Halo Wars 2 needs...

How about new unit ideas???

I can say what I don’t want and thats a “rushers” abilities. Nothing made me more ticked and one reason why I stopped playing was because of a Warthog rush and or a Hawk rush. You couldn’t even stop those hawks. I wanted to cry

I wanna see them introduce brand new canonical vehicles like the original game did! Also, utilize the power of next gen and increase maximum population. Therefore battles can be even BIGGER!!!

Hi never posted on Halowaypoint before. Has anyone else thought about what they could do with air units. Like possibly bringing in Frigates or Covey Corvettes. Just a thought i think they have a great opportunity to improve on air units and battles!!

Ooohhh, and more leaders, as well as UNSC heroes in MP. I found it unfair that the Covies get a physical unit leader and the UNSC just has some person in a ship in space not doing any actual work or dealing damage.

Not to say it’s a bad idea but i believe that that’s why they gave the humans Mac Blast, Cryo,Carpet and the Spartans.

> 2533274832360281;22:
> I can say what I don’t want and thats a “rushers” abilities. Nothing made me more ticked and one reason why I stopped playing was because of a Warthog rush and or a Hawk rush. You couldn’t even stop those hawks. I wanted to cry

You cannot “rush” with Hawks, that’s not possible. Maybe learn about RTS’s and their fundamentals before you try to criticize their standard elements. Rushing is a very early attack that is supposed to knock your strategy off balance, not fully kill the opponent.

For an attack to be a rush, it needs to happen in the very early stages of the game. Back with the old community this was generally considered to be BEFORE the 5 minute mark, and there’s no way anyone can get Hawks before 5 minutes.

You’ve played 30+ games online and have a win% of roughly 30%. You clearly are not an RTS player.

> 2533274809541057;20:
> Having a cloaking ability for your buildings removes the scouting function. How am I supposed to attempt to counter your army without first being engaged by it? That’s what scouting is for. So you can see what buildings your enemy has and use that info to speculate on what their strategy is. That is what RTS’s are. Adapting to a dynamic battlefield, not just build one army combo regardless of what your enemy does.

I don’t know I thought it might be a good idea, maybe even to cloak your tech level.

> 2533274809541057;27:
> > 2533274832360281;22:
> > I can say what I don’t want and thats a “rushers” abilities. Nothing made me more ticked and one reason why I stopped playing was because of a Warthog rush and or a Hawk rush. You couldn’t even stop those hawks. I wanted to cry
>
>
> You cannot “rush” with Hawks, that’s not possible. Maybe learn about RTS’s and their fundamentals before you try to criticize their standard elements. Rushing is a very early attack that is supposed to knock your strategy off balance, not fully kill your opponent.
>
> For an attack to be a rush, it needs to happen in the very early stages of the game. Back with the old community this was generally considered to be BEFORE the 5 minute mark, and there’s no way anyone can get Hawks before 5 minutes.
>
> You’ve played 30+ games online and have a win% of roughly 30%. You clearly are not an RTS player.

When its been long enough for them to build hawks and use nothing but that its rushing in my book

> 2533274832360281;29:
> > 2533274809541057;27:
> > > 2533274832360281;22:
> > > I can say what I don’t want and thats a “rushers” abilities. Nothing made me more ticked and one reason why I stopped playing was because of a Warthog rush and or a Hawk rush. You couldn’t even stop those hawks. I wanted to cry
> >
> >
> > You cannot “rush” with Hawks, that’s not possible. Maybe learn about RTS’s and their fundamentals before you try to criticize their standard elements. Rushing is a very early attack that is supposed to knock your strategy off balance, not fully kill your opponent.
> >
> > For an attack to be a rush, it needs to happen in the very early stages of the game. Back with the old community this was generally considered to be BEFORE the 5 minute mark, and there’s no way anyone can get Hawks before 5 minutes.
> >
> > You’ve played 30+ games online and have a win% of roughly 30%. You clearly are not an RTS player.
>
>
> When its been long enough for them to build hawks and use nothing but that its rushing in my book

You don’t define what rushing is. That is not arbitrarily up to you. As you said yourself, “it’s been long enough for them to build Hawks, and nothing but.” Just because you suck and don’t know enough to use anti-air units doesn’t mean that Hawks are an overpowered unit and they certainly aren’t an ability that’s geared towards rushers.
Learn how unit countering works before you try to complain about a unit’s ability. You’ve played 34 games and have only won 11 (32% wins vs 68% loss), you clearly don’t possess the basic knowledge of RTS’s and so aren’t in a position to criticize the elements in Halo Wars.

> 2533274809541057;30:
> > 2533274832360281;29:
> > > 2533274809541057;27:
> > > > 2533274832360281;22:
> > > > I can say what I don’t want and thats a “rushers” abilities. Nothing made me more ticked and one reason why I stopped playing was because of a Warthog rush and or a Hawk rush. You couldn’t even stop those hawks. I wanted to cry
> > >
> > >
> > > You cannot “rush” with Hawks, that’s not possible. Maybe learn about RTS’s and their fundamentals before you try to criticize their standard elements. Rushing is a very early attack that is supposed to knock your strategy off balance, not fully kill your opponent.
> > >
> > > For an attack to be a rush, it needs to happen in the very early stages of the game. Back with the old community this was generally considered to be BEFORE the 5 minute mark, and there’s no way anyone can get Hawks before 5 minutes.
> > >
> > > You’ve played 30+ games online and have a win% of roughly 30%. You clearly are not an RTS player.
> >
> >
> > When its been long enough for them to build hawks and use nothing but that its rushing in my book
>
>
> You don’t define what rushing is. That is not arbitrarily up to you. As you said yourself, “it’s been long enough for them to build Hawks, and nothing but.” Just because you suck and don’t know enough to use anti-air units doesn’t mean that Hawks are an overpowered unit and they certainly aren’t an ability that’s geared towards rushers.
> Learn how unit countering works before you try to complain about a unit’s ability. You’ve played 34 games and have only won 11 (32% wins vs 68% loss), you clearly don’t possess the basic knowledge of RTS’s and so aren’t in a position to criticize the elements in Halo Wars.

