertical movement, or seeing through walls. Armor Abilities can be placed on-map with limited usage (although not necessarily one-time), but placing them in loadouts removes the “equal starts” principle of Halo multiplayer.

Weapons, on the other hand, all perform the same role (albeit at different ranges, one can top the other). Weapons are not like AAs or perks in that they are visible/distinguishable at a distance even when not in use and can be exchanged in the course of a match without the player dying. While the “equal starts” are an important staple of Halo, being equal and being identical are two different things. Different primaries can be equal but still be more effective in different situations (AR at short-range, BR at mid-range), although I’d say the long-ranged primaries (DMR/LR)shouldn’t be implemented. The reason being that there is a massive gap between a short-ranged weapon’s effective range and a long-ranged weapon’s intended range. The AR and BR (as well as their Covenant counterparts) can have close encounters with one another, due to being equally effective at intermediate ranges between short range and mid-range. This cannot be said for situations between the AR and DMR, for example.

Its very true that secondary weapon selection shouldn’t include the Plasma Pistol or Boltshot (their secondary functions making them too gimmicked and detrimental to things like vehicular combat). However, that isn’t to say the Covenant couldn’t add a new sidearm to its arsenal. One without any “overcharge” and fulfilling essentially the same role as the Magnum (being its counterpart as a short-to-mid ranged weapon that doesn’t outperform the precision primaries at mid-range, nor the automatic primaries at short-range). I’d personally like to see this in the form of a “Needle Pistol”, functioning similarly to a miniature Needle Rifle (either semi-auto or slow auto fire, supercombine in unshielded targets, and WITHOUT A “HOMING” FUNCTION).

> > Ideally if loadouts are to return (though I hope they don’t), it would be limited to the choices between primaries. There would be the 7 current primaries to choose from, and (as I think they are balanced quite well) you could have free choice to pick whichever you like. However, your secondary weapon would be locked to a Magnum. No options to change it. For grenades it would be the same. Frags only.
>
> Loadouts don’t automatically make a game into a class-based shooter. It really depends on the choices offered in loadouts. For instance, Tactical Packages/Support Upgrades (perks) give players different base abilities at spawn, which does make the game somewhat “class-based”. You should be able to know that every player has the same statistics, rather than a choice between things like Resupply (grenade pick up) or Recharge (faster shield recovery). Armor Abilities also have this effect as (whether balanced or not) AAs give players completely different base abilities, like invisibility, enhanced vertical movement, or seeing through walls. Armor Abilities can be placed on-map with limited usage (although not necessarily one-time), but placing them in loadouts removes the “equal starts” principle of Halo multiplayer.

I don’t see where in my post I stated anything other than what you’ve said here. Perhaps because I didn’t mention their removal, but in the situation I stated, perks would be gone, and AAs would be placed on the map with a one-time use (they are basically more powerful versions of equipment).

> Weapons, on the other hand, all perform the same role (albeit at different ranges, one can top the other). Weapons are not like AAs or perks in that they are visible/distinguishable at a distance even when not in use and can be exchanged in the course of a match without the player dying. While the “equal starts” are an important staple of Halo, being equal and being identical are two different things. Different primaries can be equal but still be more effective in different situations (AR at short-range, BR at mid-range), although I’d say the long-ranged primaries (DMR/LR)shouldn’t be implemented. The reason being that there is a massive gap between a short-ranged weapon’s effective range and a long-ranged weapon’s intended range. The AR and BR (as well as their Covenant counterparts) can have close encounters with one another, due to being equally effective at intermediate ranges between short range and mid-range. This cannot be said for situations between the AR and DMR, for example.

I also agree with, I don’t see where I gave a differing view. Between the 7 current primaries I don’t see why free choice would be bad, they are all balanced well (however if loadouts were gone completely, and weapons were on map, what’s wrong with having the other primaries laying around beside the base?)

> Its very true that secondary weapon selection shouldn’t include the Plasma Pistol or Boltshot (their secondary functions making them too gimmicked and detrimental to things like vehicular combat). However, that isn’t to say the Covenant couldn’t add a new sidearm to its arsenal. One without any “overcharge” and fulfilling essentially the same role as the Magnum (being its counterpart as a short-to-mid ranged weapon that doesn’t outperform the precision primaries at mid-range, nor the automatic primaries at short-range). I’d personally like to see this in the form of a “Needle Pistol”, functioning similarly to a miniature Needle Rifle (either semi-auto or slow auto fire, supercombine in unshielded targets, and WITHOUT A “HOMING” FUNCTION).

I saw the “Needle Pistol” idea in the other thread, I said lock the secondary as a Magnum because I was limiting it to what is currently in the game. Also I don’t think everyone has seen or read that Needle Pistol discussion. If you were left with an option to choose between the 2 (as long as they are well balanced) that would be fine (but again, why give the option at spawn if it’s laying around the base?)

>

That’s my bad. I had no intention of directing that post specifically at you (I was actually aiming to quote the OP, but somehow mucked that up…)

> >
>
> That’s my bad. I had no intention of directing that post specifically at you (I was actually aiming to quote the OP, but somehow mucked that up…)

Alright then… I agree with you.