0 recoil - within reticule spread on precision weapons GONE with recoil
fast base movement - Gone now sprint default and likely slow default movement
All weapons (except 2 primary)found on map - GONE
Elites in multiplayer - GONE
Weapons on set times in set locations - GONE
Bleed through - Yet to be determined
All players spawn as equals - GONE
Powerups fought for and on map - GONE
Firefight - GONE
needing to know weapon times - GONE
needing to know weapon spawn locations - GONE
in multiplayer advanced players haveing the same equipment as new players - GONE
Multiplayer maps with a back story like "dude you really need to " or “the quick and the dead”- GONE just holograms now
Guns,grenade,melee AKA…the golden triangle - GONE now the golden square…
T-bagging - GONE
What is left from the 3 games that brought most of us here?
-weapon skins
-player skins
-campaign story
-grenades - to be determined - dont know if bounce or have long fuses
-vehicles
-energy shields
I ask you… what exactly makes halo halo. Is it really just titles and images? Is nothing in the gameplay sacred but rather expendable? Halo 3 stayed true to the halo formula and stayed #1 beating MW1 and then after being 2 years old stayed #2 to MW2. Reach changed halo just as much as what seems H4 will be doing and halo went form #2 to #6. So 343 your idea is to do what reach did? Do the fans of the halo trilogy gameplay really that worthless and expendable?