Halo Xbox One: Jet Boots/Power jump as an AA

In my opinion, the next Halo should introduce a power jump/Jet boot AA to replace jet packs and thruster packs. Not saying anything against jet packs (I love using them myself), but thruster packs in online slayer were kind of a put down. Yes, they can help you dodge plasmas and bullet fire, but only if you are skilled with it. The only game type I found them useful in is Flood.

I just want to introduce the idea of a power jump/jet boot AA, sorta like in the crysis games except without a attack where you punch the ground and in halo you aren’t able to shoot while in mid air. An AA like this would be very beneficial in compact, layered maps like H4’s Exile and DLC map skyline and daybreak.

Sure it’s kinda silly thinking about Spartans jumping everywhere but I believe a power jump/jet boot AA would create shortcuts for players. It would help snipers get to higher positions more easily and faster, and it would help getting to objectives faster.

I know I said you wouldn’t be able to shoot while in mid air from the power jump/jet boot, but that doesn’t mean it wouldn’t be a help in combat. Just think about it! Jump over vehicles too tall for you to jump over at a regular jump height. Dodge incineration cannon fire! Hijack banshees easier! In Oddball game type, power jump to catch a pass or intercept the ball for your team!

Wrong forum, you may want to have this moved to Xbox one forum.

It’s where needs to be now.

> In my opinion, the next Halo should introduce a power jump/Jet boot AA to replace jet packs and thruster packs. Not saying anything against jet packs (I love using myself), but thruster packs in online slayer were kind of a put down. Yes, they can help you dodge plasmas and bullet fire, but only if you are skilled with it.
>
> I just want to introduce the idea of a power jump/jet boot AA, sorta like in the crysis games except without a attack where you punch the ground and in halo you aren’t able to shoot while in mid air. An AA like this would be very beneficial in compact, layered maps like H4’s Exile and DLC map skyline and daybreak.
>
> Sure it’s kinda silly thinking about Spartans jumping everywhere but I believe a power jump/jet boot AA would create shortcuts for players. It would help snipers get to higher positions more easily and faster, and it would help getting to objectives faster.
>
> I know I said you wouldn’t be able to shoot while in mid air from the power jump/jet boot, but that doesn’t mean it wouldn’t be a help in combat. Just think about it! Jump over vehicles too tall for you to jump over at a regular jump height. Dodge incineration cannon fire! Hijack banshees easier! In Oddball game type, power jump to catch a pass or intercept the ball for your team!

I like this idea. Jet pack as it is gets abused by people hovering in the air to get somewhat easier kills. This sounds like it could be used for the same purpose (getting to higher elevation faster) but without the possibility to abuse it like that. The added effect of making it able to jump over Ghosts is also appealing to me (I always seem to get knee-capped). When picturing this as a new way for players to traverse the map, I also can’t help but think of the upcoming game Titanfall which looks awesome IMO).
I do have one question though. Would it send you straight up or forward diagonally?

It should depend on whether you are moving or not. The speed and direction you are moving while using the power jump should propel you in a certain angle and direction in the air. Standing still will propel you straight up, but logically you should be able to control where you are falling. As with the previous said moving power jump at an angle, you should also be able to control your direction in mid jump.

> It should depend on whether you are moving or not. The speed and direction you are moving while using the power jump should propel you in a certain angle and direction in the air. Standing still will propel you straight up, but logically you should be able to control where you are falling. As with the previous said moving power jump at an angle, you should also be able to control your direction in mid jump.

So, when you’re sprinting, you can activate this to do a pretty big jump that can clear large gaps or get over enemy vehicle (tanks, Mantis, etc.)? Interesting…

Yes, like I said it’ll be similar to the crysis games’ power jump ability.

> Yes, like I said it’ll be similar to the crysis games’ power jump ability.

See thats the problem right there. I don’t want things in Halo similar to other shooters. I’ve played Halo for 9 years because it was a unique experience.

Yes, I agree halo is a unique experience. And I’m just suggesting a replacement for the disappointing thruster pack in H4.

> > Yes, like I said it’ll be similar to the crysis games’ power jump ability.
>
> See thats the problem right there. I don’t want things in Halo similar to other shooters. I’ve played Halo for 9 years because it was a unique experience.

So Halo absolutely can have nothing in common with other FPS? Should 343i reconsider things like the ability to jump, move, and shoot? Is Halo too similar to CoD because they both have grenades? The problem is that some people are not open to any changes at all. This idea is not dangerously similar to any other game. If anything, it would work more like a personal Man Cannon/Grav Lift combination to give players a boost up to higher elevations.

I understand that many members of the community are weary of new additions that are inspired by other games (after the unbalanced altercations involving the current iterations of loadouts and ordinance, they have every right to be cautious), but does that mean that nothing should change from previous games? There are ways to fix loadouts, AAs, and ordinance into the game. The only questions are whether or not 343i will do so and whether or not the community will allow them to do so.

