Here’s a simple thread where you can discuss the new weapons you want for the next Halo game. Here are mine:
Here are some quick concepts I made of the ScatterBolt, Needle Pistol and Sentinel Beams:
Support Weapons (Third Person)
Grenades
Power Weapons
Semi-Power Weapons
Precision Weapons
Assault Weapons
Sidearms
New weapons appear like *This.
*Thermal Vent (Similar to H3 Flamethrower but with visual effects similar to the steam from the Incineration Cannon. Ignites targets and the environment. Can overheat)
Machine Gun Turret
Plasma Cannon
*Hunter Cannon (Constant Fuel Rod beam, like the Hunters have from H2-H4)
Pulse Grenade
Frag Grenade
*Needle Grenade (Spawn with only 1 if included in loadouts. Sticks to most surfaces, like H3 spike grenades. Shoots out 15 needles in all directions, when detonated. Needles home in on nearby targets, and supercombine with 7 needles. Kills an enemy when stuck and grants a Stuck medal. Heavier than Frags and Plasmas)
Plasma Grenade
Binary Rifle
Incineration Cannon
*ScatterBolt (Elements of the Scattershot and Boltshot combined into to a power weapon. Reduced charge time by 50%, reduced recoil overheat time by 50%. Remove single shot function. 3 shots per magazine. Bullets ricochet like Scattershot’s)
Sniper Rifle
Spartan Laser
Rocket Launcher
Shotgun
Beam Rifle
Fuel Rod Cannon
Energy Sword
Gravity Hammer
Sentinel Beam (Does slightly more damage than H3 version. Takes a bit longer to overheat)
Railgun
*Grenade Launcher (Unchanged from H:R)
SAW
Needler
*Assault Carbine (Heavy Covenant Carbine. 2 round bursts, similar fire rate to H4 BR, but slightly slower. Full auto if trigger is held down. Similar accuracy to H4 Carbine. 3 burst kill head. 5 burst kill body. 36 round magazine)
*Bruteshot (in Halo 3 style. Replaces concussion rifle)
LightRifle
DMR
BR
*Needle Rifle (Unchanged from H:R)
Covenant Carbine
Suppressor
Assault Rifle
Storm Rifle
*Burst Pistol (New Forerunner sidearm. Accurate when feathering the trigger, increasingly inaccurate when held down. Battery operated, and overheats rather quickly. Bonus damage on headshots. 2x Scope)
Magnum
*SMG (very high close range damage, very inaccurate. Tipped slightly in favor of accuracy compared to Plasma Rifle)
Plasma Pistol (Cut the ammo in half if included in loadouts. Unchanged if not)
*Plasma Rifle (very high close range damage, very inaccurate. Tipped slightly in favor of close range damage compared to SMG)
*Needle Pistol (2-2.5x slower fire rate than Magnum. 5 round magazine. 4 shot kill head, 5 shot kill body. 3 Shots burst shield, 2 shot supercombine on unshielded targets. Projectiles ricochet and do not home onto targets)
*Spiker (very high close range damage, very inaccurate. Both accuracy and close range damage lie in between the SMG and Plasma Rifle. Projectiles ricochet)
I think I’ll draw up some concepts for some new additions and upload them here pretty soon.
What weapons do you guys want?
