Halo: Void

Halo: Void
This Halo game focuses on the space environment that was used in both Halo 4 and Reach, with multiple tweaks to make it multiplayer worthy.

Planets: Shield world, called Sanctuary.

Characters: Allies
Mistrust Leader, known as George, is the flight commander of Mistrust Squadron. Mistrust Squadron is a group of Spartan IV’s specialised with multiple different Space Fighters and Air Vehicles. Being one of the most skilled, his witty attitude to flight combined to his love for his fellow Spartans turns him into a true leader for his team.
Mistrust 1, known as Mia, is the 2nd in command to Mistrust Leader. Being George’s younger sister, she has a very cocky attitude around her brother, however being far more adapt than her brother in the cockpit meant she was a prime choice for Mistrust Squadron.
Mistrust 2, was abandonded at a very young age on Crystaline. His history is unknown to the rest of the crew, however ONI records show he flew military vehicles during the Human-Covenant war.
Mistrust 3, otherwise known as Catherine, is the Heavy Weapons Expert for Mistrust Squadron. Working in the UNSC during the Human-Covenant War as a Aircraft Technician and Pilot, she found that new weapons were needed to beat the Covenant. She created the Kestrel Space Fighter, which became a favourite between Mistrust Squadron due to its speed and armament.
Mistrust 4, known as Kyle, was known to be the only pilot know to have the gift. His luck flying any aircraft was second to none. No one could beat him in a dogfight, whilst no one could catch him in a EVAC, It was unsurprising when he applied to be a Spartan IV, that after his training he was quickly transferred into Mistrust Squadron.
Captain Thorne: Captain Thorne is one of the youngest Captains in the UNSC, excelling thanks to his ability to coordinate fighter squadrons whilst also engaging his ship in engagements. His tactical ability brought him to the attention of many higher up officials in the UNSC.
Enigma: Enigma is the tactical AI on board the Heart of Trust. Like other AI’s, he chooses his looks from the vast database that he has available to him. Enigma chooses to show himself as a stereotypical pub owner from the United Kingdom during the 21st century. His cockney accent, combined with strange intelligence makes him the perfect for Captain Thorne

Characters: Bad Guys
The Last Prophet: Hailed as the Last of the Prophets, he created the covenant faction known as “Servants of the Prophets” when Truth died during the Battle of the Arc. He took the majority of the old covenants fleet at the end of the war and retreated to Tritain, a Shanghelli Colony planet which created the majority of Covenant ships.
Meta’ Lata: Elites from the planet of Tritain are unusually Barbaric in nature. They prefer strength over honour, and the Covenants technology made them even more dangerous. Meta’ Lata was proven at an early age that he enjoyed bring people pain, and soon rose to dominance in the Elite Colony. When “The Last Prophet” came to the Colony, Meta’ Lata caught his eye, and soon rose as his new Commander of his Fleet.

Units: Bad Guys

Servants of the Prophets:
Servant Grunt: Still the backbone of the Servants military, like the Covenant before them, the Servant grunt features a shield module far weaker than that of most Elites. The module is combined into their backpack, however most UNSC analysts have said that two shots to the head would break the shield, which would kill the grunt if it was in space.
Servant Jackal: Used as guard units which guard breach points and area of interests on board breached ships. They feature two variants of the Jackal, one that features a shield module which is similar to that used by Grunt units, and one that has a full face mask. Using the shield variant, means that Jackals sacrifice their portable shield strength.
Servant Elite: The Elites that initially followed “The Last Prophet” were not strong enough in his eyes for his plan. He therefore has Meta’ Lata kill them all and have the elites of Tritain take over their roles. The Elites regular shield module allows the elites to fight in space without any adaptions required. However, they are more easily provoked than other elites. Othen quoted, “The Honourable Brute” by the UNSC, once provoked they will begin rushing towards you whilst firing.
Servant Hunter: The Hunters have had considerable modifications to make them combatant in space. They have an intergrated shield generator to their armour, which makes them even more deadly. However, if the shield is disabled during space combat then the armour of the Hunter falls as the worms die.
Servant Aviator: Elite pilots specialised to use of Banshees, Shadows and Apparitions. However, they often do not carry ground weapons which results in them being near useless outside of the cockipit. Their shields are also weaker than other elites shields, which results in them dieing more quickly in close quarters engagements.
Marauder: Designated as “Animals” by ONI, they are quoted as more barbaric than that of Brutes. They are deployed like cannon fodder during an engagement, where they are deployed onto the hulls of ships to rip them apart. However, the Plasma Collars which is used to control them whilst they are in Covenant hands can be shot at to bring down the Marauder. One of the few species as well, that does not require a shield module due to its ability to internally compose its need for oxygen, therefore rendering it “The Hunter of Space” by ONI Officials.
Servant Raider: Founded on Alpha Meta, the Raider has often been quoted to be “The Flying Jackal” by ONI officials. The Covenant found little use for them during the war, restricting them to ship construction and reserve ground troops. When the Last Prophet found them, he saw that with the additions of a flight mask to protect them from space. In large numbers, they are used to swarm enemy fighters and destroy them. With them also able to fight on the ground, the Raider has been used in both space and ground combat against the UNSC.

