halo wars

The ship UNSC Spirit of Fire arrives at the planet Harvest to investigate the Covenant activity in the area . Sergeant John Forge reconquista based Alfa planet and sees that the Covenant has discovered a Forerunner structure at the north pole . Then send to Professor Ellen Anders investigate within the structure , where they are attacked by the Covenant . Finally , she and Forge make it out alive from there.

Then the “Spirit of Fire” receives a transmission of human colony Arcadia, being attacked by the Covenant . After evacuate , they discover that the Covenant has built a large energy shield . Upon entering it, they see a “Super - Scarab” with only his head in operation; but manage to destroy it. The Inquisitor has received an order from the Prophet of Regret , which is kidnap Anders . He kidnaps her and Forge and Spartans team reach the “Spirit of Fire” to follow a signal Anders to an unknown planet . The Forerunner planet is a world colonized by the Flood , but after many setbacks make it to the signal.

Inadvertently activate a Forerruner season, taking them into the world. They realize that it is a " World - Shield" containing people inside and a little sun . The plan of the Covenant is to activate a kind of ships Forerruner to wipe out humanity .

While the ships are activated , Anders escapes through a teleporter and is rescued . Captain Cutter Forerruner decides to destroy the ships before the Covenant of use . Anders makes a plan reactor speed of light ship to destroy the planet with a supernova. Before preparing the reactor , Forge and the Spartans are confronted with the Arbiter and Elites. After an arduous fight, Forge kills the Inquisitor with his energy sword . The reactor is damaged and is activated only manual operation. Forge is offered to turn , what seems like a suicide mission.

The “Spirit of Fire” comes to time the planet just as Forge overload the reactor , destroying the ship and planet Forerruner . Without the reactor vessel, the “Spirit of Fire” slowly navigating in space. The whole crew goes into cryogenic sleep , while Cutter takes a last look at cryogenic tube Forge , empty. If the game is completed on Legendary , wakes Serina Cutter saying that " something happened " .
characters

Halo Wars is an absolute triumph, every bit as well designed and beautifully implemented as the Halo trilogy; the only real downside is that it’s so addictive that you’ll find it hard to tear yourself away. Finished the fight? Time to start another one!

he Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the first trilogy of the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation. After the Covenant leadership—the High Prophets—declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior human race.

The Covenant were first introduced in the 2001 video game Halo: Combat Evolved as enemies of the playable character, a human supersoldier known as the Master Chief. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on three separate occasions throughout the series, inadvertently releasing a virulent parasite known as the Flood in the process.

To develop a distinctive look for the various races of the Covenant, Bungie artists drew inspiration from reptilian, ursine, and avian characteristics. A Covenant design scheme of purples and reflective surfaces was made to separate the aliens from human architecture. The Covenant were generally well received by critics who appreciated the challenge they provided to players; several critics lamented the change of the main enemies from Elites to Brutes in Halo 3 and conversely praised their return in the later Halo: Reach.

Society

Technologically, the Covenant are described in The Flood and First Strike to be imitative rather than innovative—most of the Covenant’s sophisticated weaponry and propulsion systems are based on Forerunner artifacts, rather than the Covenant’s own research.[20] Covenant weapons are generally based on Forerunner technology and utilize plasma. These weapons are built around a battery that generates plasma and discharges it at a target. Frank O’Connor, Bungie’s former public relations head, hinted that there may be something more to the Covenant’s weaponry, saying "the actual technology is not plasma as we know it, but something far more dangerous, arcane, and destructive."A few of the Covenant’s weapons are not plasma-based, including the Needler, which fires razor-sharp pink needles capable of “homing in” on organic foes and exploding. A weapons expert noted parallels between the Needler and ancient Greek Amazons painting their daggers pink as a psychological weapon in an issue of gaming magazine Electronic Gaming Monthly.

Bungie designed the majority of Covenant technology to mirror the aesthetic of the Elites; the exteriors are sleek and graceful, with a more angular and complex core underneath hinting at the fictional Forerunner origins of the technology.[24] In contrast to the sleek Elite-based designs of the Covenant at large, the Brutes were given their own visual design distinct from the other Covenant. Weaponry was designed to reflect the Brute’s “souls” distilled to its purest form—conveyed by dangerous shapes, harsh colors, and objects that looked “dangerous to be around”.A UNSC weapon designed for Combat Evolved in 1999 that was discarded at the time was re-purposed as the Brute’s “Mauler” weapon.

