This game is like avatar the last airbender movie. It has so much lore to explain and characters to develop and so little time that it fails to do any of those things and fails to move the story forward.The best analogy I can give is that this game is very much like the golden compass movie. You know, when a bad screenweiter tries to adapt a mayor universe on books or tv series to the big screen and you get out of the cinema with no idea of the lore, no idea of the characters and with an unfinished story that ends just when the mayor plot point has been revealed. (Read that book btw its awsome, just dont see the movie)
If you have seen the reviews a lot of people are bashing the game for the story. Having played the game it has indeed a lot of problems.
First and most noticeable is the structure of the story.
A story has a beginning, where you present the plot points and introduce characters. This is actually quite well done, but it still has some problems. For starters blue team comes out of nowhere, if you havent read the books then you know who they are, but for the average regular player you go from halo 1-2-3-4 where chief is alone to halo 5 where he suddenly has a team of spartans. They could have released the animated series a week before, or maybe a small intro cutscene in the form of a flashback explaining who they are.
Then from here on its a mess.
The campaign has certainly a beginning, but it has no ending. While halo 2 had a cliffhanger it certainly had a beginning (cairo station and up to metropolis for chief and the heretic hunt for arbiter) a middle (Kill the prophets for chief and search icon for arbiter) and an ending (save the galaxy as the arbitter). Even with the ciffhanger it had a climax, you could tell you where at the ending of the game. Here you cant. Its impossible. If you where not counting the number of missions you could honestly think that the story is just getting started, with the main plot point that will drive the story beeing revealed just at the end. For most of the game you have no idea whats going on in the grand scheme of things. You are hunting chief shure that you understand.
The rest is so full of forerunner mythos that the average player wont understand a thing. Things like builder warrior and life worker, cryptums, guardians, the mantle of responsability etc. How are you supposed to know whats going on if you havent read the forerunner trilogy and you are suddendly presented with all this? Oh shure i can understand it, and so can most of this forum but we are the minority of players. Most of xbox players will think that they are on acid and wonder what in seven hells is going on. The game does nothing to smoothly introduce concepts.
Then you have the characters. You indeed play 3 missions as chief, that would not be a problem if the story was managed properly. But its not. This game was advertised as “the greatest hunting in video game history”. Well, most of the time you have no clue of where chief is. It doesnt feel like a hunting, because the game has some many plot points and the actual cnematics are so short that there is not time to develop anything. Everything is underdeveloped. The forerunner part is underdeveloped, the hunt plot is underdevelopped and worst of all, you have so many characters that they are all underdeveloped. You wont understand the motivations of certain characters, that show changes in personality so great that it doesnt even make scence. Its like Ghandi going on a rampage killing people.
And then there is the ending. Or there is not, since the story just ends in the middle. Its like if in halo 2 the game ended when Tartarus betrays the arbiter. When the plot just got its twist and the story finally reaches its reason for existance. There. It ends.
This game needed a much longer campaing, with the proper second part of a middle development arc and a proper ending, even with a cliffhanger. It also needed more and longer cutscenes to introduce its mythos.
Tl dr: This game is like avatar the last airbender movie. It has so much lore to explain and characters to develop and so little time that it fails to do any of those things and fails to move the story forward. It needed more time