My Ideas for a UNSC Leader in Halo Wars 2 if there was one ( Most likely not ).
Unsc
Leaders
Master Chief - Ground Unit
Starting Weapon: Assault Rifle
Health: 915
Outgoing Damage: 10 ( Every time he fires the Weapon )
1st Upgrade = 70 ( Every time he fires the Weapon )
3rd Upgrade = 150 ( 1st Shot = 50, 2nd = 50, 3rd = 50 )
Shield Strength: 500
Upgrades
Weapons
1st One - Shotgun: Equips the Master Chief with a Shotgun increasing his Damage.
Resources: 475
Tech Level: 1
2nd One - Inner Power; The Master Chiefs Shields and Health are now doubled.
Resources: 630
Tech Level: 2
3rd One - Variable: The Master Chief is now an Anti-All unit ( Switches Weapons ).
Infantry = Sniper
Aircraft = Rocket Launcher
Vehicles = Gernade Launcher ( Stuns Them )
Resources: 975
Tech Level: 3
4th One - Send Me Out With A Bang: When the Master Chief is near death he will throw a very powerful Gernade that deals Major Damage to all Friendly and Enemy units in the area over time.
Damage: 110 + 10 Each Second ( 10 Seconds )
Width: About the Size of a UNSC Fire Base.
Resources: 1300
Tech Level: 4
Special Ability: Outburst: The Master Chief lets out deadly bursts of fire every second, this effect deals massive aoe damage.
Weakness: He cannot attack and takes 15% incoming damage while using this & this ability effects friendlies also.
Damage: 20 + 5 Every Second ( 5 Seconds )
Time: 9 Seconds: 3 Damage each Second.
Cool Down: 40 Seconds ( On all Upgrades )
1st One - Outburst Omega: The Master Chief shoots in Outburst much more faster and damage increased, the time of Outburst is also increased.
Time: 14 Seconds:
Resources: 450
Tech Level: 1
2nd One - Raging Outburst: The Master Chief shoots even faster in Outburst and damage is increased also the time is increased.
Damage: 30 + 10 Each Second ( 5 Seconds )
Time: 21 Seconds:
Resources: 700
Tech Level: 2
3rd One - Outright Destruction: The Master Chiefs Outburst mode now deals greater damage, has a damage over time effect, lasts longer.
Time: 28 Second: 50 + 5 Damage each Second.
Resources: 995
Tech Level: 3
4th One - Rain Of Fire: The Master Chief now shoots multiple rockets in the air landing on the enemy, enemies in the Rain have damage over time, move slower, and this effect deals more damage and lasts longer also has a chance to Stun Aircraft and Vehicles.
Time: 35 Seconds: 70 + 8 Damage each Second.
Resources: 1400
Tech Level: 4
Special Unit: Veteran Spartan ( Maximum 3 )
Starting Weapon: 1 has a Sniper, the other a Rocket, and one a Gernade launcher.
Health: 350
Shield: 375
Outgoing Damage: 30 for each Weapon/
Upgrades
1st One - Overshield: Doubles Shield Strength.
Resources: 500
Tech Level: 1
2nd One - Sticky Projectiles: Shots slow down the enemy and make them attack slower.
Resources: 770
Tech Level: 2
3rd One - Endurance: Spartan Jacks more faster and Health is doubled.
Resources: 910
Tech Level: 3
Y Ability: Jacking ( The Jacking Speed is that of the Neural Implant Upgrade for Spartans )
Special Trait: All of his Infantry Units have there first Upgrade except Veteran Spartans
