Halo-Ween LC contest Winner

So ends the contest , The winner Is…Kyuubi Fox 9 with hollow refuge.
Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24592800&player=lordcrusnik1986

Special thanks to the support team i had for the contest, and if there is high demand we will make this a seasonal event.

So is there gonna be matchs on the 31’st or is it standard
better yet if anyone want to inv me when there playing it on custom’s feel free
I will upload some gameplay footage soon this weekend on youtube
and will post a link here

x x

or you ca get the vids now at my fileshare

http://www.bungie.net/Stats/Reach/Default.aspx?player=Kyuubi+Fox+9&sg=0

one is 6 v 6 slayer default up to 50

other is zombies with I forget ether 12 or ma players
(its probably somewhere inbetween)

the map hosts
ALL GAME TYPES

exept for
TERRITOIES
RACE-RALLY
INVASION

map is built for rapid gameplay change up based on loadouts
but in a fashion that its all an equal balance of power fora standard player

-Center zone- sprint -
can be fast paced
can be fast manuvering
-Center zone- jetpack -
mid-fast pace based on location of use
they upper hand of course is neutral in this area as walls-ledges cover players base on anle due to the abnormal build

base build and height of the center area suppots jetpack and sprint-zombie with partial cover based on angles othr playrs would n to prevent zombie camping to a degree

plenty of altenat routes for quick acess as a zombie to ahieve faster arrivals
plenty of forms of this cover such as

insurance - pace
safe - fair
safe - fast
safe - mid fair
minoriit
light risk
RISK
unpredictable
long distance zombie jumps
safe - slow hidding while making way behind players

also at the same time the map supports humans ina just as detailed manor
but while some methods are actually quite obvious
others may b daring and quite a riot aka to balcny center >.>

some gametypes hae different area’s to use for completing to help promote those areas for player use to take the maps ul extent into consideraton

the map was not only designed to win
not only to play-well
But in th means of promoting a fi gameplay for an entertaining game experiance

so much so that getting into detail would be a vast amount of max replies and time
once you get in a good amont game you should take your time and think just what the possibilitys are with every scenario a do what you want as the map is so addictng that witout thinking that
EACH AND EVERY PLAYER CAN CHANGE THE GAMEPLAY EXPERIENCE IN AN INSTANT
SO-LONG-AS THEY CAN HOLD OUT LONG ENOUGH TO GET ACTION IN THAT LOCATION
until the main zone driffts to other area’s

as its designed to keep playes comming to continue as if they were fighting for a groups tef or something
until they get into it elsewere