> Yes, I agree halo is a unique experience. And I’m just suggesting a replacement for the disappointing thruster pack in H4.

That’s just the thing: not so much the thruster pack that is the problem; there were no Halo IV gameplay/map combinations to make of it. The jet pack overrides thruster pack in usefulness where ever we can exploit level design.

There should be no gameplay altering loadouts and not necessarily no equipment (symmetrical pick-ups) or (everyone starts out with thrusters)

> > > Yes, like I said it’ll be similar to the crysis games’ power jump ability.
> >
> > See thats the problem right there. I don’t want things in Halo similar to other shooters. I’ve played Halo for 9 years because it was a unique experience.
>
> So Halo absolutely can have nothing in common with other FPS? Should 343i reconsider things like the ability to jump, move, and shoot? Is Halo too similar to CoD because they both have grenades? The problem is that some people are not open to any changes at all. This idea is not dangerously similar to any other game. If anything, it would work more like a personal Man Cannon/Grav Lift combination to give players a boost up to higher elevations.
>
> I understand that many members of the community are weary of new additions that are inspired by other games (after the unbalanced altercations involving the current iterations of loadouts and ordinance, they have every right to be cautious), but does that mean that nothing should change from previous games? There are ways to fix loadouts, AAs, and ordinance into the game. The only questions are whether or not 343i will do so and whether or not the community will allow them to do so.

The fans don’t hold the keys. It’s up to 343i to listen.

> > > > Yes, like I said it’ll be similar to the crysis games’ power jump ability.
> > >
> > > See thats the problem right there. I don’t want things in Halo similar to other shooters. I’ve played Halo for 9 years because it was a unique experience.
> >
> > So Halo absolutely can have nothing in common with other FPS? Should 343i reconsider things like the ability to jump, move, and shoot? Is Halo too similar to CoD because they both have grenades? The problem is that some people are not open to any changes at all. This idea is not dangerously similar to any other game. If anything, it would work more like a personal Man Cannon/Grav Lift combination to give players a boost up to higher elevations.
> >
> > I understand that many members of the community are weary of new additions that are inspired by other games (after the unbalanced altercations involving the current iterations of loadouts and ordinance, they have every right to be cautious), but does that mean that nothing should change from previous games? There are ways to fix loadouts, AAs, and ordinance into the game. The only questions are whether or not 343i will do so and whether or not the community will allow them to do so.
>
> The fans don’t hold the keys. It’s up to 343i to listen.

343i may hold the key to the car, but it takes our money to put gas in the tank.

I think if it lets you have the ability to double jump that would be pretty sweet! In mid jump, you could activate them to perform a double jump.

> In my opinion, the next Halo should introduce a power jump/Jet boot AA to replace jet packs and thruster packs. Not saying anything against jet packs (I love using them myself), but thruster packs in online slayer were kind of a put down. Yes, they can help you dodge plasmas and bullet fire, but only if you are skilled with it. The only game type I found them useful in is Flood.
>
> I just want to introduce the idea of a power jump/jet boot AA, sorta like in the crysis games except without a attack where you punch the ground and in halo you aren’t able to shoot while in mid air. An AA like this would be very beneficial in compact, layered maps like H4’s Exile and DLC map skyline and daybreak.
>
> Sure it’s kinda silly thinking about Spartans jumping everywhere but I believe a power jump/jet boot AA would create shortcuts for players. It would help snipers get to higher positions more easily and faster, and it would help getting to objectives faster.
>
> I know I said you wouldn’t be able to shoot while in mid air from the power jump/jet boot, but that doesn’t mean it wouldn’t be a help in combat. Just think about it! Jump over vehicles too tall for you to jump over at a regular jump height. Dodge incineration cannon fire! Hijack banshees easier! In Oddball game type, power jump to catch a pass or intercept the ball for your team!

This makes me a sad panda.

“Let’s make tactical jumps and gaining sniping height advantages easier by allowing people who do not know or have not taken the time to learn how to jump a booster pack AA.”

I mean, you said it yourself man. Thruster pack was one of the armor abilities that took a decent amount of thought or skill to use and rather than taking away from gameplay added on to it. Why get rid of it? In fact, why get rid of it in favour of an AA that will still contribute to the map breaking problem that jetpack already enables?

Everything you listed about dodging and jumping over can be done with the thruster.

My question is, why not instead give the thruster pack the ability to launch upwards (to a far smaller amount than the jetpack)? It would accomplish the same thing to a lesser extent and negate the map breaking abilities while still aiding gameplay and strafing.

