For anyone who is an econ major, the movie “Too Big To Fail” is almost unanimous among your course work, for everyone else I’m banking on the relative nature of your banking knowledge (see what I did there, intelligence!)
Let me start off by saying, I am a huge fan of other series such as Call of Duty (Medal of Honor prior to that), Battlefield, Counter Strike, even the new Battlefront series. With that being said, I truly enjoy the first person shooter genre and don’t find competition or arguments among these franchises from an external stand point, so much so as I would always want to look at innovation from the previous iteration as a must for any future installment. In a nutshell, if I compare Call of Duty to Halo, I’d really be saying that in a few ways the titles are very similar; the chain based movement is featured in basically all three titles for Call of Duty, and the new thruster slide charge sprint combination provides a new kind of fluidity to the base movement mechanics of the Halo franchise.
On an even more similar fashion, both of these franchise feature ranking system, where one gets it completely right the other fumbles it right at the end zone. Now I can’t blame the Halo franchise for many of its differences from its birth, I would most notably comment on the changing culture from each numerical title release; Campaign (Halo: CE, Halo 2), next would be Multiplayer (Halo 2, Halo 3) and to be frank, the era of “Customization” from then on.
But, back to the ranking system. It’s unbelievably tempting (albeit, if you can afford a few extra bucks) to spare yourself the time and pain, of having to go through what would be about 10-14 days’ worth of game time? Ha, you thought the pain ended, it only begins. Next, your baited into this completely false idea that “monthly updates” will provide some kind of comfort there is a check and balance system somewhere in the back (basement) of the studio running data on loss percentage (%) of single players versus say, the amount of full parties they face? Ah, it’s the poor utilization of Spartan Companies that could really be the issue there, who knows, I don’t.
My issue is this; don’t make Halo into a franchise that just tumbleweeds into a “too big to fail” scenario. There’s a real danger that the player base could dwindle at the next showing if things don’t pick up post June’s content drop. The franchise isn’t just built on people who trade in their copy every other year, it’s really made up of a loyal community. It’s pathetic and sad to see how quickly that is falling apart, even among the strongest supporters of Halo 5, the overall game feels like one big mess of ideas, not fully polished and still being thought through. I can’t really go back and say Halo 1 and 2 did this or that better, cause to be honest I don’t remember playing those titles for all of the technical reasons, it was truly gaming moments of fun. Halo 5 has been marred by trying to figure out the right settings, getting Elite controllers, buying Reqs to get packs to obtain a tank with 9 different variants but all 9 are taken down by the same plasma pistol, trying to constantly adjust to aiming, learning how to move and dodge, crouch and jump all in one string of movements. Does this sound fun? Why do I have to sacrifice my shield because of movement speed, and if I don’t, I’ll get gunned down? I honestly think someone or some studio should bite the bullet and allow a non-sprint playlist. There should be a learning curve for every game, but does it need to be this steep? I can jump into any one of the above mentioned titles and not miss a single beat; whereas Halo 5 is a completely different beast, and I’m not sure that’s really a good thing…
I know I’m going to take a lot of heat for what I wrote here but it’s the honest truth, the game forces so much on you as a player that after biting and buying your way to fame your only greeted with a nasty slap to the face and an empty feeling, as if you never bought the game in the first place. There is no reward in ranking up, it’s just a number, the Req system holds you hostage cause you can’t really do much with 24 Battle Rifles and only two weapon slots, the matchmaking doesn’t really care if the game is at 0:00 or your flying out with the team that just got spanked 2 minutes ago, and the developers, well they sure do listen a lot. I can concur, they listen. That might be all that I can say I have seen so far, not really any improvement on the quality of fun. If I played Halo for life, as a job, maybe I’d appreciate all of these adjustments and understand why it’s such a nuisance for the >5% of the player base whose input only seems to matter.
Thanks for the dietary experience, however I have enjoyed your complimentary snacks; but ultimately, I want all my sprinkles at once.
(And for the 15 year old hitting puberty, realizing they could be a man one day, I do in FACT play all other FPS titles, so yeah, I can go play those other ones, and you damn sure I DO!)