Promethean:
Promethean Guardsman: The Promethean Guardsman was specifically created during the Forerunner-Flood war to protect important forerunner installations. Lying dominant since then, they have been awoken by the forces above the planet. The shield world of Sanctuary contains a Promethean Fleet which is guarded by the Promethean Guardsman. The Guardsman features a pike which can be turned into a rifle depending on the situation.
Promethean Conduct: The Conduct has shown to be the pilots of the Promethean forces. However, they feature a connection point on the back of the head which they use connect to Promethean ships to allow for full configuration with promethean crafts.
Promethean Soldier:
Promethean Crawler:
Promethean Knight:

Matchmaking:

The Armoury

The Armoury is an updated system of the of REQ system from Halo 5: Guardians. During the Spartan Simulation training, you receive Spartan Credits. For every form of achievement you get in any game, you receive Credits which can be exchanged for a combat package on board the Heart of Trust. Each combat package contains 5 UNSC Passes that allow you to access a specific item.
These could be a permanent item, like flight combat armour. Or, the Power cards which allow the user to have special abilities. Example would be the accelerated speed pass to be used in Division.
Spartan credits can be bought, however only cosmetic variant of it.

i would buy this game, it sounds good

Old Post link

Also, I am not a big fan of Promethean Forces and therefore I struggle trying to right anything new for them.

Level 1:
Cutscene

Captain Thorne is walking through the corridor of the Sparta-Class Carrier, Heart of Trust. He hums to himself a beat from his home world, Alpha Prime. He begins to start speaking the words from the song. He comes to a part which has language in. “I hope you go shima yourself”. Enigma immediately comes from one of the access panels and replies to the Captain with “Do you kiss your mother with that mouth?”
Captain Thorne would look at Enigma, looking at his tweed cap that the AI wore. He would then say “Do you?” There would be a cold silence, immediately followed by the laughing of them. Captain Thorne would continue walking. Captain Thorne would speak to Enigma whilst walking. “So, what do I owe the pleasure Enigma?” Enigma would reply, “Well, your dinner is on the table.” Captain Thorne would have a inquisitive look on his face. He would say “Why do I need to know this?” Enigma would then state "Because you will not be having it, you’re needed urgently on the bridge, Captain. "Captain Thorne would simply state “Ok, I will be there straight away.”

The Camera would head to the Barracks, where a crowd had gathered over the training area. Two Spartans were fighting each other, both Spartans would be in hand to hand combat. They would throw punches to each other, both landing the same amount of force and knockback to each other. Finally, one of the Spartans would grab the other Spartan and take off the helmet. The helmet would be removed, to reveal Mistrust 1, known as Mia. The crowd would cheer for the other Spartan, whilst others gave credits to each other over losing bets. As the other Spartan takes off his helmet, the crowd would clear away into smaller groups. George would be the Spartan revealed after he takes off helmet, known as Mistrust Leader. Mia would say to him “You cheated” in an aggressive tone. George would reply “There is no fair play to the Covenant little sister. If this was space, you would be dead.” Mia would look at him, her expression would change from Aggressive to Appreciative, as she saluted her brother. She would walk to her locker, giving off a cheeky remark “You still cheated, Big Brother” as she walked away.

