Hello Spartans,
First and foremost, this is a wishful dream. I think a Halo Wars focused campaign expansion would work perfectly with Halo Infinite’s open world.
The mission would have to take place on an island similar to the anti-aircraft gun island, because this concept is basically a 1v1 match from Halo Wars. Master Chief will be the ‘hero’ unit actually played by the player. If co-op is functional by then, this DLC would also work perfectly too. The antagonist could easily be any of the Halo Wars’ Banished commanders: Shipmaster, Colony, Pavium, Voridos or even YapYap.
FIRST SECTION: The Spirit of Fire crashes onto ZETA halo. Chief reunites with Red team and Captain Cutter.
SECOND SECTION.A: Chief scouts Banished Base similarly to strongholds in the game, but cannot enter yet. Lets player explore the Banished controlled island too.
SECOND SECTION.B: Like Halo Wars’ mini-bases, Chief can destroy the Banished occupants and have it converted into a UNSC mini-base A.K.A the forward operating(FOB) bases. High value targets could be vague banished ‘hero’ units from Halo Wars as well.
THIRD SECTION: Chief returns to Spirit of Fire and they launch an attack on Banished Base.
FOURTH SECTION: Chief enters base and defeats whichever commander with Infinite boss battle style.
FIFTH SECTION: Spirit of Fire secures island and only that island as to not interfere with the other parts of the game.
NEW WEAPONS:
- Brute Shot Included because ‘Atriox’s chosen’ is a Halo Wars hero unit that uses this specific weapon
- Spartan Laser Jerome’s weapon of choice, and is also hero specific in Halo Wars.
NEW VEHICLES:
- Banished Locust able to walk on walls with a shield similar to Mantis’ and fires a larger version of the sentinel beam.
- UNSC Nightingale can fire a smokescreen as the primary and two drop walls as its secondary. It can be the ‘razorback’ of the skies. Great synergy for co-op.
That’s pretty much what I thought about. One of things I found lacking after playing through the campaign was huge set piece battles. I wish I could include a scarab, but the game does not seem to support huge things like that so the next best thing was its smaller cousin, the locust.
In conclusion, this is some HUGE wishful thinking, but I can tell all of you that a fever dream shared by many Halo Wars fans, including me, wanted a hybrid first-person shooter with real time strategy blended together. Obviously, we cannot have that real time strategy aspect, but I think seeing many of the Halo Wars buildings we played with in the first-person would be close enough to satisfying that dream.
We should all know that the Banished originated from Halo Wars 2, so a campaign expansion would be a brilliant way to appreciate that origin too. Thanks for reading!