I’ll start of by saying I’ve played a lot of Halo wars, I obtained the General Rank twice both on my older account and my newer account (this one); with that said I’ll go over some feedback that I think needs to be addressed.
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ComplicationThe beta seems to have had the game take a major change from what Halo Wars was originally suppose to be which was a simplified RTS. The game now as of the beta really scares me. You know have to accumulate I’ll call them ‘Generator Points’ in order to research things which in my opinion is completely ridiculous. The game also has been stripped of it’s field armory (UNSC pad that governed increase population, increase class special e.g. Capt. Cutters Mac Blast going to 4x, increase turret size, and I think increased movement speed) the field armory provided a strategy cash drop where if you’re in a long game you can save up and spend into what the armory provides and if I were cutter I’d have my quad Mac blast ready to go. All in all the game has gotten way more complicated than it’s predecessor and that should NOT HAPPEN.
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Field of View/ViewThe field of video is weird too, on Halo wars I was able to zoom out a whole lot more which allowed me to get a good view of the battle from a perspective of a General over seeing the battle while providing critical intel/strategic advancement points. The game as it is now which I know it’s a BETA, scares me in this aspect too. It felt extremely clunky moving around the map in-comparison to how it was on Halo Wars and on top of that my field of view was extremely restricted thanks to not being able to zoom out all the way or zoom in all the way if needed.
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Combat and UpgradesThe Combat and upgrade portion was extremely frustrating and led me to the question; why did you change it when it worked? The best option Halo Wars 2 had was to pretty much keep the same old Halo wars gameplay which worked perfectly giving the RTS mind set to anyone playing without being so complicated. The way it’s setup now as I said before results in having to wait even longer to amass enemies which makes the gameplay seem it’s going to be all about the long game. In Halo Wars if I wanted to rush out a group I could build towards that and get a decent size army in 7 mins and an overwhelming one in 14, in this game as it is now it’ll take me 12+ just to get a decent size that is still decked out in low upgrades (will cover that shortly). The upgrades in the game needs to return back to it’s roots of Halo Wars, you’d have to level for example the Spartans all the way from hijack to spartan laser to increase they’re effectiveness without having to use generator points in order to achieve that which made the game simple but fun. Upgrades also require your main base to be upgraded to it’s 3rd level or so in-order to access some of the upgrades for your barracks which shouldn’t work that way in the first place.
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SummaryThe game as it is now needs major and I mean MAJOR improvements before I get hyped for it because after playing it I’m definitely not purchasing it. They need to return to it’s roots and just put more classes in the mix with the old make some improvements to usability. Keep what worked before and improve upon that rather than building a different game that is too complex’d and annoying to hold a short to long battle.