> 2533274805591413;8:
> If 343i is going to do this, then they really need to make it a priority to update the titles in MCC up to par with their original releases.
> Halo CE’s missing visual effects is probably the most obvious of these, but 2 is also missing quite a few, and Reach’s postprocessing effects for stuff like fog, rain, lighting bloom from flames, etc is reduced.
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> Perhaps most important considering that this is online stuff that’s going down relates to the file share and how MCC handles files: MCC on console supports a measly 50 files per filetype to be saved locally (and file stuff isn’t on PC at all yet IIRC) This is less then Reach has. Hell it might even be less then what 3 supported… in any case, MCC supports 5 titles (3, ODST, Reach, 4, H2A) with gametype, map, screenshot, film, etc functionality, 50 files per type is nowhere near enough and it’s baffling that this was never changed.
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> It is a huge inconvenience to anybody who regularly plays customs or forges… Hell, when the Halo 3/Reach to MCC file transfer happened, I straight up was unable to download all of my Halo 3 and Reach maps and gametypes because I hit the limit, and I didn’t even play customs that much to have a huge quantity of maps and gametypes. So all of my gametypes and maps will go poof and become unusable if the file limit isn’t upped before my friend decides to clear his fileshare out that he helped transfer my stuff over with (since we could both only transfer 24 files each).
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> This is to say nothing of how MCC has heavily neutered screenshot and film support: Screenshots basically don’t even exist in MCC, as it relies on the Xbox DVR rather then the in engine renderers (which also reduces image quality as it compresses them and 3/ODST/Reach’s screenshot renderer spat out higher quality effects in some cases). And yes, this matters, since even if we can still take screenshots in the original releases and save them locally and rip them off the 360 hard drive, player customization will be down for Reach, meaning any screenshots of non-default Spartans will be impossible in 360 Reach, and on MCC reach, there’s the broken postprocessioning
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> In short, to make sure MCC retains the full functionality of the original releases since they will no longer be usable for online play, file share, etc:
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> - CE, 2, and Reach’s visual issues and other bugs need to be fixed (there’s so many other small things, Generalkid has like a dozen videos on his channel about this, some competitive CE players have a giant list, various H2 restoration projects have some as well, etc, but those visual issues are the main ones I can think of) - The amount of local files needs to be upped to at least like 500 per filetype, frankly I don’t see why there’s a cap at all, it should support whatever you have room for on your Xbox One (and when it comes to PC, your hard drive there). - Support for screenshots and films need to be re-added as they were with original releases, to where you can save them locally as part of your local files (not just game DVR) indefinitely and for them to be put on your file shares. The screenshot renderers should support 4k output, from what I’ve seen.
To go along with your list of things to update, 343i really needs to add in all the Infection maps that are missing from MCC but are present in the Xbox 360 version of Reach. I’m talking about Forge World maps like The Cage and Asylum and even versions of existing maps like Countdown (there were two versions of each map but 343i decided to just bring over half of them.) Even after a year, the map selection for Reach’s Infection is still lacking considerably compared to the Xbox 360 version. It’d be a real shame if these maps are lost forever once matchmaking is taken offline next year and 343i should really consider adding these missing maps to MCC before that happens. I’ve seen others talk about this before but obviously 343i hasn’t mentioned anything about it and so I don’t see any better time than now to add those missing maps back in the game.