> In my opinion, the next Halo should introduce a power jump/Jet boot AA to replace jet packs and thruster packs. Not saying anything against jet packs (I love using them myself), but thruster packs in online slayer were kind of a put down. Yes, they can help you dodge plasmas and bullet fire, but only if you are skilled with it. The only game type I found them useful in is Flood.
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> I just want to introduce the idea of a power jump/jet boot AA, sorta like in the crysis games except without a attack where you punch the ground and in halo you aren’t able to shoot while in mid air. An AA like this would be very beneficial in compact, layered maps like H4’s Exile and DLC map skyline and daybreak.
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> Sure it’s kinda silly thinking about Spartans jumping everywhere but I believe a power jump/jet boot AA would create shortcuts for players. It would help snipers get to higher positions more easily and faster, and it would help getting to objectives faster.
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> I know I said you wouldn’t be able to shoot while in mid air from the power jump/jet boot, but that doesn’t mean it wouldn’t be a help in combat. Just think about it! Jump over vehicles too tall for you to jump over at a regular jump height. Dodge incineration cannon fire! Hijack banshees easier! In Oddball game type, power jump to catch a pass or intercept the ball for your team!
This makes me a sad panda.
“Let’s make tactical jumps and gaining sniping height advantages easier by allowing people who do not know or have not taken the time to learn how to jump a booster pack AA.”
I mean, you said it yourself man. Thruster pack was one of the armor abilities that took a decent amount of thought or skill to use and rather than taking away from gameplay added on to it. Why get rid of it? In fact, why get rid of it in favour of an AA that will still contribute to the map breaking problem that jetpack already enables?
Everything you listed about dodging and jumping over can be done with the thruster.
My question is, why not instead give the thruster pack the ability to launch upwards (to a far smaller amount than the jetpack)? It would accomplish the same thing to a lesser extent and negate the map breaking abilities while still aiding gameplay and strafing.
What could then be done is that, combining a spring jump with an upward thruster, would launch you into a jump that takes you double the height. Would this allow you to theoretically break maps? Sure, but at least you have to not only understand how to spring jump but you have to have the correct timing and whatnot to pull it off.
This rewards skill and map knowledge instead of just a simple push of the button.
Anyway, that’s just my take on it…