Overall the game was fun to play. Ignoring the bugs on this post. It reminded me of Halo Wars the original. In some ways its a step forward and others a step back.
The good:
It is simply fun. Enjoy the game modes and the faster building time. Seems simpler with less building options and more complex with multiple resource needs, more u not count selections.
I enjoy the maps and the extra base options including mini bases.
Seems to be a well thought out strategy approach similar to the original.
Strategically holding multiple.spots for resources make sense.
Great base count in 2v2
Antivehicle infantry is a well deserved addition.
Anti infantry air will always be great.
The needs improvement:
Unit max counts seem extremely low especially with units taking up more unit space. Would suggest doubling it.
Domination is too short. Needs 10,000 points as the time you build up a little, it’s over with. You can completedominately the game at the end and lose. No ability to turn it around. Researching is not necessary.
Domination: Sometimes you cannot takeover a territory with no on else there. Lost as a result of that. Not sure if its a game setting to prevent you from dominating all territories or what.
Character abilities is harder to use and does not seem to always work.
Selecting units is a pain. Halo Wars 1, you could highlight units that you wanted on the screen by adjusting the selection diameter size and not be forced to select everyone in a fixed diameter it entire screen.
Miss the transport option. ODST drop option may be too limited as an ability.
Building up a large warthog army or marine army but 40 units is no longer a possibility. Pop usage per char is too higher making garrison points useless especially for Marines and warthogs.
Do not see an option is mark a base for attack as a signal.
With Marines and odsts taking up so much of the pop unit, vehicles are the safest option.
Top 3 changes:
- Double max pop to 180.
- Increase domination score by 50-100%
- Allow the user to select a group of multiple units on the screen by adjusting the size of the selection diameter. The diameter should not be a fixed diameters or require you to select everyone in the screen.
3 Key measures to maintain:
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Paper rock scissor approach with counter units for every building (airplanes that are for anti infantry, antivehicle infantry, anti air vent vehicles).
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Number of bases to people ratio in 2v2. Basically 3 bases per person (if you add up all the mini bases) is ideal at min.
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Multiple resources, base upgrade driving levels (instead of reactors), more units to be selected and used per character (more options are great…maybe even add more unit healers).
Overall: Fun and worth buying but not quite there yet. With a few minor tweaks, this game can be a lot better than the original though I still say the original is better as the too 3 changes are big ones to me.