Halo Wars 2 (My ideas)

So I’ve been thinking and talking with my friends about how awesome a Halo Wars 2 would be. Our main point of discussion was what platform it would be on, and we all agreed that it would probably be best for the game to be on the PC, due to the higher numbers of RTS players, as well as the greater potential for maps and units.

Anyways, I’ll list off some ideas for Halo Wars 2.

Units: I thought it should stick to the classic Covenant vs UNSC, because more is known about them and their respective units than say, the Forerunners. The time period could be between Halo Wars and Halo: Reach

UNSC:
Soldiers:
Marine Squad
Gunner Squad (2 man team that sets up a MG turret)
ODST Squad
SIII Squad
SII (single)
Cyclops

Vehicles:
Mongoose (Rocket Launcher passenger on back)
Warthog
Transport Warthog
Gremlin
Wolverine
Cobra
Rhino
Scorpion
Grizzly
Elephant

Air:
Falcon
Hornet
Hawk
Vulture
Pelican (chin turret + missile pods)
Pelican (for the transport ability)

Continued on next post

Covenant:
Soldiers:
Grunt Squad
Grunt Gunners (2 man team that deploys a turret)
Jackal Squad
Skirmisher Squad
Jackal Snipers (2 alien team)
Elite Squad (5 elites; 1 Zealot)
Elite Honorguard
Brute Squad
Hunters

Vehicles:
Ghost (maybe a 2 unit squad to make up for weakness)
Chopper
Spectre/Prowler
Revenant
Shadow (can transport units)
Wraith
AA Wraith
Locust
Scarab

Air:
Engineer
Banshee
Vampire
Phantom (used as a gunship)
Spirit (for transport ability)

For both the UNSC and Covenant, certain units could be condensed into one through upgrades. Another idea I had is that there could be different branches of upgrades. For example you could research the turretless Warthog, and from there research an upgrade, like a Chaingun or Gauss Cannon, and then have access to it on your unit menus.

Leaders and Abilities:
I was thinking that instead of having Leaders with specific units and abilities, the player could just be a generic leader among the UNSC/Covenant, for multiplayer at least.

Once you build a research building, you could choose to research only one of each available ability types (aka MAC cannon). This would allow the player the ability to customize their attack plan.

Offensive Abilities
MAC Blast
Glassing Beam (Covie equivilent to MAC)
Carpet Bomb
Orbital Bombardment (a midpoint between MAC and Carpet Bomb; think a cluster of explosive shots, like Reach’s target locator)

Defensive Abilities:
Cryobomb (will never outright damage units, just completely stops them)
Cover (when activated, all units will position themselves behind barriers, giving them added protection)
Healing
Disruption Bomb (confuses enemies, causes vehicles to slow down)

By allowing any player to mix and match any Offensive Ability with a Defensive Ability, each matchmaking opponent would offer a somewhat unique opposition. Plus this allows well thought out teams of players to make a good all around set up. It would also offer a new balance that Halo Wars didn’t have. For example you could research the Cryobomb and pair it with any Offensive Ability to stop an enemy and damage him, but then you’ll be lacking the Healing ability when you may need it.

To end this post, I’d like to repeat that these are just my ideas for a game that will most likely never happen.

Feel free to give your thoughts below!

you’ve got some good ideas here and I think they would be good in a game, I have my own extensive list I am debating on posting, you think I should?

Dude you should start a poll and if you get enough vote for it, then maybe, just maybe, 343 industries will take notice of what we want.

> you’ve got some good ideas here and I think they would be good in a game, I have my own extensive list I am debating on posting, you think I should?

As do I…i’ve been working on mine for a long time

If you guys want to you can post some of your ideas down below and I can add them to the OP to get a massive compiled list of features!