Covenant society is a caste system composed of many races, some of which were forcibly incorporated. Each race is required to provide a specific number of troops to remain within the Covenant. In the games, the races are identified by their common UNSC designation; their Covenant names are supplied by the “Halo 2” Limited Edition and “Halo 3” Limited Edition manuals and several novels.

The majority of events in the story arc of the Halo series occur during the “Ninth Age of Reclamation.” The Covenant’s organization of time and dates is not elaborated on in detail in the game or during any of the novelizations; Bungie cinematic director Joseph Staten, in an interview on Halo fansite halo.bungie.org, said that the Covenant’s date system is split into seven epochs, split into the following Ages: Abandonment, Conflict, Discovery, Reconciliation, Conversion, Doubt, and Reclamation.[28]

The 2001 and 2007 novels Halo: The Fall of Reach and Halo: Contact Harvest describe humanity’s first contact with the Covenant in the year 2525. In The Fall of Reach, a lone Covenant ship bombards the Harvest colony with plasma, turning the planet’s crust into molten glass. The lone ship, broadcasts the Covenant edict, “Your destruction is the will of the gods, and we are their instrument”, and destroys several United Nations Space Command (UNSC) ships sent to attack it.[29] Contact Harvest describes a lengthy ground engagement between human militia and Covenant before the total assault on Harvest. The Covenant claim that humans are an offense to their gods, but in reality, three Covenant Prophets have learned from a relic left by their gods, the Forerunners, that humans, who may possibly be genetically related to the Forerunners, have been chosen by the Forerunners as their Reclaimers. Realizing such a revelation would splinter the Covenant, the newly crowned Hierarchs decide to obliterate the humans instead and declare that a new Age of the Covenant has begun.[30]

The Covenant’s superior technology allow them to annihilate the outer human colonies within four years; the Covenant begin to destroy the inner colonies soon thereafter.[31] As a defensive measure, the UNSC creates the “Cole Protocol”; human ships are prohibited from directly traveling to human worlds to avoid detection by the Covenant, and destruction of a ship’s navigation databases and artificial intelligence if threatened with capture. In 2552, the Covenant track the UNSC ship Iroquois to the world of Reach, Earth’s most well-defended colony, by a hidden transmitter. A massive Covenant fleet arrives at Reach and lays waste to much of the planet.

The Covenant’s first appearance in the video games is in Halo: Combat Evolved (2001), which picks up towards the end of The Fall of Reach. A detachment of Covenant follow the human vessel Pillar of Autumn from Reach to Halo, a ring-shaped Forerunner relic that the Covenant believe sacred. Wary of accidentally damaging the ring,[32] the Covenant are forced to fight the humans on foot, and accidentally release the Flood. The Flood, a virulent parasite that infests sentient life, attack human and Covenant alike and threaten to capture a Covenant cruiser to escape their prison on Halo. Meanwhile, the human “Spartan” supersoldier Master Chief detonates the Pillar of Autumn '​s engines, destroying the ring and the Covenant armada. The novelization of the game, Halo: The Flood (2003), describes additional events not seen in the game. In the novel First Strike, The Master Chief, survivors of the Autumn and surviving Spartans from Reach destroy a Covenant fleet they learn is preparing to strike Earth, and race home to warn of the impending attack.

In the video game Halo 2 (2004), a member of the Covenant Prophet triumvirate, Regret, arrives at Earth with a fleet. Most of his fleet is destroyed; Regret’s ship flees to another ring, Delta Halo, and is followed by the human ship In Amber Clad and the Master Chief aboard her. The Chief kills Regret before the majority of the Covenant fleet arrives at Delta Halo, along with the Covenant’s holy city of High Charity. The death of Regret leads the remaining Prophets to promote the Brutes as their guards, replacing the Elites. The Elites, outraged, threaten to resign from the Covenant high council; in turn the Prophets give the Brutes carte blanche to kill the Elites, sparking a civil war. In the midst of these developments, the Flood are again released; the High Prophet Mercy is killed by the parasite, while the last remaining leader, Truth, flees to Earth in a Forerunner ship, entrusting the activation of Halo to the Brute Tartarus. The Elites ally with the humans of In Amber Clad to stop the firing of the ring, but inadvertently set all the remaining Halo rings on remote activation from a location known as the Ark, which was built as a “shield world” to protect certain species from the firing of the Halo rings, and also as a foundry to forge new rings, should one be destroyed.

