"NOTE: This thread is presented in the form of my own personal bias. I apologise if how I see things is different from your perspective so please forgive me if I offend anyone’s point of view…"
Halo since 2001 has always had a different view in everyone’s eyes. Some can see Halo as being a magical journey across a flawless universe while others can see it as being a tragic tale of constant failures from Humanity’s part with the Insurrection being a key moment in the UNSC’s History before the first encounter with the Alien Superpower “The Covenant”
After Bungie had created Halo 3, they were obligated by a final terms of agreement by Microsoft to complete and produce two more Halo Games within a 3-4 year period. Since Bungie had emphasised so much of their passion with the original Trilogy and were ready to start building anew, they were in a bit of a mishap. What ideas could they possibly do?
Simple. Bungie not only backtracked through the Timeline that they had created for 6 years but they had also decided to delve much deeper towards the Grim and Gloomy side of the Halo Stories with Isolation and Survival being the themes of Halo 3: ODST and Hope and Defeat being the themes of Halo: Reach. With these two-critically acclaimed games being released, Bungie could finally enjoy a team of peace and recuperation. It was their turn to start building again from scratch…
This is where the topic really starts to kick in…
With Reclaimer Company, 343 Industries (A Microsoft Game Studios Developer) possesing full-control over the Halo Franchise as of August 3rd, they had already started to make changes. The biggest of all which is Halo: Reach…
Halo: Reach tells the tale of a planet that fell during the Human-Covenant War and it was a pinnacle moment in the Halo History. A final turn-around point for the UNSC thanks to the brave crewmembers of the UNSC Pillar of Autumn. Bungie however fearing that they would not be able to match the key theme of loss and defeat if they had set the story in a global-scale had decided to set it within a more personal level. We saw the Fall of Reach happen with our own eyes in a personal scale through the eyes of Noble Six. Not only had Bungie emphasised the Sacrifice and Ambitions of the UNSC and SPARTANs but they had also represented the SPARTAN-III’s as being in a self-conflict. A fight between official duty and personal views…
To also support the theme of damnation, Bungie had drastically changed the art-style of almost everything from Vehicles to the Covenant Soldiers. Those cuddly grunts would later be known as Anti-Sleep Drugs when their Methane Masks popped out. Armour Abilities and Weaker SPARTAN III traits also helped emphasised the weaknesses and the dependence of things for players. Players had to rely on cunning and situational awareness much more because of these said tools of trade. The tale of a dying planet and people would stick in people’s heads for a long time to come…
Until 343 Industries announced the Title Update (1.1) Settings and the 7 new maps…
Halo: Combat Evolved Anniversary is the 10-Year Celebration of the entire Halo Series. 343 Industries, Sabre Interactive & Certain Affinity are taking the original Combat Evolved Engine and replacing the SFX and Art with higher quality versions found in both Halo: Reach and Halo 3 as well as some newer segments…
Deciding that Halo: Reach was still full of possible life and fearing they did not want to split the community between two existing Halo Games, they decided to skip Combat’s Evolved Multiplayer and include 7 of some of the most critically acclaimed maps in Halo’s History for Halo: Reach. 343 Industries were not negligant as to ignore the community craving for a Halo: Combat Evolved nostalgic multiplayer feel so they ultimately decided to drastically alter some of the existing playlists on Halo: Reach and include changes that were not possible (No Fall-Damage, No Bloom, Armour Lock Nerf) so as to attract those players to the Halo Franchise again…
Notice closely though…
All the re-made maps are either set on Halo, Forerunner Installations, Classic Covenant Structures or New Mombasa. The Title Update also brings back a sense of the original Halo Trilogy feel back into Halo: Reach. The two themes of Forerunner and Victory and re-emerging in Halo: Reach with these new maps and settings. The themes of Loss and Defeat in Halo: Reach I fear will be forgotten. With 343 Industries remaking Combat Evolved, MLG jumping back into the Halo Bandwagon and the later books expressing the same sense of the Halo Trilogy, it leads me to believe this…
"I believe that Halo: Reach’s is not dying but is simply being assimilated by the upcoming future culture of Halo: Combat Evolved Anniversary. The themes of Defeat and Loss of the Planet Reach are slowly being forgotten as the themes of Victory and Forerunner are being further emphasised in later Halo Products"
So I guess that my only fear is that I would wish people not to forget the original culture that Reach had brought us as the Halo Community. It made the Human-Covenant War seem much more tragic and it was one of the only stories (Along with Dirt & Contact Harvest) that managed to capture the feel so well…
343 Industries.
I am Happy that you have decided to bring back the titular theme of the original Halo Trilogy back in our hearts but please do not shelf the themes of Halo: Reach away. Halo: Reach has been a big part of my Halo Story so please do not forget…
Remember Reach