Halo, Sprint, and DOOM

So as we all know, the inclusion of sprint in Halo has been a very controversial choice. I’ve been in the pro-sprint camp for quite a while now, but the recent release of DOOM has me thinking… there is no sprint in DOOM, but it works extremely well. And DOOM is a modern AAA arena shooter.

Most shooters these days include sprint, but DOOM has gone against the grain and excluded it. And people love it. So with this in mind, given the success of DOOM, should sprint be removed from Halo?

No Doom is 15 in popularity and being a new game while Halo is 8 and been out way longer than Doom and has sprint.

No. Keep the sprint. …And the boost.

DOOM’s style of arena shooter is fast-paced, constant engagement, run-and-gun. It works in part because of the map builds and weapon types. Halo is a different kind of shooter. It also promotes taking your time, tactics like using cover, camping, long-range suppressive fire. Halo has the golden triangle of shoot, grenade, melee; DOOM doesn’t share this trifecta (not exactly).

> 2533274817408735;4:
> DOOM’s style of arena shooter is fast-paced, constant engagement, run-and-gun. It works in part because of the map builds and weapon types. Halo is a different kind of shooter. It also promotes taking your time, tactics like using cover, camping, long-range suppressive fire. Halo has the golden triangle of shoot, grenade, melee; DOOM doesn’t share this trifecta (not exactly).

Exactly

Nothing about classic Halo is so conceptually different from DOOM that faster base speed would break the game.

I would like Halo at Dooms pace.

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> No Doom is 15 in popularity and being a new game while Halo is 8 and been out way longer than Doom and has sprint.

Halo is 16th. Just checked, but why does it matter ? Halo would be great with a faster (Doom like) base speed imo. Halo was inspired by the likes of Doom back in the day. Perhaps it’s time for the old grandad of shooters to inspire once again.

So they are Spartans and they can’t run and shoot at the same time?!

> 2535409489305717;2:
> No Doom is 15 in popularity and being a new game while Halo is 8 and been out way longer than Doom and has sprint.

If you’re referring to this site:

Then no, right now Doom is higher than Halo 5. That’s because it’s tracking the number of players over the last week. For example, if a new CoD were released today and sold around the same as it usually does at launch, it wouldn’t be number one of the list because BO3 has an entire week worth of players that are counted as opposed to the new CoD’s one day worth of players.

On topic:

I can only imagine 343’s reaction to the reviews for games like Doom and Overwatch which are different from average shooter and don’t have sprint (except the one character in Overwatch of course).

343: “We… we don’t understand. Those games don’t have sprint”

Us: “We know, 343. We know you don’t understand.”

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> DOOM’s style of arena shooter is fast-paced, constant engagement, run-and-gun.

Also found that post kinda of ironic considering that’s what Halo’s style used to be during Halo 1-3. Your argument for why no sprint works better for Doom also supports why no sprint works for Halo as well.

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> > 2535409489305717;2:
> > No Doom is 15 in popularity and being a new game while Halo is 8 and been out way longer than Doom and has sprint.
>
>
> Halo is 16th. Just checked, but why does it matter ? Halo would be great with a faster (Doom like) base speed imo. Halo was inspired by the likes of Doom back in the day. Perhaps it’s time for the old grandad of shooters to inspire once again.

Except for the part where that’s not true. Doom maybe old and considered the first FPS (even though Wolfenstein came before), but none of Doom’s mechanics besides the fact it’s an FPS are shared with Halo. In vanilla Doom you can’t even jump or use a cross hair, it’s all auto aim. Halo takes more from Quake, and so does the new Doom game.

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> > 2592250499819446;8:
> > > 2535409489305717;2:
> > > No Doom is 15 in popularity and being a new game while Halo is 8 and been out way longer than Doom and has sprint.
> >
> >
> > Halo is 16th. Just checked, but why does it matter ? Halo would be great with a faster (Doom like) base speed imo. Halo was inspired by the likes of Doom back in the day. Perhaps it’s time for the old grandad of shooters to inspire once again.
>
>
> Except for the part where that’s not true. Doom maybe old and considered the first FPS (even though Wolfenstein came before), but none of Doom’s mechanics besides the fact it’s an FPS are shared with Halo. In vanilla Doom you can’t even jump or use a cross hair, it’s all auto aim. Halo takes more from Quake, and so does the new Doom game.

No, it is true. Inspired I wrote, I mentioned nothing of mechanics. Doom inspired a lot of FPS games, Bungie actually DID use Doom for the likes of Marathon, especially from the mm side. Bungie borrowed ideas and inspiration from everywhere when it came to Halo.

Never played any Doom game or Quake game, but I hear Quake is just a better Doom in every sense, so the Doom-Halo connection makes sense if that’s the case.

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> Never played any Doom game or Quake game, but I hear Quake is just a better Doom in every sense, so the Doom-Halo connection makes sense if that’s the case.

That makes no sense, want to clarify a little please ?

> 2592250499819446;14:
> > 2533274819567236;13:
> > Never played any Doom game or Quake game, but I hear Quake is just a better Doom in every sense, so the Doom-Halo connection makes sense if that’s the case.
>
>
> That makes no sense, want to clarify a little please ?

I heard Quake is just a better Doom, basically doing what Doom did, except better. Halo has more in common with Quake, but if Quake is a better Doom, then it makes sense to say Halo was also inspired by Doom in a way.

Hopefully you understood that because I don’t know how to make it any clearer. My previous post seemed pretty understandable to me.

I would love it if Halo got rid of sprint and returned the franchise to “Halo” style gameplay