Disclaimer: This thread is going to be LONGGGG. Also it may include many edits and is purely the work of fiction (but hopefully may come to fruitation in HW2
).
IMPORTANT: I am not neccessarily the best at HW but am good enough to know the good the bad and the ugly. This is irrelevant however, as you will further see.
ALSO IMPORTANT: For all you radicals who seek to completely change the team (ie make warthogs anti-air and make spartans heros, then this ISNT FOR YOU) and I insist you leave IMMEDIATELY!
Table of Contents:
-
Preface (from Halo Wars 1)
-Bests
-Could have been betters -
Factions (Halo Wars 2 starts here)
-UNSC
-Covenant
-Flood -
Tech Trees (although I dont know why I included this because I will discuss upgrades later)
-UNSC
-Covenant
-Flood -
Upgrades
-General tweaks and changes
-UNSC
-Covenant
-Flood -
Preface:
To start, I’d like to discuss what I thought were the 3 most awesome and helpful features of Halo Wars and the 3 that could have been improved.
BESTs
- CIRCLE WHEEL: this 8 paned device made my day in Halo Wars and I fell in love with its convience and am still obsessed so its safe to say that this will appear further in the thread.
- SET BASES: yes while this is somewhat of a controversy, rotating buildings to make them fit in some sort of grid pattern or just free build would have been too complicated and derelict of fun. Yes Set Bases are staying.
- COVIE LEADERS VS UNSC POWERS: ok. obviously people are going to whine and complain about this one too saying COVIE OP!!! ZOMG No ffar!!! However, I believed that the two sides were balanced to a credible degree and so yes, they are staying.
COULDA BEEN IMPROVEDs
- UPGRADES: yes standard upgrades in HW were nice however, I am an upgrade freak and with only a max of 4 (super units) upgrades per unit I was kinda laid low. THIS WILL NOT STAND! In HW2 upgrades will be as dynamic and personality indulging as possible. If you want your marines to do extra damage to air, THEY WILL (more later).
- ROCK-PAPER-SCISSORS: yes using the cool term. In HW it was set as tanks>infantry>air>tanks… HOWEVER, it was in reality tanks>infantry; air>infantry; infantry>itself (through suicide because they sucked so much). I mean come on how could they not have picked up on making a slow -Yoink- unit that does no damage???
- GAME TYPES: ok while this really won’t be discussed here I just want to mention… Only 2 game types on game ship? 3 more for 10 bucks? come on! Atleast put in some fun ones or allow for custom settings like in Halo. Maybe also add offset games were one team defends or something. Just spice it up! We will have to see.
OK WHEW! While that rant is over with I may seem a complainer myself, I was merely explaining the articles I which to touch up upon before starting this amazing prediction of the inevitable release of Halo Wars 2!!!
- Factions
UNSC:
Yes, the good old good guys are back and the same as ever (basically). I do not plan to fix what isn’t broken. The UNSC will still use the power wheel for their “spells” and abilities. They will also be divided into 3 different Leaders much the same as before (except different people especially because Forge is dead, DEAD, Dead, DEAD!). However, I will still refer to them as tank (Forge), infantry (Cutter), and air (Andres) general even though you are not even required to build those units. It is just easier considering their abilities and Units. The UNSC will feature most if not all of the same troops (come on I already designed the Flood! Whoa did I say that? Maybe…) with differences with each leader. Note that each new and cool features will be described later, for now its just a list. And oh, I dont think I will include the stat changes to ALL the units but dont be like “EUgh that suxs in HW, it MUST suxs now!” k?
Infantry:
-Base
*warthog
*elephante
*spotter NEW; basically this unit takes 1 population, is cloaked when deployed, has a large deployment sight, and can work with other UNSC units.
-Barracks
*marines (see later)/ODST
*flame throwers
*Spartans
-Depot
*scorpions
*cobras
*wolverines
-Air Pad
*Hornets
*voltures
*(maybe pelicans or something else, still undecided)
Tank:
-Base
*warthog
*cyclopsisi
*spotter NEW; basically this unit takes 1 population, is cloaked when deployed, has a large deployment sight, and can work with other UNSC units.
-Barracks
*marines (see later)
*flame throwers
*Spartans
-Depot
*scorpions/grizzlies
*cobras
*wolverines
-Air Pad
*Hornets
*voltures
*(maybe pelicans or something else, still undecided)
Air:
-Base
*warthog
*greemlines
*spotter NEW; basically this unit takes 1 population, is cloaked when deployed, has a large deployment sight, and can work with other UNSC units.
-Barracks
*marines (see later)
*flame throwers
*Spartans
-Depot
*scorpions
*cobras
*wolverines
-Air Pad
*Hornets/hawxs
*voltures
*(maybe pelicans or something else, still undecided)
POWER WHEEL:
yes there will be changes to even this so it is important I must list/explain abilities, old and new.
Infantry:
Mac blast- Keep in mind that the way of use for this ability will change.
heal- same as always, although maybe another alorithim (er watevas) to change how much it heals over time with a little at the beginning to a final massive heal.
pelican (may be transferred to air pad, still pending…)
D-Bomb- everyone’s favourite minus those pesky covie leaders who I tend to play >.>
Radar scan- NEW (obviously!) will allow for the removal of fog of war for a short period of time and in a small area (100$) also reveals cloaked units. WHAT! dun worry, i catch you later brah. But remember to keep in mind that this has a short cooldown and is an opposite (same thing, basically) as a covie probe (also explained later, brah)
Cancel- (duh!)
NOTE: most/all of these powers (unfortunately, cancel cannot be made more awesome) can be upgraded and I will explain later
Obviously I didn’t include the Tank or Air general simply because I reconded it was not neccesary for you guys to read the same copied lines again with only 1 change
Ok posting this so far as to see what people think about this right now. I know there aren’t many changes at all, but more will follow.