Well thats the great thing about not living in a communist country, I can say what I want and criticize what I want because I can and will for what I say needs to be fixed IMO. If you don’t like it then go were the sun don’t shine.

And FYI yea I don’t know “alot” about RTS because I could care less if they existed or not. I just said one thing that made me mad about HW and one reason why I only have those 11 wins was because of that BS.

Halo wars Should have service tags up to 6 characters, A LOT OF EMBLEMS, Customizable maps and armor. basicly stuff for clans.

> 2533274832360281;31:
> Well thats the great thing about not living in a communist country, I can say what I want and criticize what I want because I can and will for what I say needs to be fixed IMO. If you don’t like it then go were the sun don’t shine.
>
> And FYI yea I don’t know “alot” about RTS because I could care less if they existed or not. I just said one thing that made me mad about HW and one reason why I only have those 11 wins was because of that BS.

…What? What does Communism have to do with this??

OK. I’ll start over and try to be more polite this time.
Yes, you can say or criticize as you see fit, but not without judgement or repercussions.

My point is that since you don’t understand RTS’s, you are unfit to pass judgement on them beyond that you don’t like it. You can’t tell a surgeon he’s doing something wrong unless you yourself are also qualified in that area.

You are not “qualified” in RTS. You have very little experience and no understanding. You even say **“And FYI yea I don’t know “alot” about RTS because I could care less if they existed or not”**So obviously your opinion is just that, opinion, and not derived from experience or knowledge of the game. Your input is of no value.

I highly disagree with the option to see the map 1st and then pick your combo. That would ruin matchmaking High Level gameplay.

Halo Wars 1 logic in 2v2
There have been 2v2 Tournaments in the past that you were allowed to pick your combo every map. Players would just pick the best combo on ever single map. Every Crevice team you would see Anders/Brute, every docks game see a Cutter/Arbiter. It’s really not a good idea.

It would make the game all combo based, which I think would take less skill. Than winning match ups you are disadvantaged on like the game currently.

> 2535449646245610;34:
> I highly disagree with the option to see the map 1st and then pick your combo. That would ruin matchmaking High Level gameplay.
>
> Halo Wars 1 logic in 2v2
> There have been 2v2 Tournaments in the past that you were allowed to pick your combo every map. Players would just pick the best combo on ever single map. Every Crevice team you would see Anders/Brute, every docks game see a Cutter/Arbiter. It’s really not a good idea.
>
> It would make the game all combo based, which I think would take less skill. Than winning match ups you are disadvantaged on like the game currently.

I see what your saying, but the problem with not seeing the map first means that in the situations that you just described you could start off in a seriously disadvantaged position. You may have a poor leader combo for the map, while they may have the optimal. It definitely would take more skill for the disadvantaged team to win, but how is that a better scenario than to allow for the potential of even match ups?

If both teams start with the exact same odds of winning (based on optimal leader choice for maps), then the more skilled team will win. Not simply the team with the better leader choices for the map. Why is that not better? I prefer victory from skill, and not luck of the draw.

As someone who is a “Hard Core” RTS player going on 20 years… This is the number 1 game on Xbox for me. Just ahead of Command and Conquer.

Still… I hope Halo Wars 2 isn’t simple and restrictive like the first game… After you have played StarCraft for a few decades it felt like a step backwards in many regards… But that doesn’t mean it wasn’t fun, it was extremely enjoyable. And the story was fantastic, I might even consider the story to be superior to that of StarCraft’s.

Just the gameplay missed a little… Especially in regards to Micro-management for things like resources, units, buildings and strategy, or lack there-of. You basically just raced to out-macro your opponent.
The amount of Multi-player maps was also pathetic especially in 3v3, which meant that things got stale quickly.

Then you had the addons… Due to them being paid in nature, they never really had enough population to ever be useful… And then the game just died, partly because there was no user-generated content to keep things fresh and new and Microsoft never really gave the attention the game needed to keep it alive.

The game changed hands too many times. Ensemble developed it with a skeleton crew and limited budget (as they were about to be axed once the game was done), Robot managed the post-release balancing and community moderation for a bit, and then it was handed to 343i to atrophy.

agreed but I like gremlins

I’d like there to be more factions like the Prometheans and maybe the Flood. I just think that RTS sequels should introduce new factions as they do with new units and structures.
However, I’m not sure how the Flood would play like in an RTS. Halo Wars 1 handled them very oddly in terms of gameplay(although they were unplayable)

I think a cool idea would be to have your own customizable as a “hero” Unit (Possibly being able to import your Halo 5 SPARTAN-IV in), much like the spartans/Forge in the first game. Being able to have that one unit that is unique to you could be a really cool idea if at all possible. Of course, this idea would probably only be applicable in multiplayer, and not so much in the campaign unless they planned in a character much like Noble-6 from Halo Reach.