Halo: The Rise & Fall, a Tragic Tale of Unrivaled Success to Unfortunate Downfall.
Halo: CE was the game that really launched Xbox into success. It came out on the same day as the original Xbox. Microsoft was trying to join the cutthroat industry that is gaming, with a good chance at failure with its rivaled competition already having cult followings. If it wasn’t for Halo: CE, it may have very well failed and there might not be a 360 today. Halo was the main reason people went out and purchased Xbox consoles.
Halo 2 was released with online play, which its original counterpart was lacking, as well as bringing in an addicting ranking system that was never seen before. The ranking system and great gameplay made Halo 2 practically the only game played on Xbox LIVE, it had online numbers that no console games had ever reached before. It created innovative features that were later used as a foundation for the Xbox 360’s guide such as the way the friends list, message system, and just the UI in general worked.
Many people still played Halo 2 up until Halo 3 came out and continued to play in large masses for some time after. Halo 3 brought features similar to that of Halo 2, including it’s ranking system. However, it also added equipment, such as power drain and bubble shield. Halo 3’s online population was the largest for it’s time and had more in it’s 3rd year then Reach does currently.
It was the #1 most played game on Xbox LIVE for a long time, and at the time it had more sales and players than Call of Duty. Halo’s gap of 4 years for an actual release (not including ODST/Halo Wars, I’m talking about an actual full Halo game) I believe is the reason Call of Duty was able to jump in and steal the thunder as the top selling/playing Xbox title to date. Perhaps if there had been another decent Halo game released after the second year, things might have turned out very differently.
Then there was Halo Reach. While it was new, it had that new car smell (metaphorically speaking). It was fun in the beginning, but people soon realized that it had poorly implemented foreign features (AA’s), a change of general feel (such as movement, jump, and bloom, and the ranking system). It was a lackluster release in comparison to it’s predecessors and thus the population fell after the first year to something comparable to Halo 3 in it’s third year.
Now, Halo 4 is coming out. It is made by a different developer, but they’ve decided to go down the path of Reach and continue to add features that didn’t work before and won’t work now. These kinds of foreign, game-altering changes go much better with other titles. I foresee the same fate for Halo 4 that Halo Reach suffered, and expect Halo to die off and become a title that most people won’t acknowledge as one of the top games of the industry. This is very unfortunate, seeing as Halo was once the most successful console game ever created and helped make the Xbox and online console gaming what it is today. Online population will once again plummet, and more fans will stop playing. After that, only a niche player base of obscure individuals who enjoy these features will remain.
The release of Halo 5 will either bring back the series, or be the death of it. My fellow brothers and sisters can at the very least be hopeful for the fifth installation that it perhaps may be similar to a time that now seems distant (Halo 1-3) and one day, we may be able to look back at Halo 4 and have a good laugh. It will be make or break time, revive the series back to it’s former glory or kill it before it lays eggs.
Please note that as there are facts within this, there are also a lot of personal opinions and bias that may very well differ from your own opinions, so don’t take it too harshly. I do hope that this puts what Halo is becoming into perspective for some of the new players and the Halo 4 supporters alike. You may support what they are doing, but perhaps you won’t be as ignorant as to why many people on this forum disagree and ‘complain’ so much.
tl;dr read it, now.
Pretty sad considering you got a 20$ gift card with it pretty much everywhere you bought it upon release. Not to mention the bundles and other promotional deals. It’s 100% undeniable fact that halo reach was a step down from halo 3. The copies sold not only show this, but the online population further backs it up. Then take into the consideration the massive increase in gamers, online play and xbox’s in general and reach was just altogether a failure in comparison to halo 1-3.