HALO WAS NEVER SUPPOSED TO BE STREET FIGHTER

This -Yoink- has gotten pretty bad.

If you are like me, someone who has played since Combat Evolved up until Reach, you know just how different melees are now and how they were then. It’s pretty laughable at times how badly the gameplay has become for Reach. It’s been simplified. Now when “you’re one-shot” the easy play for your opponent is to use their melee button which has become an AUTOMATIC KILL.

My OP will build on previous ideas suggested and there are certainly better threads out there, like this one: http://www.bungie.net/Forums/posts.aspx?postID=41980552&postRepeater1-p=1#41980766

My suggestions to Title Update the Melee to rid the game of the dreaded “Double Beatdown”:

  1. Reduce the lunge length on melees. The lesser than Spartans, I never played campaign so I don’t know what the -Yoink- they are in Reach, should not be able to melee lunge better than the original Master Chief of CE. Frequently I hear players yell out “How the hell did his melee reach me like that?”

  2. Reduce the melee speed. Remember the old melee speed of Halo 2? Well, to me the speed was perfect because if you meleed your opponent, they still had a chance to out BR you. In Reach the speed of the melee is WICKEDLY fast. I’m talking your melee speed is faster than the speed of the sprinting Reach spartan. Call me crazy, but it appears that way. I still think the Halo 2 BXB is about as fast as a Reach double-beatdown and that is just sickening. A button combo as fast as a default melee? Are you kidding me?

  3. Reduce the auto lock melee aim assist. Many youtubes and threads have proven that you don’t even need to be aimed perfectly at your opponent to land a melee. If you even have your reticule remotely close to your opponent, the game will auto-assist you and help you land your lunge tactic. It’s pretty cute.

Halo used to be a shooter. With Reach’s poor design it has become a button masher in close combat quarters. I suggest we have gameplay similar to what the game was founded on.

Sure you may not agree with me, but did really enjoy being double-pummeled when you knew you had the advantage in a DMR 1v1?

…Street Fighter…

…What?

I rarely get killed by a beatdown.
and when they do go for the beatdown and i’m spraying like a pro, they normally get killed.

Sprint Bash is worse then any gameplay mechanics that people complain about Reach. Sprint Bash is worse then all of them combined.

My suggestion? Remove the ability to lunge with Melee in future Halo Titles. Not only does the Aim-Assist help lock on to the target, the lunge itself makes it so that there is hardly a chance of missing.

Halo: Combat Evolved did it really well with no lunging and Halo 2 had the really interesting concept where if you crouch before they hit you, you could miss the initial beatdown.

Double Beatdown can stay but Sprint Bash can go die.

Look, no offense, but I think people who complain about double beat-downs in Reach are those who just don’t know how to deal with sprinting melee-ers. When they change their game, you have to change yours. I don’t want to sound like I am just saying, “Adapt!” but that is kind of what you have to do.

But let us remember a few facts that you seem to have forgotten.

  1. There was no lunge in Halo CE, but melee range was something like 10 feet. It was ridiculous. So let’s not try to use that as a model for a good melee system.

  2. I believe the lunge in Halo 2 was significantly greater than what it is in Reach.

  3. Lunge was in the ever glorified Halo 3. Regardless of that though, do you remember what a slayer game was like back then on small maps? I guarantee you that most kills were had by melee. All you had to do was pump a couple of shots into someone, and swing for the fences.

I promise you that, overall, Reach has far fewer melee kills per game than Halo 3 did.

The new melee system works well and does exactly what it should do. No matter how much another player shoots you, unless he sticks with it long enough to pop your shields, he/she will still have to hit you with two melees. Which should give you plenty of time to either fight fire with fire or get away.

> I still think the Halo 2 BXB is about as fast as a Reach double-beatdown and that is just sickening.

Your memory is severely screwed.

It was Street Fighter in Halo 2. Even had combos.

Besides, the dreaded double beatdown really sort of started in Halo 3 anyway.

I haven’t fired an energy ball from my Spartan hands yet and I haven’t heard my Spartan yell out, “HADOKEN”. It isn’t Street fighter. And I don’t see Double Beatdowns a lot in matchmaking. Or at all.

