Which Halo Wars units would you like to see in future FPS Halo games? I’d like to see
- Locust - Grizzly Tanks - Brute Warlord - Brute Grenadiers - Cryo Troopers - Banished Scarab - Goliath - Frostraven - Blisterback - Colossus - Vulture
Which Halo Wars units would you like to see in future FPS Halo games? I’d like to see
Personally I feel as though we will have a great shot at this. Main reason being that even though this is set right after the events of Halo 5, it seems HW2 is now in the same timeframe. Therefore, we might get the opportunity to now see these as playable options to an extent in Halo Infinite.
I dont really see a Frostraven making its way into an FPS (oh god the game engine demands)…but I could see a Grizzly. And probably a Colossus. It would all just depend on balance.
Leader powers. Lol.
Raining Hell from the sky.
Imagine fighting Colony, or the Arbiter with just a BR and a plasma nade or two.
Too many to list, really, but i would definitely like to see Halo Wars vehicles in Infinite, it could turn out interesting.
Not that much of a fan of a HW2 vehicles though, maybe vulture and some other vehicles, maybe.
I kinda wanna see the Jackrabbit come into one of main series games, but it’d probably be a bit tricky to implement as a high-speed, single-person vehicle with a mounted, movable weapon on the top. That, and if it was added to the main games, it’d probably just end up making the mongoose obsolete.
My main problem with Halo Wars games is that it feels like they design the vehicles for the game and 343 adds them to the “canon”, but I always feel like they’re not designed for an FPS experience. Like the whole UNSC “ice” lineup.
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> Too many to list, really, but i would definitely like to see Halo Wars vehicles in Infinite, it could turn out interesting.
>
> Not that much of a fan of a HW2 vehicles though, maybe vulture and some other vehicles, maybe.
Imagine fighting a goliath in Halo Infinite… probably would be more scary than the flood lol
give me that blisterback!!
I think we need to remember that the technology on the Spirit of Fire (the technology of Halo Wars) is canonically old technology. It’s long outdated as far as the UNSC are concerned. Obviously the Banished are a different case however.
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> I think we need to remember that the technology on the Spirit of Fire (the technology of Halo Wars) is canonically old technology. It’s long outdated as far as the UNSC are concerned. Obviously the Banished are a different case however.
In one of the Phoenix Logs from Halo Wars 2 it mentions that Isabel, the new AI they found on the arc, updated all the templates and the blueprints in the Spirit of Fire’s Foundries. That’s why they use generators instead of reactors, and buildings are flown in instead of rising out of the ground, to explain unit design changes and updates, etc. So basically even though the Spirit of Fire itself is insanely old (86 years old specifically) the vehicles it carries are flash assembled based on newly updated blueprints using materials carried up from the surface of the ark. And, while I’d have to check to make sure, I think it also mentions in game that the foundries were able to build newer, more precise foundries out of those plans. So basically the Spirit of Fire in Halo Wars 2 is using cutting edge technology, despite being old.
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> > 2535415876049274;10:
> > I think we need to remember that the technology on the Spirit of Fire (the technology of Halo Wars) is canonically old technology. It’s long outdated as far as the UNSC are concerned. Obviously the Banished are a different case however.
>
> In one of the Phoenix Logs from Halo Wars 2 it mentions that Isabel, the new AI they found on the arc, updated all the templates and the blueprints in the Spirit of Fire’s Foundries. That’s why they use generators instead of reactors, and buildings are flown in instead of rising out of the ground, to explain unit design changes and updates, etc. So basically even though the Spirit of Fire itself is insanely old (86 years old specifically) the vehicles it carries are flash assembled based on newly updated blueprints using materials carried up from the surface of the ark. And, while I’d have to check to make sure, I think it also mentions in game that the foundries were able to build newer, more precise foundries out of those plans. So basically the Spirit of Fire in Halo Wars 2 is using cutting edge technology, despite being old.
At the end of the day though, the Cyclops is still the Cyclops, the Wolverine is still the Wolverine, the Vulture is still the Vulture. Outside of the Spirit of Fire who were isolated for so long, the UNSC moved past all this decades ago. They may be updated in a sense, but they’re still very limited. It’s like adding a few new hardware components to a really old computer. You’d rather have a modern computer with the all of its components being new rather than old technology with a few uplifts.