What could then be done is that, combining a spring jump with an upward thruster, would launch you into a jump that takes you double the height. Would this allow you to theoretically break maps? Sure, but at least you have to not only understand how to spring jump but you have to have the correct timing and whatnot to pull it off.

This rewards skill and map knowledge instead of just a simple push of the button.

Anyway, that’s just my take on it…

I agree with you Ghost of Maine. Change and innovation is not necessarily a bad thing. Gamers are making it seem like a bad idea to change anything. They say “why change something that’s not broken?” I understand these gamers fully. Halo is not broken in any way. But like other games, there comes a time to create and innovate new things.

I mean halo 4 obviously skipped a few years from halo 3 story-wise. So of course there are going to be new inventions and abilities to be introduced. I mean, do you want there to be no more BRs or carbines or fuel rods or even forerunner weaponry and 343i just make every game exactly like halo 1? They change things to make it better, we don’t have to like every change they make.

In a more realistic sense: would you rather have a nice Ferrari from this model year or would you hate the new change and want Henry Ford’s Model T instead?

> > In my opinion, the next Halo should introduce a power jump/Jet boot AA to replace jet packs and thruster packs. Not saying anything against jet packs (I love using them myself), but thruster packs in online slayer were kind of a put down. Yes, they can help you dodge plasmas and bullet fire, but only if you are skilled with it. The only game type I found them useful in is Flood.
> >
> > I just want to introduce the idea of a power jump/jet boot AA, sorta like in the crysis games except without a attack where you punch the ground and in halo you aren’t able to shoot while in mid air. An AA like this would be very beneficial in compact, layered maps like H4’s Exile and DLC map skyline and daybreak.
> >
> > Sure it’s kinda silly thinking about Spartans jumping everywhere but I believe a power jump/jet boot AA would create shortcuts for players. It would help snipers get to higher positions more easily and faster, and it would help getting to objectives faster.
> >
> > I know I said you wouldn’t be able to shoot while in mid air from the power jump/jet boot, but that doesn’t mean it wouldn’t be a help in combat. Just think about it! Jump over vehicles too tall for you to jump over at a regular jump height. Dodge incineration cannon fire! Hijack banshees easier! In Oddball game type, power jump to catch a pass or intercept the ball for your team!
>
> This makes me a sad panda.
>
> “Let’s make tactical jumps and gaining sniping height advantages easier by allowing people who do not know or have not taken the time to learn how to jump a booster pack AA.”
>
> I mean, you said it yourself man. Thruster pack was one of the armor abilities that took a decent amount of thought or skill to use and rather than taking away from gameplay added on to it. Why get rid of it? In fact, why get rid of it in favour of an AA that will still contribute to the map breaking problem that jetpack already enables?
>
> Everything you listed about dodging and jumping over can be done with the thruster.
>
> My question is, why not instead give the thruster pack the ability to launch upwards (to a far smaller amount than the jetpack)? It would accomplish the same thing to a lesser extent and negate the map breaking abilities while still aiding gameplay and strafing.
>
> What could then be done is that, combining a spring jump with an upward thruster, would launch you into a jump that takes you double the height. Would this allow you to theoretically break maps? Sure, but at least you have to not only understand how to spring jump but you have to have the correct timing and whatnot to pull it off.
>
> This rewards skill and map knowledge instead of just a simple push of the button.
>
> Anyway, that’s just my take on it…

Maybe its just the way I read it… but it seems like you just criticized his idea and then suggested the exact (or nearly exact) same thing.

… Also, there was something about pandas.

Okay, dodge a wraith with a thruster pack next time it tries to run you over. Then come back and tell me how being a flattened spartan feels.

> Okay, dodge a wraith with a thruster pack next time it tries to run you over. Then come back and tell me how being a flattened spartan feels.

So just give the thruster pack a slight buff in distance…

I also did suggest an upward thrust mechanic (not to the extent of a jump pack, but enough to clear a wraith) for it in the next iteration.

> Maybe its just the way I read it… but it seems like you just criticized his idea and then suggested the exact (or nearly exact) same thing.
>
> … Also, there was something about pandas.

I did suggest the same thing in a manner of sense. But rather than having it as an easy to use map breaking armor ability, I suggested adding a new dimension to the thruster pack that would add a little extra height to the jump. EDIT: But not enough to be considered a double jump.

After that I was going on about spring jumping (for more on what that is, see the jumping thread in my signature) and how that could be used to achieve a similar effect to the jump pack, but instead of being “Push button, aquire height” it would take a bit more effort and timing to pull off.

This would be, in essence, making a rewarding ability or strategy difficult to pull off, and requiring player input more than the simple push of a single button.

He did say exactly what I’m saying at the end. Power Jump guys. Thrusters on your feet. Of course you’ll be able to use it in mid jump as a boost. can be used as a double jump.