Halo Xbox One - Loadouts System

So there are a lot of different opinions about the use of Custom Loadouts in Halo. I do think there is a place for Loadouts in Halo, or atleast for casual play, I do think there needs to come some change to the way loadouts will work in Halo Xbox One.

Making loadouts less customizable and more balanced with make loadouts work very well in Halo.

A way to make Loadouts more balanced is by removing the option to change your secondary. Give everyone a Magnum as a secondary. This will immediately fix the balancing issue with plasma pistols and weapons like the boltshot.

The second thing 343 needs to do is removing the option to change your grenades. This will fix the balancing issue with plasma grenades and will make gameplay more fair for both infantry gameplay and vehicle gameplay in BTB Matches.

Doing these two things will make the loadouts system much better balanced than it currently is in Halo 4.

Primary Weapons need to be balanced right from the start and need to have their own advantages and disadvantages. A DMR should be the most effective at long range combat with a reduced fire rate, an Assault Rifle should be the best at close quarters and the Battle Rifle should be effective at Close Quarters and medium range. A gun like the Supressor should be very effective a close range and close quarters. I think 343 can figure this out in their own way.

Armor Abbilities are a great and fun addition to the casual play of Halo but Camo needs to go or needs to be more visible so it you can still see there is someone overthere. Personally I think they did this very good in Titanfall.

The last thing I want to talk about is the perk system. If it will return it needs to be more simple. Don’t add armor mods that we should have on our character all the time like Resistor and Recharge.

I think there should be 2 different mods. Armor mods and Vehicle Mods. You are allowed to choose one armor mod and one vehicle mod.

Example for Armor Mods:
-Resupply ( pickup ammo from death enemies,only on weapons no nades)
-Extra Mags( extra magazines on spawn )

Vehicles Mods:
-Survivor (escape an exploding vehicle)
-Cooldown (reduce the cooldown time of overheated weapons)

UPDATE:

I and a lot of others would prefer having NO SPECIALIZATIONS! Don’t let people decide how they want to play by picking their perks for their loadout, make them choose when they play how they want to play and no by the perks they choose! This makes the only customizable loadout option your primary which makes it so much better as a loadout system. With this system we will still have the option for camos but dont have to worry about Specializations or Plasma pistols, boltshots and plasma nades.

I think if 343 adds a few Armor and Vehicle Mods it will be enough. It will make the game better balanced.

Thoughts??

Make the BR a flexible weapon by making.it better at long ranges against an AR, and close range against the DMR and you got yourself a winning combo. The AR should be better at close range than a BR. Period.

Making the BR great at close and medium range is like making the DMR great at medium and long range. And I think none of us here(that have a sense of weapon balance) wants to go back there.

I personally think all AA should be map pickups. POD / Support upgrades / perks shouldn’t exist.

I would like the following loadout options:

Primary weapon = Choice
Secondary weapon = Pistol
Grenades = Choice

Perks / PODs / upgrades / kill streaks / all BS = gone

AA = map pick up

Power weapons = map pick up

I want custom loadouts to be done away with completely in my opinion.

However, if they were to return, for them to even work properly and successfully, there would need to be a huge expansion of options and categories, similar to modern/generic shooters. Don’t get me wrong, it would change Halo completely, but it’s a road 343i may possibly take.

Ultimately though, fewer options isn’t going to fix the system.

Perks and AAs will always break the game as long as they exist; they just break it more as loadout options.

I would prefer no loadouts, but if they were to exist, I would prefer preset loadouts with the only differences being primary weapons of the same role (e.g. BR and Carbine).

No perks. Ever. Halo is great because you are free to adopt whatever role you desire, whenever you want. I love how you can be defending an area with a sniper, then at a moments notice run off to help your team bring back a flag and get stuck in to some close range combat. The idea of “choosing perks for your style” implies that if you want to do something else you have to eat a bullet and respawn first. It’s terrible. Just remove all the silly perks, give everyone the attributes we expect. Why do we need a perk to pick up grenades? WHY!?

I like how you think weapon choices should be LIMITED rather than removed altogether. It’s nice to see people with an open mind to change, but also cautious of the effect it will have. I would say remove DMR from that list, rather than nerf it. Even if it is rubbish at close range, it will still be the top choice at long range. I have played plteny of games where the DMR is the ONLY weapon being used, and it is so dull watching people wait at the corners of the map. It is a good weapon, and deserves a place in halo, but not as the only weapon, which is usually the case in Halo 4. Instead of a starting weapon, put a generous number of them around the map. At least then you might have to move a few feet first…

I like the idea of only being able to change your primary weapon. There is often a debate between AR or BR starts, so why not both? Generally, the BR, carbine etc are much better. Yes, the automatics can dominate up close, but if you have allowed someone to get up in your face without popping a few shots in their skull, then maybe they deserve that kill. FPS skill isn’t all about aim, people. Newbies often perform a lot better with autos, although an AR in good hands is actually pretty good, so it’s much more enjoyable for everyone. There is the obvious concern that combining people of mixed skill levels could ruin everyone fun, so all we need is a good ranking system and we are golden.

I think the best solution is to remove the specialization options, remove secondaries that are unfair like the plasma pistol and boltshot or any kind of weapons like this and removing plasma grenades from loadouts. This will balance a lot and gives you only the option to change your primary.

> No perks. Ever. Halo is great because you are free to adopt whatever role you desire, whenever you want. I love how you can be defending an area with a sniper, then at a moments notice run off to help your team bring back a flag and get stuck in to some close range combat. The idea of “choosing perks for your style” implies that if you want to do something else you have to eat a bullet and respawn first. It’s terrible. Just remove all the silly perks, give everyone the attributes we expect. Why do we need a perk to pick up grenades? WHY!?
>
> I like how you think weapon choices should be LIMITED rather than removed altogether. It’s nice to see people with an open mind to change, but also cautious of the effect it will have. I would say remove DMR from that list, rather than nerf it. Even if it is rubbish at close range, it will still be the top choice at long range. I have played plteny of games where the DMR is the ONLY weapon being used, and it is so dull watching people wait at the corners of the map. It is a good weapon, and deserves a place in halo, but not as the only weapon, which is usually the case in Halo 4. Instead of a starting weapon, put a generous number of them around the map. At least then you might have to move a few feet first…
>
> I like the idea of only being able to change your primary weapon. There is often a debate between AR or BR starts, so why not both? Generally, the BR, carbine etc are much better. Yes, the automatics can dominate up close, but if you have allowed someone to get up in your face without popping a few shots in their skull, then maybe they deserve that kill. FPS skill isn’t all about aim, people. Newbies often perform a lot better with autos, although an AR in good hands is actually pretty good, so it’s much more enjoyable for everyone. There is the obvious concern that combining people of mixed skill levels could ruin everyone fun, so all we need is a good ranking system and we are golden.

Primary options would be nice though, maybe more pistols like the magnum that just have different looks? I don’t want to see the Plasma Pistol and Boltshot issues back in Halo Xbox One.

If they are going to add customization options I think they should minimize it to things like faster reload or Max Ammo, nothing like ammo resupply or resistor or recharge. Those should be included on your spartan