Halo Wars 2 ending makes everything worthwhile.

If you watch Act Man’s video regarding Halo Wars 2’s campaign, you’ll see him describe the elements that are missing from the story - particularly the story lacks scenes where Isabelle explains the Human Covenent war to the Spirit of Fire, and the story lacks Red Team, Cutter and Anders reactions and feelings and discoveries about the Ark and the Halo ring. Instead all we get is a logical theory that Isabelle informed everyone but it was never seen in the game. If we saw Isabelle explain what the Ark is and tell the crew all about Master Chief and the Halo rings, that would’ve been absolutely splendid. But we didn’t get to see any of it and it sucked. There was only one time Isabelle explained anything and that was when Jerome asked about the Covenent cruiser skeletons. We needed 100 more questions to be asked by the characters. I hate it when characters just “know” everything. It ruins everything.

No one asks questions after the second mission and everyone knows everything about Halo and we don’t get to see how they learnAnd the ending of Halo Wars 2 with Cutter vs Atriox on the Ark, feels prolonged, unfinished.

There was no resolution between Atriox and Cutter.Additionally however, after the finishing the game and skipping the credits, there spawned an awesome ending.

Anders is trapped on the “spare” Halo ring and a Guardian teleports there in front of her, meaning there’s a lot more going to happen on that Halo ring and a GuardianWithout that awesome after-credits ending, Halo Wars 2’s ending with Atriox and Cutter would’ve made the game feel like Fallout 4’s ending

PointlessLuckily, Halo Wars 2 lives up to a high standard, buyt just not high enough it seems.

I beg, i beg to the bottom of my heart, that we may see characters ask more questions to learn about things they don’t know, which should be implemented in blur cutscenes after the second mission. That would be grand and Halo Wars 2 would feel like a true, full, complete story.

I’m absolutely curious as to how 343 never noticed the story was incomplete. How most characters never asked questions after the second mission. Why is that? Is it just the common folk who notice these things? If 343, as I beg for, can introduce more Blur Cutscenes after the second mission and show the characters act curious and ask questions, and let Isabelle explain everything, that would be awesome.

This is how they sell you DLCs.

im sure they will make a dlc for the ending or for atriox… like cym said. make the vanilla bad but with the story dlc they teased. im sure it would become somewhat better. (hopefully)

More than likely the story will lead into Halo 6. I haven’t played the game yet, but since you said there’s a

Guardian appearing in front of the ring, I think that right there is a pretty strong indicator. That Halo ring could be the one in the legendary ending of Halo 5 for all we know.

Really the story of Halo Wars 2 tells the story of how Cortana got the Halo ring seen at the end of Halo 5’s Legendary edition

> 2533274883849234;5:
> Really the story of Halo Wars 2 tells the story of how Cortana got the Halo ring seen at the end of Halo 5’s Legendary edition

Really if what your saying is true, that sucks lemons, because no one cares about what Cortana’s trying to do. We only want to know who’s controlling her.

> 2535414369351666;6:
> > 2533274883849234;5:
> > Really the story of Halo Wars 2 tells the story of how Cortana got the Halo ring seen at the end of Halo 5’s Legendary edition
>
> Really if what your saying is true, that sucks lemons, because no one cares about what Cortana’s trying to do. We only want to know who’s controlling her.

That’s assuming that 343i wants her to be “controlled” and not acting on her own violation. I’d love to believe someone’s manipulating her or even outright guiding her actions directly, but after all that we saw happen in H5 after what we were led to believe would happen, anything goes at this point I guess.

Just in case you didn’t know, it was revealed in tales from slipspace that who we see in Halo5 is not the cortana we knew but rather her rampant fragments that she split off at the end of halo 4 which were still on the mantles approach when part of it crashed on genesis. It got there via an emergency slip space jump by the way. The rampant fragments were found by the warden who was then corrupted by and then controlled by them.

> 2533274997046835;8:
> Just in case you didn’t know, it was revealed in tales from slipspace that who we see in Halo5 is not the cortana we knew but rather her rampant fragments that she split off at the end of halo 4 which were still on the mantles approach when part of it crashed on genesis. It got there via an emergency slip space jump by the way. The rampant fragments were found by the warden who was then corrupted by and then controlled by them.

I don’t like that reasoning… galaxy is being held hostage by a virus… really…

Why are people so hung up about seeing the logical conclusions? We never saw John-117 debriefed on Alpha Halo or the Flood, either. OMG, how did the UNSC know about all that!?

Explaining that stuff about the ark would have been boring, and you need to keep in mind the Spirit of Fire missed a lot more than we see in any of the halo games. An Entire half of a war was fought between the SoF’s disappearance and the next game in the series chronologically. The info dump from that would not be short, and it certainly isn’t simple. In order to not take up waaay too much time they would need to be skimp on the details, and that would probably make some people very angry. Not to mention we probably know more about the ark and the halo array than even the AI whatshername knew. It would just be unnecessary exposition.
As far as the ending… here is a rough transcript of my reaction
[final mission complete]
[cutscene]
“Well that was a bad ending” (i read somewhere about it ending on a cliffhanger, so i was kinda expecting one. having what i thought was the final cutscene not be a cliffhanger and ALSO not resolve the either of the existing open storylines (both the Spirit of Fire and Anders) was rather irritating to me. An Ending in my mind should do at least one of those things.)
[credits]
[cutscene]
“oh. ok.” is content :slight_smile:

I’ve played this game quite often, got nearly all of the campaign objectives, bonuses, and solo legendary. I’ve noticed there is quite a bit of lore that is spoken by the Marines, ODST’s and Spartans, even Banished characters as you move over them in the background. If you had a list of all the background dialog you’d have a story with a bunch of on-liners thrown in to boot! Love the game and look forward to multiplayer now! Great Job Creative Assembly and 343i!

