Just something that I have had in my head since reach, and has expanded due to the Halo 4 and 5. I officially made this so anyone else claiming to have made it are lies.
Work in progress
Halo – Void
Broadsword
New halo game that focuses on the space environment that was used in both Halo: Reach and Halo 4, with multiple tweaking’s to make it a newer and fresher game play experience.
New items:
Allie: Mistrust Leader “George” Mistrust-1 “Mia”, Mistrust-3 “Catherine”, Mistrust-4 “Kyle.” Captain Thorne.
New enemy units: Covenant
Servant Grunt – They utilise a full face mask suit, whilst also containing a smaller gas chamber to allow easier movement in space.
Servant Jackal – Specially trained to guard breach point and key areas inside enemy ships, Servant Jackals utilise a smaller version of the “space shield” utilised by elites. This allows them to have a larger field of vision.
Servant Hunter – Being made up of different creatures, the hunter utilises a primitive version of the “space shield” to make them compatible for space warfare. However, since the generator for this is located on the back of the hunter, it makes them especially vulnerable in space if this generator is destroyed.
Servant Elite – Sub species from the fire world of “A.t.z III”, these particular elites are vulnerable to cold climate of space and other worlds. They have developed a special version of the protective shield that not only allows them to have combat in space but also allows them to withstand the dwindling temperatures of the planet crystalline.
Elite Aviator – This elite’s armour is similar to that of the ranger elite from halo reach. The exception of this elite is that it is weaker to close range weapons. Its primary weakness is its face mask. It has an enhanced shield which protects it from the space gravity. Multiple shots to the facial area in any space zone can kill the elite in space area.
Marauder – Dangerous covenant species which is generates a form of oxygen internally, allowing them to be a combatant in space. This unit has little intelligence and is extremely dangerous. Unable to wield any types of weapons, they are often deployed to weaken defending forces. Its only weak point is the plasma collar on its body. They are located on the arms of the marauder and are easily accessible after each strike from the beast.
Raider – The raider is often described as an evolved species of the “falcon” found on earth during the 21st century. These creatures hunt their targets in packs and can be deadly to pilots with their Broadsword shield down. They have a primary weakness is that they are weak to their large wings. To allow flight that can catch up with a Broadsword, they require large wings that can adapt to space environment. Shots to these areas can ground them and make them easy pickings.
New enemy units: Promethean
Promethean Guardsman – The Promethean Guardsman is a deadly form of Promethean combatant. On the planet of Crystalline where the ground is deadlier to mechanical warriors of the Prometheans, the Guardsman laid dormant inside Forerunner facility’s in which they protected. The guardsman equipped the long rifle, a deadly one shot weapon that is weak against shielded opponents, however with a charged ability it can be deadly.
Promethean Conduct – Promethean conducts are defined by the UNSC as the Pilots for the Promethean ground force. Their primary weak spot is the back of the head, which is used as a navigation conduct in which they connect to their ship with. A shot to this point whilst on the ground is devastating.
Promethean Witness – Promethean witnesses are a deadly control unit that both operates and patrol the Promethean sites and ships. Wielding a Suppressor, they are extremely deadly in bands. Often deployed as well in enemy hangers to destroy and disable enemy craft.
Campaign:
The story follows the tale of Mistrust-2. A Spartan IV pilot on board the UNSC frigate, Heart of trust. The campaign largely focuses on the planet “Crystalline” which was a settlement of the forerunners. They are to investigate a covenant faction known as “Servants of the Prophets” and eliminate their presence from the ground and space of the planet.
Mission 1: Completing a basic tutorial on how to move the camera, you are thrown into a combat zone. The frigate “Heart of Trust” which is what you’re on board is being boarded. Your first objective is to clear the bridge which is under heavy covenant attack. Whilst moving to the first objective, two extra friendlies move into engage the Covenant carrier. Moving through a series of elevators and corridors, you enter the bridge, finding the surviving crewman held in a corner. Address Captain Thorne, he tells you that they lost contact with the Hanger in the first stages of the attack, and probably been the entry point for Raiders.
Second Objective is to take back the Hanger bay. Moving through the pilot bay, the barracks and finally the airlock to the hanger. This is where you meet with your squad, Mistrust Squadron.
Matchmaking:
The Armory: The armory is used to buy Armour, weapons or modifications for your spartan career. During the Spartan Simulation training, you receive Spartan Credits. They can be earned through any kill, capture or anything that happens in the simulation. These can then be exchanged for items that YOU choose for.
For one-time use power cards, eg, Increased Engines I, you need to have the rank required for it available and the required credit balance for it.
For Permanent power cards, eg, Weapon and Ship skins, you need to have the rank required and credit balance for it.
For cosmetic items, eg, Helmets, you require the rank, credit and true skill rank.
Arena: Filled with basic Halo game modes which has a twist on space maps and weapons.
- 4v4 - Free for all - Big Team Battle - SWAT - DoublesDivision: 15 v 15. Division is the all new game mode which brings the new Space combat from the campaign to the matchmaking community. Featuring fully customizable broadswords that can have cosmetic and combat upgrades thank to the Armoury system.
Division: Division focuses on two points. Either by killing the enemy team or by destroying the enemy teams carrier. The map features two team carriers with built in shields and three covenant corvettes. Beginning you must leave the Cryo tube and rush to the hanger bay which is under siege by the covenant. Once clearing the hanger, you are able to enter a broadsword.
Now you can engage two different types of targets.
Ground targets: Each target - 1 Point
Enemy Spartan Enemy Hunter Enemy Knight Enemy Guardsman
Enemy Elite Enemy Marauder Enemy Soldier Enemy Conduct
Enemy Grunt Enemy Raider Enemy Crawler Enemy Naval Marine
Enemy Jackal Enemy Elite Aviator Enemy Witness Enemy Captain
Space Targets: Each target – 5 Points
Covenant Variants Human variants: Promethean Variants:
Enemy Banshee Vulture Phaeton
Enemy Apparition Broadsword
Enemy Shadow Haulier
Key systems: Each system – 20 Points
Covenant Corvette Hanger UNSC Carrier Hanger
Covenant Corvette Bridge UNSC Carrier Barracks
Covenant Carrier Hanger UNSC Carrier Bridge
Covenant Carrier Bridge