By the events of Halo 3 (2007), the Flood intelligence known as the Gravemind infests and captures High Charity, while the Elites assist humans on Earth in defending themselves. Truth’s forces excavate a portal to the Ark, located outside the Milky Way. The Elites follow Truth, and the Covenant Arbiter, or holy warrior, kills Truth. After High Charity arrives at the Ark, the Arbiter and Master Chief decide to activate a partially built Halo ring (the replacement for the ring that the Master Chief destroyed in the first game) destroying the Flood and sparing the rest of the galaxy. The remaining humans and Elites escape back through the portal. The Human-Covenant war ends in March 2553, and the Arbiter leads his Elites back to their homeworld.

The Covenant were featured in Halo 4 (2012),[33] in the form of a rogue splinter group led by Sangheili Jul 'Mdama. This faction still follows the ideology of the old Covenant religion and seeks to find a powerful weapon on Requiem, the fictional planet on which the majority of Halo 4 is se

Brutes (Jiralhanae)

Brutes (from the planet Doisac) are one of the new fighting forces that were added in Halo 2. They were made physically taller and stronger than the Elites, with their society organized around tribal chieftains. Inspired by the animators watching biker films, the Brutes incorporated simian and ursine elements while retaining an alien look.Wang’s final concept for the creature, replete with bandoliers and human skulls, was simplified for the game.Brutes were meant to typify the abusive alien menace of the Covenant and in the words of design lead Jaime Griesemer, to serve as “barbarians in Rome”.

For the final installment in the Halo trilogy, Halo 3, designers had to refine the Covenant for the move to more powerful Xbox 360 hardware. Bungie was dissatisfied with the Brutes in Halo 2; they were added in late in development, resulting in the Brutes functioning merely as “damage sponges” and “not interesting to fight.” Their design was also limited, being little more than hairy apes with a bandoleer (reminiscent of the Star Wars character Chewbacca). With the Elites leaving the Covenant in the game’s story, the Brutes became the player’s main enemy, necessitating radical changes in the character’s behavior and design. For the new look of the Brutes, concept artists took inspiration from rhinoceros and gorillas. The designers added armor with buckles, gauntlets, and leather straps to bring them more in line with the Covenant aesthetic. The more seasoned the Brute, the more ornate clothing and helmets; the armor was designed to convey a culture and tradition to the species, and emphasize their mass and power. Designs for Halo 3 took cues from ancient Greek Spartans. Character animators recorded intended actions for the new Brutes in a padded room at Bungie. A new addition to the Brute artificial intelligence was a pack mentality; leader Brutes direct large-scale actions simultaneously, such as throwing grenades towards a player.

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The original Halo Wars, created by the now-shuttered Ensemble Studios, was released in 2009. IGN scored it 8.4/10. In 2013, Microsoft’s Phil Spencer told IGN he and 343 Industries’ Bonnie Ross discussed a new Halo Wars.
Earlier this year, a Microsoft job listing mentioned the return of a “beloved” strategy franchise. IGN’s Podcast Unlocked hosts speculated that Halo Wars and Viva Pinata were likely contenders.

