Halo w/ Unreal Engine?

What if a new Halo game were created with more of a violence oriented theme But had the same feel of game play as the original trilogy? What I am saying by this is when enemies get shot the get gibbed etc covered in blood…When you melee gun covered in blood etc dripping blood >overheated plasma rifle burning and covered in purple blood just the bottom though. It could feature enemies from every HALO game…What are your thoughts? What would your dos and don’t be for a HALO game on the unreal engine. I had a dream about this a few times. I had a dream about a GOW X HALO game…Where an elite was being charged into then chainsawed by Baird.

A Halo Rings landscape with UE4 would be amazing.

UE4 games look so damn good, I’d love it. Would also love a more bloody Halo.

The bigger question would be, what would halo look like with the frostbite engine?

I don’t think Microsoft would allow another engine to run Halo! But otherwise, I would definitely want to see Halo in Unreal 4!

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> I don’t think Microsoft would allow another engine to run Halo! But otherwise, I would definitely want to see Halo in Unreal 4!

How would it look different on UR4 or frostbite? Blood spatter is determined by the engine?

I personally would love a gorey Halo. I don’t want glory kills as I feel that would totally change the feel, but it would be awesome if a point blank smg would shred a jackal, or an energy sword would split an elite/spartan in half

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> > 2533275030819984;5:
> > I don’t think Microsoft would allow another engine to run Halo! But otherwise, I would definitely want to see Halo in Unreal 4!
>
>
> How would it look different on UR4 or frostbite? Blood spatter is determined by the engine?
>
> I personally would love a gorey Halo. I don’t want glory kills as I feel that would totally change the feel, but it would be awesome if a point blank smg would shred a jackal, or an energy sword would split an elite/spartan in half

Yeah I wasn’t talking about glory kills either. I was saying that when the elite etc. is one shot etc. and it gets shot afterwards per say the smg it leaves really big blood covered holes and blood splats. I was really pushing towards something more blood spille related etc…Like a blood smeared warthog etc…Master chief punching a one shot elite in the face really hard and leaving a fist imprint etc. maybe the ce pistol leaving a crater in the heads or immensely gory things in multiplayer like cracked visors etc…Like literally spilling blood…Just a lot more of a bloody grimier version of the halo universe.

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> > 2533274919794518;6:
> > > 2533275030819984;5:
> > > I don’t think Microsoft would allow another engine to run Halo! But otherwise, I would definitely want to see Halo in Unreal 4!
> >
> >
> > How would it look different on UR4 or frostbite? Blood spatter is determined by the engine?
> >
> > I personally would love a gorey Halo. I don’t want glory kills as I feel that would totally change the feel, but it would be awesome if a point blank smg would shred a jackal, or an energy sword would split an elite/spartan in half
>
>
> Yeah I wasn’t talking about glory kills either. I was saying that when the elite etc. is one shot etc. and it gets shot afterwards per say the smg it leaves really big blood covered holes and blood splats. I was really pushing towards something more blood spille related etc…Like a blood smeared warthog etc…Master chief punching a one shot elite in the face really hard and leaving a fist imprint etc. maybe the ce pistol leaving a crater in the heads or immensely gory things in multiplayer like cracked visors etc…Like literally spilling blood…Just a lot more of a bloody grimier version of the halo universe.

Yup idlove that in Halo. Or point blank shotgun taking a limb off. The Flood was kind of that way in halo 3, but they could sure crank it up and apply it to all species