> I haven’t fired an energy ball from my Spartan hands yet and I haven’t heard my Spartan yell out, “HADOKEN”. It isn’t Street fighter. And I don’t see Double Beatdowns a lot in matchmaking. Or at all.

It’s not in MLG so much, but it’s a kid tactic in default Reach.

> Look, no offense, but I think people who complain about double beat-downs in Reach are those who just don’t know how to deal with sprinting melee-ers. When they change their game, you have to change yours. I don’t want to sound like I am just saying, “Adapt!” but that is kind of what you have to do.
>
> But let us remember a few facts that you seem to have forgotten.
>
> 1) There was no lunge in Halo CE, but melee range was something like 10 feet. It was ridiculous. So let’s not try to use that as a model for a good melee system.
>
> 2) I believe the lunge in Halo 2 was significantly greater than what it is in Reach.
>
> 3) Lunge was in the ever glorified Halo 3. Regardless of that though, do you remember what a slayer game was like back then on small maps? I guarantee you that most kills were had by melee. All you had to do was pump a couple of shots into someone, and swing for the fences.
>
> I promise you that, overall, Reach has far fewer melee kills per game than Halo 3 did.
>
> The new melee system works well and does exactly what it should do. No matter how much another player shoots you, unless he sticks with it long enough to pop your shields, he/she will still have to hit you with two melees. Which should give you plenty of time to either fight fire with fire or get away.
>
>
>
> > I still think the Halo 2 BXB is about as fast as a Reach double-beatdown and that is just sickening.
>
> Your memory is severely screwed.

Wrong bro totally WRONG! if anything melees on Reach are by far the worst. many many times melees dont register even when making contact and Noble 6 grunting in pain! and melees on Reach are the same or even more abused than on Halo3.
I dont know if you ever heard of a AA called Armor Lock, which basically means the loser runs up to you close range, Armor Locks and EMPing your shields off then melee you for the kill! this works even against Sword. Also the Sprint/Double Melee combo is always being abused. Also the hide in a corner with Camo and melee, or crouching during a DMR close rang battle and melee your opponent while camo is active.
Also melee then Evading away for a head shot, or weakening an opponent then Evading towards them for a melee kill.
You cant say melees are less in Reach when 4 of the 6 AAs are used more primarily for melees, I mean they invented an Assassination animation on Reach! that alone tells me melees are more common in Reach and thought it would add something cool to Halo(which it didn’t) but also they didn’t concentrate on melee registration!

If you cant deal with meleing try moving in the oppisate direction Meleing has been my style if playing halo since halo 2 and I will be dissapointed of they nerf it

If I am to understand this isn’t SF, why is meleeing the most restricted on Reach?
In Reach, it takes 1 second to throw a double-melee and 800ms to execute a melee-headshot. I hear that host can still BXR (hence the campaign reference).
In Halo: CE, B-LT-B allowed me to double. 2 double melees is quicker than 3 melees thrown in normal succession.
In Halo2, I can BXB for similar effects to CE, but with uber-lunge.
In Halo3, BXB returned.

Oh yes, because this is TOTALLY like Halo: Reach.

i agree.

the melee systems in the previous halo games have been more and more dumbed down. basically exponentially. in reach, do you even have to be looking even remotely close to where your soon-to-be-melee’d target is? its certainly not evident when im above and BEHIND someone and they press melee for a 180 SHORYUKEN.

there is no reason WHATSOEVER why you should be able to MELEE someone without LOOKING AT THEM. it makes no sense. when you can press melee and the game auto targets anyone within a 4 block 200 degree radius to auto-targeted melee the skill gap is thrown into the dumpster in favor of a game that PLAYS ITSELF.

i mean… halo 2 had pretty fast melee kill times, but at least in that game button combos gave you the ability to perform better. in halo 3 and reach you just mash the melee button and you cant possibly miss because the game PLAYS ITSELF FOR YOU.

i hope they bring back the halo 1 NO LUNGE melee for halo 4, and pair it with HITSCAN so if you are within range, AND looking at your target (reticule on them, not 60 degrees off target), you will get a HIT. if your reticule is OFF target you will ALWAYS MISS and if your target is too far away you’ll also miss.

its past time we brought even some semblance of skill gap back into halo melees.