Halo Wars 2, a sequel to the 2009 strategy game from Ensemble Studios, is in development for Xbox One and Windows 10, announced 343 Industries studio head Bonnie Ross today during Microsoft’s Gamescom 2015 press briefing.
The Creative Assembly, the U.K.-based studio behind the Total War series of strategy games, is developing Halo Wars 2 with 343 Industries. The game is scheduled to be released next fall. You can watch the debut trailer above. Ross specifically said “Windows 10,” as does the trailer, suggesting that the PC version of Halo Wars 2 won’t be playable on prior versions of Windows.
The original Halo Wars was released in early 2009 exclusively on Xbox 360. Microsoft, which had acquired Ensemble in 2001, announced in late 2008 that it would be closing the studio upon the completion of development on Halo Wars. Ensemble shut down at the end of January 2009, about a month before the game launched.
Update: Asked about whether Halo Wars 2 would be playable on versions of Windows prior to Windows 10, a Microsoft representative told Polygon, “Halo Wars 2 is launching exclusively on Xbox One and Windows 10 in fall 2016. We have nothing to share about additional platforms at this time.”

Halo 5: Guardians is a massive game in terms of its hard drive footprint, so it helps that people who pre-ordered a digital copy from the Xbox Games Store can download the title ahead of time. But developer 343 Industries warned recently that some pre-order customers may have unknowingly downloaded an “incorrect stub file” instead of the actual game.
The issue applies to some individuals who pre-ordered Halo 5 before Sept. 21 and who have disabled their Xbox One’s “Instant On” power mode (aka the mode that supports Kinect’s “Xbox on” voice command). Those who pre-ordered on or after Sept. 21 should be good to go. 343 Industries said the issue should only affect “a small number of players.”
There’s an easy way to check. Head to the Xbox One’s “My games & apps” screen and sort your installed games by size. If the Halo 5 installation takes up more than 40 GB, you have the correct version of the game, and you’ll be able to download further updates as they become available. If the installation is smaller than 40 GB, then you’re one of the unlucky few with the placeholder stub file. In that case, you’ll need to delete that file and re-download the game.

Topography
Sanghelios has a gravity of 1.375G, and an average surface temperature of -5 °C to 56 °C (23 °F to 133 °F). Sanghelios is inhabited by approximately 8.132 billion Sangheili. The Bestiarum indicates that Sanghelios is similar to Earth in shape, and in proportion, though the land masses are more scattered in relation to bodies of water. Like Earth, its atmosphere consists of oxygen, carbon dioxide, and nitrogen, but also has a reddish hue to it, perhaps indicating large amounts of iron or new rock being made by the core.
Ground Locations

  • Acroli - Chaura - Kaepra[6]
  • State of Lodam[6] - Ontom - Otomon - Qivro - State of Thasanee - State of Konar - State of 'Mdama - Csurdon Sea
  • Sunaion - Tolvuus - Vaardma - Yermo
  • Iruiru - State of Vadam
  • Vadam Keep - Vadam Harbor - Vadam Valley - Unnamed Sangheilian Desert - Kolaar MountainGiven that Sangheili are named after the region they are from, which is in turn named after its founder, there are a number of possible states, currently totalling more than thirty:

Covenant members had their own language to speak. The races did not speak the same language, due to the constraints of evolutionary design: for example, the Kig-Yar can not speak anything other than a whistling sound twitter. In order to facilitate communication between species, translation programs were used in the Covenant ships to decode words. Speaking Elite A Sangheili speaking a language represented by symbols Forerunner However, the main Covenant seemed to be the language of the Sangheili, as most of the names are recognized in the Covenant Elites word (an example is the Unggoy). Their tongues in the original form could be heard in Halo: Combat Evolved. In Halo 2 their words are translated for convenience in the player. Elites in Halo: CE gurgles spoke a language very deeply tongue movements. This was achieved by reversing the voice acting of David Scully. The ever popular “Wort Wort Wort” He screamed for many Elites during the gameplay of the game is actually “go, go, go!” reversed and accelerated in English. The whistle as the language of the Jackals is actually invested also the English language. This and other languages ​​of the Covenant (Drones and Hunters) have had the same tone from Halo 2.

written language Talks of the Universe containing letters written by the Prophets of Truth and fancy. The letters are the letters from the English with some alterations. This may be because there is a connection between the texts of the Covenant and Forerunner in Spanish or simply by literary license between Bungie name. Texture or writing, in the Covenant triangular shapes appear to be primarily and almost entirely composed of equilateral triangles, except for a single board as the shape which seems to serve the function of a period. These characters have been written horizontally, from left to right (like the Spanish); and vertically, from right to left (?). Note that the horizontal form of this text was useful both for Brutes and Jackals in to Issue # 1 of Halo: Uprising so far. Before the release of Halo 2, the website was designed to look like a computer Covenant written language. This language was composed of triangles. In addition, it appeared a text containing symbols and what they meant.