Captain Thorne would enter the bridge. He would call upon Enigma, saying “Ok, Enigma, what do I need to know, I am missing dinner.” Enigma would enter onto the table of the bridge. Well, we have tracked the ships from Sanctuary incident to unknown space. The system’s name is funny enough, called Enigma. Captain Thorne would smile at the AI. “I hope that is not the reason you called me up here?” Enigma would respond with “Of course not, Captain. We were able to track them till they landed on one of the planets in the system. We believe it is their point of origin, home base, if you will.” Captain Thorne would look upon the AI with some confusion. “Then why have we not left for the system?”
Enigma would reply with a cocky response of “As we need your word first, duh.” Captain Thorne would ignore the AI’s rudeness, promptly responding with “Well then, get us there on the double.” Enigma would then simply respond with “Aye, Aye Captain”

Catherine would be tinkering with her weapon over a table. Her DMR, she would be adjusting to suit the vacuum of space. Her weapon showed major changes from the standard weapon. It would show her scope sloppily replaced with a standard issue sniper optics, with straps securing the weapon. She would then suddenly throw the weapon onto the table in an annoyed manner. Kyle would walk over, “Hey, Hey. Careful. This is…use to be standard issue military equipment.” Catherine would look at him “Stop bosting, if I can get the 6 Kilo Jack Micro Presser to work with the Optic Round Mechanism…” Kyle would interrupt “ENGLISH!” "
If the trigger mechanism would allow the round to fire, it would work." Kyle would smile, trying to offer support “You will get it eventually. I know what will cheer you up, I made a new speed record in the Kestrel during testing today. 289 MPH, nearly 300!” Catherine would eagerly respond “Really, it was never designed to go past 250!” Her voice would have a hint of eagerness. Kyle would just respond “So you think I am going to die!?” Catherine, on the defence would say “No, I just thought it is impossible. But with the gift, I suppose you can do anything.” Kyle would just look at her, “It is the machines that love me, nothing else”

The Camera would head over to Mistrust-2, he was in the Armoury getting his armour re-configured. Mistrust-2 would do Camera checks, movement checks and shield testing. When complete, the private would say that in the vacuum of space, shield failure can be fatal. Mistrust would respond with simply, “I will remember not to take my helmet off then.”

Captain Thorne would be staring out, when all of a sudden alarms would ring across the bridge. “Enigma, what is happening?” Enigma would have popped up, his cap and jacket would of been removed. “Turns out the planet is not their point of origin, it is actually…” Before he could finish, the ship would exit slip space. It would reveal multiple ships. “The lost fleet…sir” Captain Thorne would quickly assess the situation. “Radio Summer, they have a fleet which is close enough to aid us.” Enigma would look at the Captain. “Captain, incoming ships. Multiple boarding craft, unknown class as well as enemy fighters” Captain Thorne would snap back, “And get me Mistrust Leader”

Level 1:
Gameplay

The player [Mistrust 2] would be in a first person cut scene. They would be walking down the corridor when suddenly they would be thrown across and hitting the walls. He would then fall to the ground where he would enter gameplay mode.

The corridor contains a weapon crate which would hold assault rifles and pistols. The player would be able to grab these weapons. Enigma would come onto coms. “Mistrust-2, Mistrust-2, respond.” The player would respond, [Depending on the gender chosen] with [Male] “I copy”/ [Female] “I read you” Enigma would respond with “Captain Thorne has requested that you and the rest of your squadron move to the hanger bay. Move it Spartan” Player would respond with “Copy, 2 out”

You would then be fully in control. They would be able to move along the corridor. Marines would be engaging Covenant forces. The player would help, however a ship would crash in above them. A shield would turn on to stop the vacuum of space. Jumping down would be multiple Grunts, Jackals and Elites. [Easy/Normal] The Covenant forces will not see you straight away. He would simply shout “Find the Humans, no survivors.” [Heroic/Legendary] They would instantly see you, and open fire at you. Once they were cleared, the player would have to move in through the corridor. Passing by some glass, it would show one of the barracks of the ship. Slowly, Marines would be cut down. An elite would come out of active camo, and smash against the glass with it’s fist.

Enigma would come again onto the coms. “Spartan, new orders here. You’re closest to Green Barracks and they are currently under attack from Covenant forces. Bas**rds are killing them before they can fight. Get there as quickly as possible.” The player would respond with [Both Genders] “I got it sir, I am moving there now.”

The player would move through another corridor, similar to the one they just encountered. Once cleared of hostiles, the player could choose their route into the armoury. Either through the broken vent system which went under the armoury or the main door which had been barricaded closed.

