Halo Wars vs Halo Wars 2

Which halo wars is better? gameplay wise.

HW1 was more solid and the system flowed.
HW2 the system is very choppy. (I mean navigating the Circle menu)
But I really like all the content of HW2.
I like both but if I had to pick one it would be

Halo Wars 1

Halo Wars 2 by far

HW2

Only thing the first has on HW2 is maps.

> 2533274927740213;4:
> HW2
>
> Only thing the first has on HW2 is maps.

and a functioning RT to scroll through units. I still miss that.

I prefer the arbiter from the first game and I think forges sacrifice and the monster cinematic was the best. I really wanted to see something from Douglas after his fight with Attriox and def didn’t believe when he just instantly had a new helmet after getting his crushed. I definitely prefer halo wars 2 but halo wars 1 is what got this game started so I wont ever forget it. Seeing the menu cinematic and hearing that music always blew me away. I played the beta for halo wars 2 and even though it was just blitz mode I knew I wanted it and I pre ordered the ultimate edition durint the beta. Just recently purchased the flood expansion and I love it. The amount of content and updates we get for this game is amazing. The diversity in multiplayer, terminus firefight and even the campaign is something I feel is unrivaled. The one thing I do wish for is specific audio lines for the units they are fighting even if its minor like faction based. Something along the lines of a marine kills a banished and says the banished will fall just like the covenant or mid battle a brute is yelling at a marine about how humans are no match for him. Not sure if that made sense to anybody but little details like that I love.

HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.

I liked the expansion on leader powers in HW2, but honestly feel like they went too far (maybe 6 powers instead with more purchasing and individual power and unit upgrades like before?). The dynamic between UNSC leader powers and Covenant leaders/powers in the original I thought was interesting, very story driven, provided extremely distinct leader “flavoring”, and gave the game somewhat of a preset balance in itself (if your team was all one faction, you were probably screwed unless you were all Covie against all UNSC and you leader rushed to push 1 opponent out early). The diversification other than those key point and the step backward in maps was great, though, and while I still would personally prefer the prior power system, I’m sure that in an RTS the setup in HW2 is more the standard.

Edit: to answer the question, I’d lean toward HW2. But I would say in this case I got into the game in its prime, and I have to admit it is indeed quantity over quality :disappointed:

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> HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.

More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.

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> > 2533274813245241;7:
> > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
>
> More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.

I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.

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> > 2533274927740213;4:
> > HW2
> >
> > Only thing the first has on HW2 is maps.
>
> and a functioning RT to scroll through units. I still miss that.

Yea. The RT is really finicky.

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> > 2533274843481335;9:
> > > 2533274813245241;7:
> > > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
> >
> > More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.
>
> I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.

The leaders were the furthest thing from balanced.

> 2535412479792507;12:
> > 2533274813245241;10:
> > > 2533274843481335;9:
> > > > 2533274813245241;7:
> > > > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
> > >
> > > More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.
> >
> > I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.
>
> The leaders were the furthest thing from balanced.

The covenant had that continuous leader power, but it was tied to the hero. Humans could kill the hero and drop disruption bombs. It was a good system, that worked well. It might not have been even, but it was balanced.

> 2533274813245241;13:
> > 2535412479792507;12:
> > > 2533274813245241;10:
> > > > 2533274843481335;9:
> > > > > 2533274813245241;7:
> > > > > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
> > > >
> > > > More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.
> > >
> > > I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.
> >
> > The leaders were the furthest thing from balanced.
>
> The covenant had that continuous leader power, but it was tied to the hero. Humans could kill the hero and drop disruption bombs. It was a good system, that worked well. It might not have been even, but it was balanced.

The north reactor on Terminal was able to be taken with a single marine, where as the south reactor could not. Due to the pelican exploit whoever spawned on the west side of the map was able to take the two minibase slots and the north reactor uncontested and still contest the south . Terminal was the least balanced map in the entire game.

I forget which side of Beasley’s it was but two of the hooks had minibase slots that could both be shot by the nearby turret, the other side only had one. It wasn’t huge but large enough to make a difference between equally skilled teams.

Leaders weren’t very balanced either, PoR was garbage, and Forge was ehhh. Some maps were an auto loss for certain leader match ups. Brute lost Labyrinth to Arby, Arby lost Crevice/Beasley’s to Brute

It boils down to matter of opinion. Hw1 wasn’t perfectly balanced, but within reason, all of the leaders were being used. Now Hw2 is far from being balanced and hasn’t been all year. When that changes, Hw2 will has the potential to become a very fun game play experience for everyone. There was a certain beauty with the simplicity of the leader powers and the creative maps which led to completely different tactics per maps on Hw1, but wasn’t perfect. Like I said, Hw2 could become very tactical and extremely fun.