Unggoy Unggoy His native language is composed of barking like dogs , shrieks and groans . Although not understandable to humans, translation software can be used to decrypt the message . The word " Unggoy " is not in his vocabulary , but that is the name with which the species called Sangheili . The Unggoy are able to speak a variety of human languages ​​, a fact that helps them in the war. Kig - Yar Kig - Yar Speaking Jackal A Jackal speaking foreign language The Kig - Yar language seems to be composed of whistles , grunts, squeaks and squawks , plus it is unknown to the other members of the Covenant . Sangheili also speak language, but distorted because of their bird -like bodies.

Huragok : Huragok The Huragok are the only species of the Covenant able to master more than one language. One is a verbal language, consisting of musical sounds, used to talk to each other and their superiors, usually a Ship Master. The second is a sign language, using different shapes and positions of their tentacles to give different meanings. Sign language of Huragok can be understood by other species, including San 'Shyuum and Unggoy, although the little manual dexterity Unggoy can make it difficult to get along with Huragok. Yanme’e Yanme’e The Yanme’e use a system of buzzes and chirps to transmit information between the other members of the hive, using their wings to produce other sounds, like crickets on Earth. The translation units are needed for other species will understand. The battle groups usually lead to a translator, allowing you to communicate races and be relevant information.

Lekgolo I Lekgolo Lekgolo communication of other species is the most problematic . The forms used Mgalekgolo resonances that only members of their own species can hear and understand. For communication between species, Mgalekgolo can speak some Sangheili .
Jiralhanae Jiralhanae Jiralhanae the native language is wild , incorporating a variety of sounds from growls and barks to powerful roar . The young Jiralhanae have difficulty controlling his vocal cords , but they learn to grow. The Jiralhanae are also able to speak Sangheili .

Sangheili Because it was invented by the Sangheili, language was the native language of the Covenant, used to connect different races and species. It is based on the language Forerunner. A few words and their meanings are known: Unggoy - Grunt Kig-yar - Jackal Elites - Elite Yanme’e - Drone Jiralhanae - Brute Lekgolo - Hunter San 'Shyuum - Prophet Huragok - Engineer (taken from his name Forerunner) Domo’enkanen - Human Wort - Let Kaidon - Leader Neru Pe 'Odosima - Servants of the Permanent Truth A’ul - Wood Pile Utshans - Ship Master Dieduckt - Didacta Liebuh-Rahri / an - Librarian Reecleymah - Reclaimer Nishum - common intestinal parasite, insult to human Heiro - Hand Jine - Alma No - Similar to the English “no”, both are a negative response and is an exclamation San 'Shyuum From what I saw of religious sermons given by the Prophet of Regret on Delta Halo, the native language San 'Shyuum is similar to ancient Greek. It is unknown if this language is used by all San 'Shyuum or if it is a special dialect for religious purposes.

binary rifle curiosities Its name comes from two cores using particle accelerators to increase the speed of their extremely shots. Although the Knights loaded mostly Prometheus , there are also Crawlers loading one of these ( most notably the Infinity level). It is not known where they carry , as the Binary Rifle is considerably larger than a Crawler . This weapon is selected in the drop in weapons system for battlefield support . Unlike other precision weapons, it has less ammunition than the Covenant and UNSC ( two shots ) . By using the look, the body will Rifle orange light rays traveling far is pointing , this can be a disadvantage as the location of the sniper who are using is revealed.

description This Granada to launch creates an orange around her sphere , any enemy within the area will be removed from their shields and if kept inside after the blast wave of Granada will die and your body will be disintegrated as other weapons Forerunner . It is a useful Granada king of the hill as the sphere that creates Granada spans most of the hill killing enemies without spending extra ammunition inside . Granada in description Halo Waypoint , "The Granada Pulse Z -040 is an attenuation device field generator used to harm any target that falls within its ionization finally collapses in a violent and deadly energy boost. this device appears to have been used where engrandes grew Flood outbreaks. "