Halo – Void
Broadsword
New halo game that focuses on the space environment that was used in both Halo: Reach and Halo 4, with multiple tweaking’s to make it a newer and fresher gameplay experience.
New items:
Allie: Mistrust Leader “George” Mistrust-1 “Mia”, Mistrust-3 “Catherine”, Mistrust-4 “Kyle.” Captain Thorne.
New enemy units: Covenant
Servant Grunt – They utilise a full face mask suit, whilst also containing a smaller gas chamber to allow easier movement in space.
Servant Jackal – Specially trained to guard breach point and key areas inside enemy ships, Servant Jackals utilise a smaller version of the “space shield” utilised by elites. This allows them to have a larger field of vision.
Servant Hunter – Being made up of different creatures, the hunter utilises a primitive version of the “space shield” to make them compatible for space warfare. However, since the generator for this is located on the back of the hunter, it makes them especially vulnerable in space if this generator is destroyed.
Servant Elite – Sub species from the fire world of “A.t.z III”, these particular elites are vulnerable to cold climate of space and other worlds. They have developed a special version of the protective shield that not only allows them to have combat in space but also allows them to withstand the dwindling temperatures of the planet crystalline.
Elite Aviator – This elite’s armour is similar to that of the ranger elite from halo reach. The exception of this elite is that it is weaker to close range weapons. Its primary weakness is its face mask. It has an enhanced shield which protects it from the space gravity. Multiple shots to the facial area in any space zone can kill the elite in space area.
Marauder – Dangerous covenant species which is generates a form of oxygen internally, allowing them to be a combatant in space. This unit has little intelligence and is extremely dangerous. Unable to wield any types of weapons, they are often deployed to weaken defending forces. Its only weak point is the plasma collar on its body. They are located on the arms of the marauder and are easily accessible after each strike from the beast.
Raider – The raider is often described as an evolved species of the “falcon” found on earth during the 21st century. These creatures hunt their targets in packs and can be deadly to pilots with their Broadsword shield down. They have a primary weakness is that they are weak to their large wings. To allow flight that can catch up with a Broadsword, they require large wings that can adapt to space environment. Shots to these areas can ground them and make them easy pickings.
New enemy units: Promethean
Promethean Guardsman – The Promethean Guardsman is a deadly form of Promethean combatant. On the planet of Crystalline where the ground is deadlier to mechanical warriors of the Prometheans, the Guardsman laid dormant inside Forerunner facility’s in which they protected. The guardsman equipped the long rifle, a deadly one shot weapon that is weak against shielded opponents, however with a charged ability it can be deadly.
Promethean Conduct – Promethean conducts are defined by the UNSC as the Pilots for the Promethean ground force. Their primary weak spot is the back of the head, which is used as a navigation conduct in which they connect to their ship with. A shot to this point whilst on the ground is devastating.
Promethean Witness – Promethean witnesses are a deadly control unit that both operates and patrol the Promethean sites and ships. Wielding a Suppressor, they are extremely deadly in bands. Often deployed as well in enemy hangers to destroy and disable enemy craft.
Matchmaking:
The Armoury: The Armoury is an updated system of the of REQ system from Halo 5: Guardians. During the Spartan Simulation training, you receive Spartan Credits. For every form of achievement you get in any game, you receive Credits which can be exchanged for a combat package on board the Heart of Trust. Each combat package contains 5 UNSC Passes that allow you to access a specific item.
These could be a permanent item, like flight combat armour. Or, the Power cards which allow the user to have special abilities. Example would be the accelerated speed pass to be used in Division.
Spartan credits can be bought, however only cosmetic variant of it.
Arena: Filled with basic Halo game modes, with the inclusion of new modes such as domination, which has a twist on space maps and weapons.
- Arena - Free for all - Big Team Battle - SWAT - Doubles - King of the Hill - Infection - GrifballDivision: 15 v 15. Division is the all new game mode which brings the new Space combat from the campaign to the matchmaking community. Featuring fully customizable UNSC craft that can have cosmetic and combat upgrades thank to the Armoury system.
Division: Division focuses on two points. Either by killing the enemy team or by destroying the enemy teams carrier. The map features two team carriers with built in shields and three covenant corvettes. Beginning you must leave the Cryo tube and rush to the hanger bay which is under siege by the covenant. Once clearing the hanger, you are able to enter a ship
Now you can engage two different types of targets.
Ground targets: Each target - 1 Point
Enemy Player/Spartan Enemy Hunter Enemy Knight Enemy Guardsman
Enemy Elite Enemy Marauder Enemy Soldier Enemy Conduct
Enemy Grunt Enemy Raider Enemy Crawler Enemy Naval Marine
Enemy Jackal Enemy Elite Aviator Enemy Witness Enemy Naval Captain
Space Targets: Each target – 5 Points
Covenant Variants Human variants: Promethean Variants:
Banshee Kestrel Phaeton
Apparition Nighthawk Enmities
Shadow Buzzard Radiance
Phantom Pelican Corona