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> > 2533274813245241;13:
> > > 2535412479792507;12:
> > > > 2533274813245241;10:
> > > > > 2533274843481335;9:
> > > > > > 2533274813245241;7:
> > > > > > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
> > > > >
> > > > > More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.
> > > >
> > > > I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.
>
> The north reactor on Terminal was able to be taken with a single marine, where as the south reactor could not. Due to the pelican exploit whoever spawned on the west side of the map was able to take the two minibase slots and the north reactor uncontested and still contest the south . Terminal was the least balanced map in the entire game.
>
> I forget which side of Beasley’s it was but two of the hooks had minibase slots that could both be shot by the nearby turret, the other side only had one. It wasn’t huge but large enough to make a difference between equally skilled teams.
>
> Leaders weren’t very balanced either, PoR was garbage, and Forge was ehhh. Some maps were an auto loss for certain leader match ups. Brute lost Labyrinth to Arby, Arby lost Crevice/Beasley’s to Brute

I don’t think I’d say any of the original leaders were bad. I liked playing as all of them, anyway. And I never noticed any of those differences in geometry having a huge effect in any of my games.

> 2533274813245241;13:
> > 2535412479792507;12:
> > > 2533274813245241;10:
> > > > 2533274843481335;9:
> > > > > 2533274813245241;7:
> > > > > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
> > > >
> > > > More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.
> > >
> > > I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.
> >
> > The leaders were the furthest thing from balanced.
>
> The covenant had that continuous leader power, but it was tied to the hero. Humans could kill the hero and drop disruption bombs. It was a good system, that worked well. It might not have been even, but it was balanced.

But you do understand not being even means it isn’t balanced? Like a large percentage of games would just be over before it started depending on map and leaders chosen. That’s the epitome of imbalance within a game.

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> > 2533274813245241;13:
> > > 2535412479792507;12:
> > > > 2533274813245241;10:
> > > > > 2533274843481335;9:
> > > > > > 2533274813245241;7:
> > > > > > HW2 expanded in a lot of cool directions, but HW1 had sweeter maps, more perfect balance, and leaders powers that could sway a battle without ending it immediately. That said, the new leaders and units are extremely cool. I honestly think it’s a toss up.
> > > > >
> > > > > More perfect balance? Balance in HW1 was non existent, HW2 is still a work in progress so we’ll see if it ends up right. Maps on HW1 were better because of the variety, however they also suffered from balance issues. Terminal Moraine was won and lost by the spawn you got, Beasley’s had uneven hooks, Frozen Valley reactors were uneven, Pirth reactors were uneven, and Labyrinth may have been even but my god that was an awful map to play on.
> > > >
> > > > I think you might have mistaken me. I didn’t mean the maps were balanced, I meant the leaders were more balanced (at least human vs covenant), partially cause they weren’t in a constant state of change. The maps were just better cause they had more going on. That said, the pirth reactors look about the same, terminal moraine was pretty symmetrical, and a lot of the imbalance in beasley was graphical. But labyrinth did suck, and frozen valley was a mess. Notice though, I never said ‘everything was amazing and perfect forever, and we should never have had a sequel’.
> > >
> > > The leaders were the furthest thing from balanced.
> >
> > The covenant had that continuous leader power, but it was tied to the hero. Humans could kill the hero and drop disruption bombs. It was a good system, that worked well. It might not have been even, but it was balanced.
>
> But you do understand not being even means it isn’t balanced? Like a large percentage of games would just be over before it started depending on map and leaders chosen. That’s the epitome of imbalance within a game.

That again wasn’t my experience. And even and balanced aren’t the same thing. Covie units were worse, but they got more population. Not even, but balanced.

> 2535416010022389;2:
> HW1 was more solid and the system flowed.
> HW2 the system is very choppy. (I mean navigating the Circle menu)
> But I really like all the content of HW2.
> I like both but if I had to pick one it would be
> Halo Wars 1

Everything he said but to add on I really like the leader diversity of Halo Wars 2

> 2533274927740213;4:
> HW2
>
> Only thing the first has on HW2 is maps.

launch Campain was also better and the UI was managable.