The player would move into the barracks, clearing it from hostiles. Once done, the player would again enter into a corridor, filled with hostiles which they would have to clear. Moving through a mess hall, the floor would be littered with the bodies of both Human and Covenant soldiers. Jackals would enter through a working door, but would soon be killed by a Raider throwing them against a wall. The mess hall would suddenly be swarmed by Raider’s. After finishing them off, the player would make his way down to the lower levels of the ship. Enigma would once again come onto the com system.

Enigma would come onto the players coms. “Hello Spartan, I would stay and chat but you got another job from the boss.” The player would respond with “What are my new orders?” Enigma would answer with “Covenant forces have overrun the reactor. We have lost 2 engines, another and we’re a sitting duck.” The player would answer with “Then I better get there soon, I am moving”

Moving down, the player would see a mixture of Grunt, Jackal, Elite and Raider forces as they take themselves through multiple different corridors, varying in sizes and role. The engine bay would have marine bodies littered in front of the giant doors. The player would be able to move through the smashed doors, when a massive roar would come from the engine bay. Charging to the player would be a Maurader. On each arm would be bright green plasma collars. If the player is able to shoot it out, the Maurader can be brought down. Other Covenant would come in and engage the player, including two more Marauders which would also attack randomly at Covenant Forces. The player would move to the end of the engine bay, killing the last of the Covenant inside. Once done, an explosion would damage a door, which the player would be able to enter.

Moving through a final corridor, a door would open to reveal the other Spartans of Mistrust Squadron finishing off an elite strike team.

A cut scene would follow after this.

Mistrust Leader would walk up to Mistrust-2, giving a pat on the shoulder. “You good.” The player would simply nod. Mistrust-1 would approach Mistrust Leader. “Sir, the Captain wants us in flight. We are to bring the fight to them.” He would respond with “Tell them we are in route”

g

Impressive…most impressive.
Few canonical inconsistencies but those could get smoothed out pretty quick.

> 2533274907200114;7:
> Impressive…most impressive.
> Few canonical inconsistencies but those could get smoothed out pretty quick.

Thank you. Would you mind pointing out the cannon issues. I may of some something wrong there.

> 2533275011703423;8:
> > 2533274907200114;7:
> > Impressive…most impressive.
> > Few canonical inconsistencies but those could get smoothed out pretty quick.
>
>
> Thank you. Would you mind pointing out the cannon issues. I may of some something wrong there.

Mostly that one singular Prophet was able to take most of the Covenant fleet after Truth died, since, besides Truth, only a few San’shyuum survived the fall of High Charity and those went as far from Truth as possible (meaning none were at the Arc bar him). When Truth died the Covenant fleet (which was already shattered at this point by the decisive skill of 'Rtas Vadum and the Shadow of Intent) simply fled at the will of each individual ship’s commander.

> 2533274907200114;9:
> > 2533275011703423;8:
> > > 2533274907200114;7:
> > > Impressive…most impressive.
> > > Few canonical inconsistencies but those could get smoothed out pretty quick.
> >
> > Thank you. Would you mind pointing out the cannon issues. I may of some something wrong there.
>
> Mostly that one singular Prophet was able to take most of the Covenant fleet after Truth died, since, besides Truth, only a few San’shyuum survived the fall of High Charity and those went as far from Truth as possible (meaning none were at the Arc bar him). When Truth died the Covenant fleet (which was already shattered at this point by the decisive skill of 'Rtas Vadum and the Shadow of Intent) simply fled at the will of each individual ship’s commander.

How could I improve this then. (Sorry for late response, kinda just found this in my forum archives

> 2533275011703423;10:
> > 2533274907200114;9:
> > > 2533275011703423;8:
> > > > 2533274907200114;7:
> > > > Impressive…most impressive.
> > > > Few canonical inconsistencies but those could get smoothed out pretty quick.
> > >
> > > Thank you. Would you mind pointing out the cannon issues. I may of some something wrong there.
> >
> > Mostly that one singular Prophet was able to take most of the Covenant fleet after Truth died, since, besides Truth, only a few San’shyuum survived the fall of High Charity and those went as far from Truth as possible (meaning none were at the Arc bar him). When Truth died the Covenant fleet (which was already shattered at this point by the decisive skill of 'Rtas Vadum and the Shadow of Intent) simply fled at the will of each individual ship’s commander.
>
> How could I improve this then. (Sorry for late response, kinda just found this in my forum archives

Have it be a Jiralhanee instead. Sorta like a simpler, Covenant-loyal version of Atriox.