Halo: Void
This Halo game focuses on the space environment that was used in both Halo 4 and Reach, with multiple tweaks to make it multiplayer worthy.
Planets: Shield world, called Sanctuary.
Characters: Allies
Mistrust Leader, known as George, is the flight commander of Mistrust Squadron. Mistrust Squadron is a group of Spartan IV’s specialised with multiple different Space Fighters and Air Vehicles. Being one of the most skilled, his witty attitude to flight combined to his love for his fellow Spartans turns him into a true leader for his team.
Mistrust 1, known as Mia, is the 2nd in command to Mistrust Leader. Being George’s younger sister, she has a very cocky attitude around her brother, however being far more adapt than her brother in the cockpit meant she was a prime choice for Mistrust Squadron.
Mistrust 2, was abandonded at a very young age on Crystaline. His history is unknown to the rest of the crew, however ONI records show he flew military vehicles during the Human-Covenant war.
Mistrust 3, otherwise known as Catherine, is the Heavy Weapons Expert for Mistrust Squadron. Working in the UNSC during the Human-Covenant War as a Aircraft Technician and Pilot, she found that new weapons were needed to beat the Covenant. She created the Kestrel Space Fighter, which became a favourite between Mistrust Squadron due to its speed and armament.
Mistrust 4, known as Kyle, was known to be the only pilot know to have the gift. His luck flying any aircraft was second to none. No one could beat him in a dogfight, whilst no one could catch him in a EVAC, It was unsurprising when he applied to be a Spartan IV, that after his training he was quickly transferred into Mistrust Squadron.
Captain Thorne: Captain Thorne is one of the youngest Captains in the UNSC, excelling thanks to his ability to coordinate fighter squadrons whilst also engaging his ship in engagements. His tactical ability brought him to the attention of many higher up officials in the UNSC.
Enigma: Enigma is the tactical AI on board the Heart of Trust. Like other AI’s, he chooses his looks from the vast database that he has available to him. Enigma chooses to show himself as a stereotypical pub owner from the United Kingdom during the 21st century. His cockney accent, combined with strange intelligence makes him the perfect for Captain Thorne
Characters: Bad Guys
The Last Prophet: Hailed as the Last of the Prophets, he created the covenant faction known as “Servants of the Prophets” when Truth died during the Battle of the Arc. He took the majority of the old covenants fleet at the end of the war and retreated to Tritain, a Shanghelli Colony planet which created the majority of Covenant ships.
Meta’ Lata: Elites from the planet of Tritain are unusually Barbaric in nature. They prefer strength over honour, and the Covenants technology made them even more dangerous. Meta’ Lata was proven at an early age that he enjoyed bring people pain, and soon rose to dominance in the Elite Colony. When “The Last Prophet” came to the Colony, Meta’ Lata caught his eye, and soon rose as his new Commander of his Fleet.
Units: Bad Guys
Servants of the Prophets:
Servant Grunt: Still the backbone of the Servants military, like the Covenant before them, the Servant grunt features a shield module far weaker than that of most Elites. The module is combined into their backpack, however most UNSC analysts have said that two shots to the head would break the shield, which would kill the grunt if it was in space.
Servant Jackal: Used as guard units which guard breach points and area of interests on board breached ships. They feature two variants of the Jackal, one that features a shield module which is similar to that used by Grunt units, and one that has a full face mask. Using the shield variant, means that Jackals sacrifice their portable shield strength.
Servant Elite: The Elites that initially followed “The Last Prophet” were not strong enough in his eyes for his plan. He therefore has Meta’ Lata kill them all and have the elites of Tritain take over their roles. The Elites regular shield module allows the elites to fight in space without any adaptions required. However, they are more easily provoked than other elites. Othen quoted, “The Honourable Brute” by the UNSC, once provoked they will begin rushing towards you whilst firing.
Servant Hunter: The Hunters have had considerable modifications to make them combatant in space. They have an intergrated shield generator to their armour, which makes them even more deadly. However, if the shield is disabled during space combat then the armour of the Hunter falls as the worms die.
Servant Aviator: Elite pilots specialised to use of Banshees, Shadows and Apparitions. However, they often do not carry ground weapons which results in them being near useless outside of the cockipit. Their shields are also weaker than other elites shields, which results in them dieing more quickly in close quarters engagements.
Marauder: Designated as “Animals” by ONI, they are quoted as more barbaric than that of Brutes. They are deployed like cannon fodder during an engagement, where they are deployed onto the hulls of ships to rip them apart. However, the Plasma Collars which is used to control them whilst they are in Covenant hands can be shot at to bring down the Marauder. One of the few species as well, that does not require a shield module due to its ability to internally compose its need for oxygen, therefore rendering it “The Hunter of Space” by ONI Officials.
Servant Raider: Founded on Alpha Meta, the Raider has often been quoted to be “The Flying Jackal” by ONI officials. The Covenant found little use for them during the war, restricting them to ship construction and reserve ground troops. When the Last Prophet found them, he saw that with the additions of a flight mask to protect them from space. In large numbers, they are used to swarm enemy fighters and destroy them. With them also able to fight on the ground, the Raider has been used in both space and ground combat against the UNSC.
Promethean:
Promethean Guardsman: The Promethean Guardsman was specifically created during the Forerunner-Flood war to protect important forerunner installations. Lying dominant since then, they have been awoken by the forces above the planet. The shield world of Sanctuary contains a Promethean Fleet which is guarded by the Promethean Guardsman. The Guardsman features a pike which can be turned into a rifle depending on the situation.
Promethean Conduct: The Conduct has shown to be the pilots of the Promethean forces. However, they feature a connection point on the back of the head which they use connect to Promethean ships to allow for full configuration with promethean crafts.
Promethean Soldier:
Promethean Crawler:
Promethean Knight:
Matchmaking:
The Armoury
The Armoury is an updated system of the of REQ system from Halo 5: Guardians. During the Spartan Simulation training, you receive Spartan Credits. For every form of achievement you get in any game, you receive Credits which can be exchanged for a combat package on board the Heart of Trust. Each combat package contains 5 UNSC Passes that allow you to access a specific item.
These could be a permanent item, like flight combat armour. Or, the Power cards which allow the user to have special abilities. Example would be the accelerated speed pass to be used in Division.
Spartan credits can be bought, however only cosmetic variant of it.