So my caring level has finally peaked and now I’m writing something on this again.
The weapons of Halo are perfect in their potential to make for a competitive game on console.
The simplicity in how they relate to each other is why they are so, because it’s easy to objectively identify the strengths and weaknesses of each weapon relative to the others which helps a great deal in deciding whether or not to “hold X button down to pick up X.”
The small number of weapons also means that they can be developed with particular themes in mind for each weapon, which has the best possible chance of coming out with unique weapons with mechanics and other nuances that make them fun to use.
Games like Battlefield and Call of Duty fail on both accounts and have a general cluster -Yoink- of weapons that sometimes are indistinguishable from each other other than the fact that one gun’s model has better iron sights than another, and the mechanics associated with each gun are more attributed to the same types of attachments that every other gun (of its type) has access to.
Note: This doesn’t make them bad games per se.
There are three types of weapons in Halo:
Utilitarian weapons, sandbox weapons, and power weapons.
Utilitarian weapons are weapons that you spawn with and are precision weapons that are capable of hitting targets at multiple ranges (with their primary capacity being mid range). These weapons are meant to give the spawned in player the ability to fight in a match even if they no longer have map control or weapon control, and thus these weapons should be constructed as skill weapons so that it is up to the player to make such a scenario work out for them.
Sandbox weapons are weapons scattered all over the map with the intent of giving a player a unique advantage in a firefight. They shouldn’t have drastically altered kill times from the utilitarian weapons, but, instead, simply offer some variety in how the player can fight in combat due to changes in mechanics, ranges, ammunition, and whatever else you can think of. They should also be useful to an extent where they are actually used in some capacity, even while it is noted that generally a utilitarian weapon or power weapon will supersede their use.
Power weapons are the weapons that you rush for, because they are just that damn good. They’re weapons you must maintain control over, because their construction would have them be the easiest way to kill a single opponent (or multiple opponents), usually at the cost of lower ammunition. They’re also the primary incentive for map control and dictate the flow of the map accordingly. They don’t necessarily have to be skill based, they just need to be dangerous enough for players to not want the other team to have them.
Side arms should not exist as their own category because that debases their value inherently, making them throwaway weapons that are ultimately pointless given the smaller size of the sandbox (So make the Magnum into a decent starting weapon that can rival the BR and DMR with a 10 round clip, a 5-shot kill, and a slightly faster killtime with the issues of having a larger base reticule and having a slightly lower magnification on the scope).
Halo 4 failed on these principles for multiple reasons:
Loadouts were a cluster -Yoink- of sandbox weapons and utilitarian weapons.
Power weapons could be distributed at “random,” breaking map flow.
POD was just stupid because it turned power weapons into kill streaks.
lolBoltshot
There were still useless weapons, despite the fact that Halo’s sandbox is so small that it’s actually hard to get them wrong
Some weapons are objectively better on certain maps than others, making loadout choices moot.
What Halo 5 needs to do:
Get rid of custom loadouts (static loadouts are fine if they’re tuned to maps and gametypes)
No Boltshot
No POD
Keep static weapon spawns
Make each weapon unique so that I actually want to pick up a plasma rifle again without fearing for stat-padding my beatdown score BRING BACK PLASMA FREEZE WHILE YOU’RE AT IT
Plan weapons/equipment based on map and gametype
Why I’m not bashing Halo 1-3 as much for infringing a few times on this:
Because Reach was a thing