> If you cant deal with meleing try moving in the oppisate direction Meleing has been my style if playing halo since halo 2 and I will be dissapointed of they nerf it

its not like were suggesting the melees do less damage. we just want them to take EVEN A SMALL BIT OF SKILL to execute, unlike how they currently are:

press melee -> game finds someone to melee within 280 degrees of where the person is looking then auto targeted melees them.

would it really be so unreasonable for the game to be

put reticule ON SOMEONE -> press melee -> get a melee hit (if you are in range)?

> If I am to understand this isn’t SF, why is meleeing the most restricted on Reach?
> In Reach, it takes 1 second to throw a double-melee and 800ms to execute a melee-headshot. I hear that host can still BXR (hence the campaign reference).
> In Halo: CE, B-LT-B allowed me to double. 2 double melees is quicker than 3 melees thrown in normal succession.
> In Halo2, I can BXB for similar effects to CE, but with uber-lunge.
> In Halo3, BXB returned.

BXB did not return in Halo3. just old fashion double melee

> would it really be so unreasonable for the game to be
>
> put reticule ON SOMEONE -> press melee -> get a melee hit (if you are in range)?

unfortunately even when doing this in Reach it still doesn’t register, I’ve also seen this at TheLanNetwork and MLG events as well.

> and melees on Reach are the same or even more abused than on Halo3.

Not my experience at all. Maybe you should start putting some range between you and your opponent.

> I dont know if you ever heard of a AA called Armor Lock, which basically means the loser runs up to you close range, Armor Locks and EMPing your shields off then melee you for the kill!

Perhaps you shouldn’t run up next to someone who is in armor lock.

And if you are referring to someone who is capable of perfectly timing a drop into AL to take your shields when you try to melee, and then pop out and smack you in the face…well as much as you may hate to admit it, that is straight up Jedi skill. Stop getting so close to them.

> I haven’t fired an energy ball from my Spartan hands yet and I haven’t heard my Spartan yell out, “HADOKEN”. It isn’t Street fighter. And I don’t see Double Beatdowns a lot in matchmaking. Or at all.

For one, to play Reach without seeing double beatdowns makes you incredibly lucky, in the very literal sense of the word “incredible.”

Secondly, no, we don’t fire energy balls from our spartan’s hands. In that way, Halo is much worse than Street Fighter and we should certainly try to change that with some semblence of reasonable and balanced gameplay in the next game so that this unfavorable comparison can’t be so damningly made.

> > And if you are referring to someone who is capable of perfectly timing a drop into AL to take your shields when you try to melee, and then pop out and smack you in the face…well as much as you may hate to admit it, that is straight up Jedi skill. Stop getting so close to them.
>
> And here’s a bit of gratis education, compensating for crap game design is a long way from actually providing a solution to it (which is the aim of a feedback forum, after all, however much you may like compromising your standards in order to enjoy -Yoink-. We certainly don’t have to be as pliable as you, and while advice is generally a good thing to offer there are times when it isn’t exactly productive.)

>

I can hit a guy without my body pointed perfectly straight at him.

Think about what you are suggesting. You basically want a melee to be as difficult to perform as a no-scope.

That will never happen.

> And here’s a bit of gratis education, compensating for crap game design is a long way from actually providing a solution to it (which is the aim of a feedback forum, after all, however much you may like compromising your standards in order to enjoy Yoink!. We certainly don’t have to be as pliable as you, and while advice is generally a good thing to offer there are times when it isn’t exactly productive.)

So because I like the system in Reach, I must have low standards? We can differ in opinion without insulting each other.

But let’s not make this personal. I left the Reach Forum on Bnet for a reason.

> >
>
> I can hit a guy without my body pointed perfectly straight at him.
>
> Think about what you are suggesting. You basically want a melee to be as difficult to perform as a no-scope.
>
> That will never happen.

cough Combat Evolved cough
Not as difficult as a no-scope, no. But at least there was little-to-no lunge.