I’ve been looking for a thread that explains the multiplier for matches. Can someone direct me to a thread or explain what determines the multiplier.

Search around on the old website. But the basics are this, you get points for researching, building and killing units and buildings. Pretty standard right? The tricky part is the combat efficiency. The basic idea is that the greater ratio between the units you kill and the units you loose, the more your score gets multiplied. To a maximum of 8.40x. That’s the basics of it.

> http://halo.xbox.com/forums/f/7/p/2469/14135.aspx#14135

>

> Hope that helps.

that doesnt help…

its a ratio of units/buildings killed with units/buildings lost. The better the ratio, the closer to 8.4 you get. basically, for every unit u lose, kill more if you want a better multiplier…

> > http://halo.xbox.com/forums/f/7/p/2469/14135.aspx#14135

> >

> > Hope that helps.

>

> that doesnt help…

>

> its a ratio of units/buildings killed with units/buildings lost. The better the ratio, the closer to 8.4 you get. basically, for every unit u lose, kill more if you want a better multiplier…

This.

> > > http://halo.xbox.com/forums/f/7/p/2469/14135.aspx#14135

> > >

> > > Hope that helps.

> >

> > that doesnt help…

> >

> > its a ratio of units/buildings killed with units/buildings lost. The better the ratio, the closer to 8.4 you get. basically, for every unit u lose, kill more if you want a better multiplier…

>

> This.

I think the cost of the unit/building is what is important. Lets say you lose 2 gremlins out of 3 killing a tank. Even though you lost 2 units and they lost 1, you still netted 100 resources advantage over your opponent.

This is just a thought, not sure if it is right, but sounds more logical.

> > > > http://halo.xbox.com/forums/f/7/p/2469/14135.aspx#14135

> > > >

> > > > Hope that helps.

> > >

> > > that doesnt help…

> > >

> > > its a ratio of units/buildings killed with units/buildings lost. The better the ratio, the closer to 8.4 you get. basically, for every unit u lose, kill more if you want a better multiplier…

> >

> > This.

>

> I think the cost of the unit/building is what is important. Lets say you lose 2 gremlins out of 3 killing a tank. Even though you lost 2 units and they lost 1, you still netted 100 resources advantage over your opponent.

>

> This is just a thought, not sure if it is right, but sounds more logical.

if anything it would be population value. tank=3 gremiln=1 hornet=2 etc.

but after playing over 2500 games I can tell u the more you kill the closer to 8.4 you get… once you start losing units your multiplier goes down.

in a really good game, everyones multiplier will be sh*t and no one worries about it in higher level play…

> if anything it would be population value. tank=3 gremiln=1 hornet=2 etc.

Why would it be population value?

What is the population value of a building?

Its definitely resource cost.

Also, I was in a game last night where someone decided to leave early, so I fooled around. I knew this was the case but I wanted to see how far I could take it.

If you build any building, and cancel it, or recycle when its done, your multiplier goes down. What I tried was building and canceling over and over and over again. I almost got my multiplier down to 1.20x.