Halo Wars 2 Ideas

I, like everyone on this forum, am here to try to help make Halo Wars 2 the awesome game we all know it is going to be. I have spent a fair amount of time pondering how and what can and will make this game great. The first section of my ideas will be devoted to things that I feel will improve upon the first game, while the second will focus on new and unique ideas. With luck, this game could be, pardon my language, so gosh darn good and innovative that all other strategy game developers will hate creative assembly for setting the bar so high.

Improvements:
For the UNSC, instead of having there supplies delivered from the Spirit of Fire via the supply depot, The UNSC should receive them from mines and use the supply pads, changing their names of course, to send the Spirit of Fire recourses to charge the mac/cryo/carpet bomb/the several new abilities added/ disruption bomb
-I would suggest that without recourses the mac (and others) charge either not at all or exponentially slower and the amount of recourses it receives is completely controllable adding a completely new layer of strategy.
-This will make sense of the fact that bases can only be built in certain locations, because those locations are where the recourses are.

For the Covenant, add an upgrade so turrets can be under shields.

With enough shield generators, the shield around a covenant base should become a dome to cover units near it. Similar to the campaign’s dome shield, the enemy cannot see inside.

My Ideas:
I think a new game mode or even the campaign would work wonderfully if it were in a similar fashion to Star Wars Battlefront’s Galactic Conquest. Where, in single player, the player will play as the UNSC in the Spirit of Fire and try to stop flood from reaching UNSC space. Since there is only one ship, the amount of supplies(unless mining becomes the new way to get recourses) and troops that can be expended is limited. Units that live carry on their rank to the next match. In multiplayer, the second player will play as the Covenant trying to keep the flood away from their space as well. The covenant can glass planets so all flood is removed, where the UNSC can harness forerunner technology to do the same at faster speeds. (The Covenant can’t do that because of religious reasons) The covenant can use more troops and supplies.

The UNCS should receive a new air unit in the form of the pelican gunship from Halo 4. It should be less powerful than the vulture, and more powerful than the vulture.

Each leader should receive their own uber unit as well as a faction uber unit to further diversify gameplay. For example, Cutter getting a mammoth. It will have more health, armor, and deal more damage while doubling as a troop transport.

A third faction would be ideal, but I definitely do not want the Prometheans or forerunners in general to be said faction, in full warfare there is no logical way the UNSC would win, or that the Covenant would even fight them. The flood couldn’t have more than one leader, and they would be far to different than the other factions. I heard the idea of brutes floating around but they work better as a leader in the form of the Brute Chieftain. I think adding more leaders is CA best bet. If they must have a third faction, I would go with the flood, their difference will help diversify gameplay, assuming it is done right. The only way they should be defeated would be to kill every last unit and structure. The Covenant have there glass, the question is what will the humans use? I cannot make this clear enough, they should only have one leader, gravemind.

A new leader could be some spartan commander that can use one extra spartan, this extra spartan should be the leader’s uber and can hijack other ubers.

Lastly a Covenant campaign would be swell.

These are some of my ideas, if you agree, disagree, or would like to make some modifications to my ideas I encourage you to tell me. Sorry for all the run on sentences.

I for one would like to see some sort of galactic conquest outside of the campaign. Imagine the in battle game play of a total war or halo wars 1 but when the battle is over it resumes as a turn based galactic map such as seen in Empire at War (if you know about that game). Both space and ground battles would be epic in the halo universe.

> 2533274883657616;1:
> so gosh darn good

WHOA! There’s kids here.

> 2533274883657616;1:
> For the Covenant, add an upgrade so turrets can be under shields.
> With enough shield generators, the shield around a covenant base should become a dome to cover units near it. Similar to the campaign’s dome shield, the enemy cannot see inside.

The Covenant already has the ability to stack shields, doing this makes their bases extremly hard to harass. If their defenseive towers were also under shields it would become nearly impossibly. Doing this, at least in the terms that you have specified would create a significant imbalance in base defense/harassment.

I kind of like your idea for mining though. Sounds interesting.

> 2533274868471746;2:
> I for one would like to see some sort of galactic conquest outside of the campaign. Imagine the in battle game play of a total war or halo wars 1 but when the battle is over it resumes as a turn based galactic map such as seen in Empire at War (if you know about that game). Both space and ground battles would be epic in the halo universe.

Yes! Yes! And yes!