It isn’t a secret that microtransactions are hated. I was curious as to why game companies continually add them in games, and the main reason seems to be that it is an easy and efficient way to rake in money without putting much effort into the system. It is much easier to make a profitable RNG based microtransaction system than it is to make an engaging campaign that sells games. I looked at the difference between microtransactions sales and game sales for Halo 5, and I found that one week after launch, Halo 5 earned $400,000,000 in total revenue, while only $500,000 of that accounts for microtransaction sales for the first week. I got this information from game media, which isn’t the most accurate source of information, so these dollar amounts are not exact. Microtransaction earnings may be way more than said here, especially since I was only able to find clear information about the first week of sales, and not over time. Still, there does seem to be a big enough gap between the amount of money Microsoft received from copies of the game and microtransactions that it is safe to say that Microsoft is not making most of their money off of microtransactions. So why do we have this in the game? All it does is encourage pay to win play, cause frustration in players, make Microsoft and 343 Industries look bad, and take away valuable developer time from more important aspects of the game, such as bug fixing. Now I am not a game developer or an economist, but I don’t think that the small portion of money microtransactions make is worth all of this. I feel like Halo should just remove this aspect of the game. Just concentrate on making a good game, and that will bring in more money than microtransactions ever could. Plus, it would create a better reputation of 343 Industries and Microsoft, and it would establish brand loyalty, which might in itself bring in more money due to sales than foolish microtransactions could. Having a good armor customization like Halo Reach, make REQ packs for Warzone unlocked only through playtime, and advertise Halo as a microtransaction-free game is all that is needed to hook players.
Links to the best information I could find:
