Halo Wars was too unit spammy how to fix this.

I really angers me in halo wars when someone at the start of the game just spams a bunch of banshees or scorpions and just rolls you. You being a player not just focused on a quick skill less win decide to build up your economy as well as your troops but no matter how little you do this the player that has no economy built up the moat tanks or banshees and you just got wrecked. This happens way to much with Anders and the prophet. If in halo wars 2 bases defenses were actually viable this would be mean that there would be less use in a unit spam and rush. Also if you could choose where to have your base then they would have to search for it a bit and let you built up a bit more. I think halo wars 2 should be a better and halo themed version of command and conquer (with its own twists of course). Lets be honest here command and conquer is the king of all RTS games so take a page out of there book.

what I’m trying to say is economy and troops should beat just a troop spam so make it happen!

> 2535415305234137;1:
> I really angers me in halo wars when someone at the start of the game just spams a bunch of banshees or scorpions and just rolls you. You being a player not just focused on a quick skill less win decide to build up your economy as well as your troops but no matter how little you do this the player that has no economy built up the moat tanks or banshees and you just got wrecked. This happens way to much with Anders and the prophet. If in halo wars 2 bases defenses were actually viable this would be mean that there would be less use in a unit spam and rush. Also if you could choose where to have your base then they would have to search for it a bit and let you built up a bit more. I think halo wars 2 should be a better and halo themed version of command and conquer (with its own twists of course). Lets be honest here command and conquer is the king of all RTS games so take a page out of there book.
>
> what I’m trying to say is economy and troops should be just a troop spam so make it happen!

Sigh

No one build tanks or banshees at the START of a game. They are tech 2 Units. So you need the infrastructure just to get that tech level and availability of those units. With that achieved - especially with Scorpions - you need the resources to pump out tanks. This all takes time and some basic economy.

Additionally, if anyone is doing a tank rush (3:40-4:20 approximately), it’s going to be Forge or Cutter. Anders doesn’t have the base setup of Cutter nor the Heavy Supply pads of Forge to do it.

If you get beat by tanks (in a 1v1 sense, I’m not talking about double-teamings), then it’s your fault. You could’ve scouted and countered, or attacked first and slowed or prevented your opponent’s preset build.

It sounds like you’re complaining because you play with no real strategy, just fumbling around with no particular objective in mind, and then obviously get steamrolled by Scorpions or Banshees.

Your fault, not the game’s.

And finally. Command & Conquer did so poorly that it died. Completely. Mixed reviews and poor sales. C&C is not nearly the King of all RTS. Halo Wars set the pace for good console RTS.

From what you said, I’m guessing you’re a 3s player. Unit diversity is actually a big thing in 1v1, and RTS’s are balanced off of 1v1s.

> 2533274809541057;2:
> > 2535415305234137;1:
> > I really angers me in halo wars when someone at the start of the game just spams a bunch of banshees or scorpions and just rolls you. You being a player not just focused on a quick skill less win decide to build up your economy as well as your troops but no matter how little you do this the player that has no economy built up the moat tanks or banshees and you just got wrecked. This happens way to much with Anders and the prophet. If in halo wars 2 bases defenses were actually viable this would be mean that there would be less use in a unit spam and rush. Also if you could choose where to have your base then they would have to search for it a bit and let you built up a bit more. I think halo wars 2 should be a better and halo themed version of command and conquer (with its own twists of course). Lets be honest here command and conquer is the king of all RTS games so take a page out of there book.
> >
> > what I’m trying to say is economy and troops should be just a troop spam so make it happen!
>
>
> Sigh
>
> No one build tanks or banshees at the START of a game. They are tech 2 Units. So you need the infrastructure just to get that tech level and availability of those units. With that achieved - especially with Scorpions - you need the resources to pump out tanks. This all takes time and some basic economy.
>
> Additionally, if anyone is doing a tank rush (3:40-4:20 approximately), it’s going to be Forge or Cutter. Anders doesn’t have the base setup of Cutter nor the Heavy Supply pads of Forge to do it.
>
> If you get beat by tanks (in a 1v1 sense, I’m not talking about double-teamings), then it’s your fault. You could’ve scouted and countered, or attacked first and slowed or prevented your opponent’s preset build.
>
> It sounds like you’re complaining because you play with no real strategy, just fumbling around with no particular objective in mind, and then obviously get steamrolled by Scorpions or Banshees.
>
> Your fault, not the game’s.
>
> And finally. Command & Conquer did so poorly that it died. Completely. Mixed reviews and poor sales. C&C is not nearly the King of all RTS. Halo Wars set the pace for good console RTS.

Anders was an example of rushers not tank rushers. Also I’m not complaining about rushers in this post. I’m complaining about spammers. People who barely (key word) invest in economy and instead invest almost all in tanks (or any troops) are the people in complaining about. Even if they have 1 more tank then you, you will take some serious damage to your base. Don’t tell me I’m bad because I’m a brigadier with a high true skill ranking and win 85% of 1v1s. I think if they added the ability for better base defence them this issue would be fixed or at least base defence that wasn’t only limited to 4 turrets. Also don’t say that command and conquer was bad and that it failed. It failed after cnc4 ws released and it was mainly online and was just bad in general. Tiberium wars did very well and the sheer amount of games that were produced are evidence enough that it wasn’t a failure.

> 2535452784065270;3:
> From what you said, I’m guessing you’re a 3s player. Unit diversity is actually a big thing in 1v1, and RTS’s are balanced off of 1v1s.

Actually I’m a 1v1 player. I think there should be more units in the game, this would create more diversity in strategies and just fun in general because it would be different each time. Maybe create more units that have unique advantages such as the gremlin. I see the same strategies used a lot which means they are obviously the best. Also I’m not saying this happens all the time just when it does happen its frustrating. :slight_smile:

I agree that Halo Wars is too much of a single unit spam. Of course as mentioned by someone else you gotta scout and then counter what you may believe your opponent is doing but it doesn’t change the fact that spamming a single unit should not be a thing in any RTS games. The problem is that Halo Wars is a very small RTS game and very simple so i can say with trust and belief that it will not be the same case with Halo Wars 2. Expect a bigger and better balanced game than Halo Wars 1.

I also have to agree that Command & Conquer is definitely one of the best RTS games ever made. C&C 4 killed the franchise sadly. Also to be fair the RTS genre has never been popular, far from it in fact so i wouldn’t say that C&C did poorly and died because of it, though C&C 4 did kill it. RTS is just not popular so games in that genre dies quickly even when they are really well made but it seems like the RTS genre is becoming more popular lately. The only popular RTS game is Starcraft 2. It got really popular for its genre but since it is a RTS it has toned down a lot which is sad but it has lived for so long so i gotta give props for that. Again. C&C is one of the best RTS games ever made and i have yet to see anything beat that style. Of course as an opinion anyone can enjoy other RTS styles more than the other like Company of Heroes. When information about Dawn of War III was released, it mentioned it being more like DoW I but with a small mix of DoW II the majority got really happy with that but the minority who enjoy CoH RTS style got sad about it. Even though you don’t think C&C is a good RTS, know that it is a fact that C&C is one of the best made RTS games.

Without going further off topic. To fix one unit spam I’m sure CA will fix it with ease. I’m sure they have a bunch of ideas and units and plans to work with. Their start of making an RTS is most likely already bigger than how HW 1 is. HW 1 is a great console RTS because not only was it only made for the console but it is also incredibly simple as an RTS which makes the controls so good for it and how it works for console. Let me mention my experience with HW 1. When i played multiplayer, the strategies is always unit spam. You find out what kind of unit spam your opponent will do and you counter it with your own unit spam. That is how HW 1 works. Of all the tons of RTS games i have played i have never met a game with such simple gameplay. I was able to spam Hunters and win with zero problems a lot. I very rarely had to scout because no matter what my opponent would recruit and build it would not stop my Hunter spam. Both in 1v1 and 2v2. A bunch of times i went 1v2 and won with my Hunter spams.

I also dislike having useless units in multiplayer. Grunts are so bad you can never use them. Ghosts is a waste. Honor Guards as well and the list goes on. Even Jackals and Flamethrowers were never used because not only did everyone only spam vehicle and air units, Jackals were only ever useful if your opponent spammed ODST but even then it could easily be replaced by Wraiths and fully upgraded Hunters. Flamethrowers has such short range they are useless either way. If I’m gonna put up an example of a RTS game that doesn’t do that, i must mention C&C. In C&C 3 and Kane’s Wrath i can’t think of a single unit that is useless. NOD bombers were not often used but mostly because they are not worth it sometimes but they could easily snipe buildings so their worth is definitely there and i have personally seen them used very efficient. The Ravager from Kane’s Wrath is rarely used but it’s still a really powerful anti-infantry just not worth the cost most of the time. I have seen every single unit used well in those games.

HW 2 should take what C&C did right. Though I’m not gonna say it should be too similar to C&C, just how they did it with some mechanics and how they managed to make every single unit worth using. Yeah so i expect the gameplay that HW 1 has will not be in HW 2 and i do hope so. I trust CA will do great and hopefully next month we can see what they did. I can’t wait.

> 2535415305234137;4:
> Anders was an example of rushers not tank rushers. Also I’m not complaining about rushers in this post. I’m complaining about spammers.

So why even bring Anders up then? Your OP complains of spammers (not rushers) and then states "This happens way to much with Anders"

> 2535415305234137;4:
> People who barely (key word) invest in economy and instead invest almost all in tanks (or any troops) are the people in complaining about. Even if they have 1 more tank then you, you will take some serious damage to your base. Don’t tell me I’m bad because I’m a brigadier with a high true skill ranking and win 85% of 1v1s.

Brigadier isn’t anything impressive. Ranks mean nothing in Halo Wars because they are earned regardless of skill. You could lose every game and still achieve General. The problem is unit diversity and balancing (I believe we somewhat agree on this). If something works, then you can’t fault a player for doing it. The tank spam is viable for low-mid level gameplay so people are going to use it.

> 2535415305234137;4:
> I think if they added the ability for better base defence them this issue would be fixed or at least base defence that wasn’t only limited to 4 turrets. Also don’t say that command and conquer was bad and that it failed. It failed after cnc4 ws released and it was mainly online and was just bad in general. Tiberium wars did very well and the sheer amount of games that were produced are evidence enough that it wasn’t a failure.

You aren’t supposed to rely on turrets as solo base defense. They are just a deterent and they fill that role well enough with upgrades and specialization. Since we are discussing Halo Wars (a console RTS) only other console RTS can be directly compared against it. So you can’t try to use C&C’s success on the PC and ignore its failure on the console.

If you are trying to turtle, then you will probably lose anyway because you don’t have map control.

I have to agree with the post above me. Although…

“No one build tanks or banshees at the START of a game. They are tech 2 Units.”

Banshees are tech 1 units. Although it doesn’t matter because Warthogs counter them pretty easily up until the banshees get repeating cannon and Warthogs get the grenadier that is useless against air units.

> 2535452784065270;8:
> I have to agree with the post above me. Although…
>
> “No one build tanks or banshees at the START of a game. They are tech 2 Units.”
>
> Banshees are tech 1 units. Although it doesn’t matter because Warthogs counter them pretty easily up until the banshees get repeating cannon and Warthogs get the grenadier that is useless against air units.

My mistake. I guess I’m rusty on my Covenant…

But as you stated, still counterable.

> 2533274809541057;7:
> > 2535415305234137;4:
> > Anders was an example of rushers not tank rushers. Also I’m not complaining about rushers in this post. I’m complaining about spammers.
>
>
> So why even bring Anders up then? Your OP complains of spammers (not rushers) and then states "This happens way to much with Anders"
>
>
>
>
> > 2535415305234137;4:
> > People who barely (key word) invest in economy and instead invest almost all in tanks (or any troops) are the people in complaining about. Even if they have 1 more tank then you, you will take some serious damage to your base. Don’t tell me I’m bad because I’m a brigadier with a high true skill ranking and win 85% of 1v1s.
>
>
> Brigadier isn’t anything impressive. Ranks mean nothing in Halo Wars because they are earned regardless of skill. You could lose every game and still achieve General. The problem is unit diversity and balancing (I believe we somewhat agree on this). If something works, then you can’t fault a player for doing it. The tank spam is viable for low-mid level gameplay so people are going to use it.
>
>
>
>
> > 2535415305234137;4:
> > I think if they added the ability for better base defence them this issue would be fixed or at least base defence that wasn’t only limited to 4 turrets. Also don’t say that command and conquer was bad and that it failed. It failed after cnc4 ws released and it was mainly online and was just bad in general. Tiberium wars did very well and the sheer amount of games that were produced are evidence enough that it wasn’t a failure.
>
>
> You aren’t supposed to rely on turrets as solo base defense. They are just a deterent and they fill that role well enough with upgrades and specialization. Since we are discussing Halo Wars (a console RTS) only other console RTS can be directly compared against it. So you can’t try to use C&C’s success on the PC and ignore its failure on the console.
>
> If you are trying to turtle, then you will probably lose anyway because you don’t have map control.

I agree I made a mistake with Anders. Also I understand that a brigadier means nothing but experience and that I why I added that I had a high true skill. Also I didn’t say bring in defense strong enough for a turtle just defence that is well actually useful. In all of my 1v1s I’ve ever played I’ve never placed a single turret. And actually I disagree with noone building tanks and banshees at the start of the game. I get attacked by about 7 scorpions 8 minutes into the game where I have 4 scorpions with Spartans in them and good economy. I look at their bases and they have terrible economy and two tank debot.

> 2535415305234137;10:
> > 2533274809541057;7:
> > > 2535415305234137;4:
> > > Anders was an example of rushers not tank rushers. Also I’m not complaining about rushers in this post. I’m complaining about spammers.
> >
> >
> > So why even bring Anders up then? Your OP complains of spammers (not rushers) and then states "This happens way to much with Anders"
> >
> >
> >
> >
> > > 2535415305234137;4:
> > > People who barely (key word) invest in economy and instead invest almost all in tanks (or any troops) are the people in complaining about. Even if they have 1 more tank then you, you will take some serious damage to your base. Don’t tell me I’m bad because I’m a brigadier with a high true skill ranking and win 85% of 1v1s.
> >
> >
> > Brigadier isn’t anything impressive. Ranks mean nothing in Halo Wars because they are earned regardless of skill. You could lose every game and still achieve General. The problem is unit diversity and balancing (I believe we somewhat agree on this). If something works, then you can’t fault a player for doing it. The tank spam is viable for low-mid level gameplay so people are going to use it.
> >
> >
> >
> >
> > > 2535415305234137;4:
> > > I think if they added the ability for better base defence them this issue would be fixed or at least base defence that wasn’t only limited to 4 turrets. Also don’t say that command and conquer was bad and that it failed. It failed after cnc4 ws released and it was mainly online and was just bad in general. Tiberium wars did very well and the sheer amount of games that were produced are evidence enough that it wasn’t a failure.
> >
> >
> > You aren’t supposed to rely on turrets as solo base defense. They are just a deterent and they fill that role well enough with upgrades and specialization. Since we are discussing Halo Wars (a console RTS) only other console RTS can be directly compared against it. So you can’t try to use C&C’s success on the PC and ignore its failure on the console.
> >
> > If you are trying to turtle, then you will probably lose anyway because you don’t have map control.
>
>
> I agree I made a mistake with Anders. Also I understand that a brigadier means nothing but experience and that I why I added that I had a high true skill. Also I didn’t say bring in defense strong enough for a turtle just defence that is well actually useful. In all of my 1v1s I’ve ever played I’ve never placed a single turret. And actually I disagree with noone building tanks and banshees at the start of the game. I get attacked by about 7 scorpions 8 minutes into the game where I have 4 scorpions with Spartans in them and good economy. I look at their bases and they have terrible economy and two tank debot.

Do you mind if you tell us your true skill? A high true skill player certainly does not hate the unit spam of banshee’s / tanks / hogs early game, rushing, early harassment, etc, because thats what a high level (skill level) consist of. Low - mid level players, i can see them disliking that concept, and thats what your sounding like to us. A high level player in any game, especially an rts, has to like doing what is necessary to win. If you cant stand it, you wouldnt even make it to high level, compared to players who do. Its like saying your good at basketball, but when someone asks you why your not in the nba, you complain about people using their mobility and ball handling to pass you in order to make a shot.

Your 85% in 1v1’s is quite a feat, but by implying your a “high skilled brigadier”, im scared to believe you played and won 45 out of 50 matches of 1v1’s against casuals playing because of backwards compatability being released

High level btw is 37+ ts. These are top notch players. A person of that high skill ( which you claim ) , would have a general understanding of the game in whole. For example, To you, a player with 4 heavy pads and 2 depots and a advanced reactor is “bad supply” , compared to your 3 heavy pads, 2 reactors and a barracks ( you said spartans tanks you had).

Theres already a hole here, you say hes in bad supply yet your making less than him. If thats bad supply, he wouldnt be able to double your tank output, wouldnt he, let alone your ability to pump tanks… Especially sense he had to wait for 1200 . Thats 2 tanks more you could of had over him. Yes , you made spartans, so you had to pay more than usually. But um, 3 spartans is 900 supply. An advanced reactor is 1200. Your losing less money than him, and he has 2 depots to build. And he has to wait to buy his advanced reactor, then actually get fortress, then make his depots And you let him out tank you with all the time he wasted? Please post your true skill.

In this case, this is saying “i hate people who spam scorpians, banshee’s, etc. But im a high level player” . That dosent add up. A high level player dosent rely on turrets , nor does he lay defenseless against banshee’s ; thats what hogs are for. You keep saying "im a high level brigadier player "(lol brigadier), without showing proof ,and your relying on no one questioning that claim. Ever had a friend say " Oh yeah, im pretty good at this activity ", but they try not to let you see them perform, without directly giving you the hint?

If it helps you feel comfortable telling us your true skill, im a 30 ts in 1v1 and 3v3 party teams . (wont go up sense i cant find players around my skill, which is good, otherwise we’d have people with a ts 50 from beating 20’s and below). Im also a 28 in 3v3 standards. I mention my excuse above because i had a 36 in 1v1’s before they reset the leaderboards, and the developers left, so i cant get it back ): It also dosent record your highest skill correctly on the halowars website:/. It keeps saying im a 26 for me for example

Anyway, your turn (:

Nice argument, Darkest Inferno

Some additional points:

Back in my day High Level was TS ~42+ and Competitive was TS 35+

Win% isn’t always the greatest indicator because high level players only playing other high level players will have lower win% than some average players.

My highest TS level achieved was 40 in 1v1 back in HW’s prime. So I was never considered high level, but still high enough to play competitively and against real high level players. And yeah, the HW’s site is bugged and no longer accurately lists your highest TS. Mine has dropped since coming back with BC on Xbone.

Also, the 3 Spartans in Scorpions strategy is not a high level play strategy…

Also-er, high level players don’t sit back and wait to get steamrolled by a spam. They attack much sooner and put their opponents off balance.

Nice job , Rudy! A 40 ts is quite impressive, your in the top .5% minority. Present date , I feel as if 30+ Ts is even competitive level given the current population. Many solid teams are stuck there in the low 30’s or high 20’s sence beating 20’s wont get you up to 35 ts, and there isnt enough higher ts players to play.

Its also arguable that spartan tanks (canister) are worth it in high level play to counter gauss before you can get power turret. But eh, extremly situational.

I also think you should probably train the OP.

Perhaps a restraint on the number of certain units

Perhaps a restraint on the number of certain units

So I felt like joining in on the fun. HW seemed spammy because only a few units actually worked. You have a few choices: tanks or hogs if you’re UNSC, or some kind of silly leader rush into banshees or vampires if you’re Covy. When you see these good units show up at your base – presumably at the earliest time they possibly could, you feel like the game is cheating you. It’s not, you’re just bad. No high level player would ever complain about something as silly as this, please don’t completely desecrate the phrase “high level” with whatever accolades you think you have. I haven’t played serious HW in about 3 years, but if we’re throwing numbers around I’ve held a 45 TS in both 2v2 party teams and 3v3 party teams playlists over multiple leaderboard resets in multiple years and I still barely call myself high level because of how much better than me some of my friends are. It’s posts like this that remind me that most people on the game have never even played against an actual high level player. We give back to the community whenever we can, but get no respect. I don’t get it.

tank spamming should be considerd a sin

> 2533274832727838;16:
> So I felt like joining in on the fun. HW seemed spammy because only a few units actually worked. You have a few choices: tanks or hogs if you’re UNSC, or some kind of silly leader rush into banshees or vampires if you’re Covy. When you see these good units show up at your base – presumably at the earliest time they possibly could, you feel like the game is cheating you. It’s not, you’re just bad. No high level player would ever complain about something as silly as this, please don’t completely desecrate the phrase “high level” with whatever accolades you think you have. I haven’t played serious HW in about 3 years, but if we’re throwing numbers around I’ve held a 45 TS in both 2v2 party teams and 3v3 party teams playlists over multiple leaderboard resets in multiple years and I still barely call myself high level because of how much better than me some of my friends are. It’s posts like this that remind me that most people on the game have never even played against an actual high level player. We give back to the community whenever we can, but get no respect. I don’t get it.

I love how people make baseless assumptions and how just wrong your post is. Why am I bad if I’m being rushed. The only way to have an army to counter a rush is literally just to have a rush army yourself and therefore have barely any economy and upgrades and so on. I don’t like that stile of gameplay and I think its generally cheap so I refuse to use it. Once again how does that make me bad? Also “don’t desecrate the phrase high level” how on earth am I desecrating it? Also what ever accolades I think I have I may have and you will never know all you have gone off a basic assumptions used to try and attack me because you don’t like my post and feel that’s the only way to prove your point (basic assumption). Of course your being hypocritical as well by saying your scores. And I ASSUME that is your way of trying to say your better to further reassure yourself of your argument that you so obviously haven’t thought out because it contains no reasoning just opinions and attacking. “we give back to the community whenever we can, but get no respect, I don’t get it” what the hell does that even mean?

> 2533274809541057;7:
> > 2535415305234137;4:
> > Anders was an example of rushers not tank rushers. Also I’m not complaining about rushers in this post. I’m complaining about spammers.
>
>
> So why even bring Anders up then? Your OP complains of spammers (not rushers) and then states "This happens way to much with Anders"
>
>
>
>
> > 2535415305234137;4:
> > People who barely (key word) invest in economy and instead invest almost all in tanks (or any troops) are the people in complaining about. Even if they have 1 more tank then you, you will take some serious damage to your base. Don’t tell me I’m bad because I’m a brigadier with a high true skill ranking and win 85% of 1v1s.
>
>
> Brigadier isn’t anything impressive. Ranks mean nothing in Halo Wars because they are earned regardless of skill. You could lose every game and still achieve General. The problem is unit diversity and balancing (I believe we somewhat agree on this). If something works, then you can’t fault a player for doing it. The tank spam is viable for low-mid level gameplay so people are going to use it.
>
>
>
>
> > 2535415305234137;4:
> > I think if they added the ability for better base defence them this issue would be fixed or at least base defence that wasn’t only limited to 4 turrets. Also don’t say that command and conquer was bad and that it failed. It failed after cnc4 ws released and it was mainly online and was just bad in general. Tiberium wars did very well and the sheer amount of games that were produced are evidence enough that it wasn’t a failure.
>
>
> You aren’t supposed to rely on turrets as solo base defense. They are just a deterent and they fill that role well enough with upgrades and specialization. Since we are discussing Halo Wars (a console RTS) only other console RTS can be directly compared against it. So you can’t try to use C&C’s success on the PC and ignore its failure on the console.
>
> If you are trying to turtle, then you will probably lose anyway because you don’t have map control.

then why is it an issue?