> 2533274874353940;12:
> I’ve played this game quite often, got nearly all of the campaign objectives, bonuses, and solo legendary. I’ve noticed there is quite a bit of lore that is spoken by the Marines, ODST’s and Spartans, even Banished characters as you move over them in the background. If you had a list of all the background dialog you’d have a story with a bunch of on-liners thrown in to boot! Love the game and look forward to multiplayer now! Great Job Creative Assembly and 343i!

I love when Grunts yell out “You know I was on the first Halo? No really! Not lying!”

> 2533274927740213;13:
> > 2533274874353940;12:
> > I’ve played this game quite often, got nearly all of the campaign objectives, bonuses, and solo legendary. I’ve noticed there is quite a bit of lore that is spoken by the Marines, ODST’s and Spartans, even Banished characters as you move over them in the background. If you had a list of all the background dialog you’d have a story with a bunch of on-liners thrown in to boot! Love the game and look forward to multiplayer now! Great Job Creative Assembly and 343i!
>
> I love when Grunts yell out “You know I was on the first Halo? No really! Not lying!”

Ha I didn’t hear that one. But that is hilarious!

OFF TOPIC
Kind of reminds me of the hilarious youtube clip about (storm troopers 9/11) watch it it’s so funny

in my opinion the story was pretty crap, only 12 missions for the standard game… feels very empty. I completed it in legendary in less that 10 hours. the ending was good but it just felt 2 short, unfinished. the dlc missions should already be in the game unless it is completely different e.g origin story missions of the leaders. but i guess this is 2017 games are released unfinished and try to make you buy season passes. feelsbadman ;(

during the gameplay isabell tells red team about chief saving everyone

> 2533275030042825;9:
> > 2533274997046835;8:
> > Just in case you didn’t know, it was revealed in tales from slipspace that who we see in Halo5 is not the cortana we knew but rather her rampant fragments that she split off at the end of halo 4 which were still on the mantles approach when part of it crashed on genesis. It got there via an emergency slip space jump by the way. The rampant fragments were found by the warden who was then corrupted by and then controlled by them.
>
> I don’t like that reasoning… galaxy is being held hostage by a virus… really…

It’s better than it the actual Cortana that we all knew and loved being an evil dictator. I just wish the rampant fragment thing was explained and made clear in the game.

> 2535414369351666;1:
> If you watch Act Man’s video regarding Halo Wars 2’s campaign, you’ll see him describe the elements that are missing from the story - particularly the story lacks scenes where Isabelle explains the Human Covenent war to the Spirit of Fire, and the story lacks Red Team, Cutter and Anders reactions and feelings and discoveries about the Ark and the Halo ring. Instead all we get is a logical theory that Isabelle informed everyone but it was never seen in the game. If we saw Isabelle explain what the Ark is and tell the crew all about Master Chief and the Halo rings, that would’ve been absolutely splendid. But we didn’t get to see any of it and it sucked. There was only one time Isabelle explained anything and that was when Jerome asked about the Covenent cruiser skeletons. We needed 100 more questions to be asked by the characters. I hate it when characters just “know” everything. It ruins everything.
>
>
> No one asks questions after the second mission and everyone knows everything about Halo and we don’t get to see how they learnAnd the ending of Halo Wars 2 with Cutter vs Atriox on the Ark, feels prolonged, unfinished.
> There was no resolution between Atriox and Cutter.Additionally however, after the finishing the game and skipping the credits, there spawned an awesome ending.
>
>
> Anders is trapped on the “spare” Halo ring and a Guardian teleports there in front of her, meaning there’s a lot more going to happen on that Halo ring and a GuardianWithout that awesome after-credits ending, Halo Wars 2’s ending with Atriox and Cutter would’ve made the game feel like Fallout 4’s ending
>
>
> PointlessLuckily, Halo Wars 2 lives up to a high standard, buyt just not high enough it seems.
>
> I beg, i beg to the bottom of my heart, that we may see characters ask more questions to learn about things they don’t know, which should be implemented in blur cutscenes after the second mission. That would be grand and Halo Wars 2 would feel like a true, full, complete story.
>
> I’m absolutely curious as to how 343 never noticed the story was incomplete. How most characters never asked questions after the second mission. Why is that? Is it just the common folk who notice these things? If 343, as I beg for, can introduce more Blur Cutscenes after the second mission and show the characters act curious and ask questions, and let Isabelle explain everything, that would be awesome.

The problems with cutter and atriox is that unresolved is the only satisfying ending your like to get. I mean really, if in Transformers they killed Megatron and that was it, no Galvatron, at all, ever. Would that really be satisfying?

They built Atriox up to be this unstoppable bad***, with infinitely more resources then Cutter could ever have hoped to have. The unstoppable force.

Cutter had, what? Three spartans, a civvy, an aging and outdated ship, and half a crew to staff her. But he had heart. The ship was all they had. Each other was all they had. The immovable object

So, you have the unstoppable force versus the immovable object. How do do you resolve that?
No way that’s satisfying, let me tell you.

Either it ends with Cutter beating Atriox against physically unbeatable odds, or it ends with Cutter dying at the helm of his ship and home. Pretty sad, that. And you can’t kill Cutter, no one has the balls to kill main characters except GRRM.

Plain and simple, they dug themselves a hole. One they can never climb out of unless Cutter gets reinforcements.