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> > I see everyone constantly debating including a Battle Royale in Halo Infinite; and while, yes it has potential to be good, I feel like dev time would be better spent elsewhere.
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> > Imagine a Halo Wars inspired BTB game mode in Infinite. Instead of worrying about economy, unit upgrades, etc. like in traditional Halo Wars, you play as a Spartan leading a fire-team consisting of infantry, ground and aerial vehicles; first side to destroy the enemy base wins. You can have a more in depth version of the mode where you’re able to create multiple bases, or a simpler one where each side just has the single main base.
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> > There could be a firefight version of this mode where a group of players teams up against the Banished AI, or a PVP version where both sides play as UNSC - until they (hopefully) add playable Elites or Brutes. Obviously you can go a lot deeper into the specifics of a mode like this (Do all units start fully upgraded or do they upgrade over time?; What would the AI unit population cap be?; How many players on each side? Etc.)
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> > What do you guys think? Is there a chance the rumored BTB 2.0 is Halo Wars inspired? If not, would you enjoy a separate game mode like this?
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> I mean… I’m not sure how there’s even a Halo Wars link: the one is RTS and FPS is entirely different.
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> So you’re basically suggesting Warzone 2.0 more than BTB?
It’s not really like Warzone because there wouldn’t be REQ’s, and each side will have plenty of AI units to reinforce the players (Warzone is just PVP with a few marines at the bases - you also can’t destroy the bases either).
What I’m suggesting is essentially a Halo Wars mode, but the player is controlling a Spartan on the ground as opposed to the entire army from above.
For example, say it’s 20v20, each individual player will have a fireteam that they can direct that consists of infantry, ground or aerial vehicles. So one player might choose to have their fireteam be multiple marine squads; another might go with a squad of hornets, another a mix of warthogs and a scorpion, etc. I guess in the end, it’s sort of like a mix between BTB and Warzone, but this would be a more massive battle than either of them because there will be AI units on both sides.
Edit to add: Obviously everyone would start with marine fireteams, and then as you get kills and build up battle points (like in Star Wars Battlefront 2; similar to Halo 5’s Warzone levels too), you can call in/access vehicles and other higher reinforcements/weaponry.
As I stated in the OP, you can go more in depth with the idea too, such as temporarily crippling the enemy supply/energy production by taking out their supply pads/generators. (So in order to spawn in certain units each individual player would need the required battle points, as well as the entire team itself needing the required supply/energy). Or you could condense the two into one, and each player would have their own individual resource pool that passively increases from base supply pads/generators, and actively increases from kills, assists, and other activities.