> 2533274907512096;11:
> > 2535415305234137;10:
> > > 2533274809541057;7:
> > > > 2535415305234137;4:
> > > > Anders was an example of rushers not tank rushers. Also I’m not complaining about rushers in this post. I’m complaining about spammers.
> > >
> > >
> > > So why even bring Anders up then? Your OP complains of spammers (not rushers) and then states "This happens way to much with Anders"
> > >
> > >
> > >
> > >
> > > > 2535415305234137;4:
> > > > People who barely (key word) invest in economy and instead invest almost all in tanks (or any troops) are the people in complaining about. Even if they have 1 more tank then you, you will take some serious damage to your base. Don’t tell me I’m bad because I’m a brigadier with a high true skill ranking and win 85% of 1v1s.
> > >
> > >
> > > Brigadier isn’t anything impressive. Ranks mean nothing in Halo Wars because they are earned regardless of skill. You could lose every game and still achieve General. The problem is unit diversity and balancing (I believe we somewhat agree on this). If something works, then you can’t fault a player for doing it. The tank spam is viable for low-mid level gameplay so people are going to use it.
> > >
> > >
> > >
> > >
> > > > 2535415305234137;4:
> > > > I think if they added the ability for better base defence them this issue would be fixed or at least base defence that wasn’t only limited to 4 turrets. Also don’t say that command and conquer was bad and that it failed. It failed after cnc4 ws released and it was mainly online and was just bad in general. Tiberium wars did very well and the sheer amount of games that were produced are evidence enough that it wasn’t a failure.
> > >
> > >
> > > You aren’t supposed to rely on turrets as solo base defense. They are just a deterent and they fill that role well enough with upgrades and specialization. Since we are discussing Halo Wars (a console RTS) only other console RTS can be directly compared against it. So you can’t try to use C&C’s success on the PC and ignore its failure on the console.
> > >
> > > If you are trying to turtle, then you will probably lose anyway because you don’t have map control.
> >
> >
> > I agree I made a mistake with Anders. Also I understand that a brigadier means nothing but experience and that I why I added that I had a high true skill. Also I didn’t say bring in defense strong enough for a turtle just defence that is well actually useful. In all of my 1v1s I’ve ever played I’ve never placed a single turret. And actually I disagree with noone building tanks and banshees at the start of the game. I get attacked by about 7 scorpions 8 minutes into the game where I have 4 scorpions with Spartans in them and good economy. I look at their bases and they have terrible economy and two tank debot.
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> Do you mind if you tell us your true skill? A high true skill player certainly does not hate the unit spam of banshee’s / tanks / hogs early game, rushing, early harassment, etc, because thats what a high level (skill level) consist of. Low - mid level players, i can see them disliking that concept, and thats what your sounding like to us. A high level player in any game, especially an rts, has to like doing what is necessary to win. If you cant stand it, you wouldnt even make it to high level, compared to players who do. Its like saying your good at basketball, but when someone asks you why your not in the nba, you complain about people using their mobility and ball handling to pass you in order to make a shot.
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> Your 85% in 1v1’s is quite a feat, but by implying your a “high skilled brigadier”, im scared to believe you played and won 45 out of 50 matches of 1v1’s against casuals playing because of backwards compatability being released
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> High level btw is 37+ ts. These are top notch players. A person of that high skill ( which you claim ) , would have a general understanding of the game in whole. For example, To you, a player with 4 heavy pads and 2 depots and a advanced reactor is “bad supply” , compared to your 3 heavy pads, 2 reactors and a barracks ( you said spartans tanks you had).
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> Theres already a hole here, you say hes in bad supply yet your making less than him. If thats bad supply, he wouldnt be able to double your tank output, wouldnt he, let alone your ability to pump tanks… Especially sense he had to wait for 1200 . Thats 2 tanks more you could of had over him. Yes , you made spartans, so you had to pay more than usually. But um, 3 spartans is 900 supply. An advanced reactor is 1200. Your losing less money than him, and he has 2 depots to build. And he has to wait to buy his advanced reactor, then actually get fortress, then make his depots And you let him out tank you with all the time he wasted? Please post your true skill.
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> In this case, this is saying “i hate people who spam scorpians, banshee’s, etc. But im a high level player” . That dosent add up. A high level player dosent rely on turrets , nor does he lay defenseless against banshee’s ; thats what hogs are for. You keep saying "im a high level brigadier player "(lol brigadier), without showing proof ,and your relying on no one questioning that claim. Ever had a friend say " Oh yeah, im pretty good at this activity ", but they try not to let you see them perform, without directly giving you the hint?
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> If it helps you feel comfortable telling us your true skill, im a 30 ts in 1v1 and 3v3 party teams . (wont go up sense i cant find players around my skill, which is good, otherwise we’d have people with a ts 50 from beating 20’s and below). Im also a 28 in 3v3 standards. I mention my excuse above because i had a 36 in 1v1’s before they reset the leaderboards, and the developers left, so i cant get it back ): It also dosent record your highest skill correctly on the halowars website:/. It keeps saying im a 26 for me for example
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> Anyway, your turn (:

I would like to say that it was a good post and thanks for not attacking me. I believe I have a true skill around 35 but it could be more or a bit less. I have 4 supply pads, 2 reactors and a barracks on my base. Also I don’t have a problem with the two unit depots other than it is, is a spam. It may be a good strategy but I dislike the fact of no unit diversity. Also I do think rushing takes no skill and is just a less unit spam quicker attack with less economy. I dont mean to rely on turrets just of they were to attack me and I had a few less troops I could hold off. Also I disagree with your basketball example. If you would like me to add more to this post I will but I need to get going so ill do it later.