Halo Six Fan Ideas I Guess?

Hello everyone, the most mature Halo fan AKA, a sad git who whined and complained about Halo 5 and how butthurt I was about the game itself. Recently, I have been playing said game (first played it at my older brothers and I actually enjoyed the game) but it hasn’t been that much as I got a PS4 and have been playing with other friends, though that doesn’t mean I wont come on and still play. Though, thats not the point (obviously not if you’ve read the title) the point is, is fan ideas. Depending if this topic blows up (which I doubt it will), people like Bravo or Frank O’Conner can see this, and they could see what fans want. I would like to thank Favyn for kind of inspiring me, his newest video detailing the Halo Community (which mainly talked about shills) but in this video, he mentioned something that involved The Hearthstone community and how all the fans and popular YTber’s, managed to change something that was apparently -Yoink- in the game. Now then, obviously were not the Hearthstone community, and face it, the Halo community isn’t that big. Sure, it might have been in like… 2009 maybe, but times have changed. Now people care about games like Destiny, COD (OK maybe not COD), and many other games. One of the largest (and positively known) Halo youtube channels, ReadyUpLive, has about 254k subscribers, and if we go to an actual Youtube individual such as Chief Canuck who’s channel isn’t a group, he has 35k subscribers. Now, I don’t hate them. Chief Canuck seems like a pretty cool guy, and RUL’s usual host (Greenskull) is pretty -Yoinking!- amazing.
Now, remember what I mentioned about the whole Hearthstone thing? While we may not be as big as that community, we sure as hell can convince 343i to change some things or add new things. As I said before, if a large amount of us comment and keep this topic going, we can maybe have some guy like Franky or Bravo to read it and read what we want.

Now, then, we should also have conversations with each other. Some of us are hardcore Halo veterans who HATE Halo 5, some of us are Halo vets who love and enjoy the -Yoink- out of Halo 5, either way, we do enjoy Halo in some way shape or form, from either the original Halo trilogy, 343i’s new trilogy, or both. We are all Halo fans, and yet we attack each other for liking the new or wanting the old back, maybe we could have some form of compromise and get what we BOTH want.

EDIT: So, I never did talk about what I would like. So, I guess I can go ahead and talk about what I want in the next Halo game. I also do ask that you be reasonable, 343i can’t do AI’s in Forge, or hell even Warzone Forge stuff. That would take to much out of the Xbox One. Sure, maybe if 343i made a PC Halo game coughHalo3Anniversarycough it could work, but as of now, I doubt that this could seriously work.

Campaign: For the campaign, I want something that’s long as Halo 3, hell, even longer, a good decent campaign where I have fun and I enjoy every single second, from dying cause I was sniped by a Jackal, or having fun hearing some random quote from Master Chief. I wan’t the campaign’s missions to be large and fun, some of the missions were that, actually, the missions were overall pretty great (kind of) I even like the fact that there are collectibles in the mission.
What I DON’T like however, is that missions were you simply go over and talk to say, Halsey counts as a mission. That’s really not a missions and to me, feels like a waste of time when all of that development in said “mission” could have been put to something better.

Multiplayer: I don’t have that much to say about MP to be honest, I kind of like it, I like the ranking system in it, I honestly do enjoy Halo 5’s Multiplayer. Though…
What Could Make It Better: I believe multiplayer could be a lot better if there were 3 menu’s to choose from. These would contain: “Competitive”, “Social”, and “Regular”. These menu’s would allow players to have fun in which they like, Social would contain modes that would of course, be used for social. Regular would have things that are both, Competitive and Social, and Competitive would have modes like Breakout and have a huge ranking system.

EDIT 2: It amazes me that people are posting and are pretty c00l with each other. Please spread this, if it gets big enough i’ll see what happens on the Halo Reddit page (depending if I post this there)

Oh, Favyn’s video? Yeah, I saw it. I agree with a lot of the topics he put up, as well as that Warzone vid he put up a week back.
But yeah, we seriously need to cut the -Yoink!- and find some middle grounds here, and fast. If we don’t we’re screwed. So, I’d like to sort of initiate the discussion here by putting up my likes and dislikes about the game in general. Agree or disagree as you please, this is just my opinion.

LIKES

  • Solid multiplayer, think it it’s one of the best systems we’ve seen in Halo. - I don’t have that many gripes with the campaign, those I have will be put in dislikes, but for the most part I enjoy it. - Warzone is a really good and really fun mode and idea, just a bit more polish with weapon balancing, map flow/design and boss performance would do the trick. - The free DLC is one of the best I’ve seen. - Contrary to popular belief, I can still see traces of the #HuntTheTruth ads placed within the campaign. Sure they may be traces and not a full on plot element, but they’re there.DISLIKES

  • I agree with most of the gripes had with campaign, too short, not enough Chief, no character development. I could care less about the Cortana argument, however. - Way too focused on competitive play, and for casual players like me, that kinda alienates us. - Not that big a fan of the art style, but I don’t mind it. Would prefer classic style, though. - I agree that some content introduced in the DLC, mainly the gamemodes, should’ve been there at launch. Didn’t really have much to do after the campaign besides FFA and Warzone. - REQ system very flawed.

> 2535405116054664;2:
> Oh, Favyn’s video? Yeah, I saw it. I agree with a lot of the topics he put up, as well as that Warzone vid he put up a week back.
> But yeah, we seriously need to cut the -Yoink!- and find some middle grounds here, and fast. If we don’t we’re screwed. So, I’d like to sort of initiate the discussion here by putting up my likes and dislikes about the game in general. Agree or disagree as you please, this is just my opinion.
>
> LIKES
>
> - Solid multiplayer, think it it’s one of the best systems we’ve seen in Halo.
> - I don’t have that many gripes with the campaign, those I have will be put in dislikes, but for the most part I enjoy it.
> - Warzone is a really good and really fun mode and idea, just a bit more polish with weapon balancing, map flow/design and boss performance would do the trick.
> - The free DLC is one of the best I’ve seen.
> - Contrary to popular belief, I can still see traces of the #HuntTheTruth ads placed within the campaign. Sure they may be traces and not a full on plot element, but they’re there.
> DISLIKES
>
> - I agree with most of the gripes had with campaign, too short, not enough Chief, no character development. I could care less about the Cortana argument, however.
> - Way too focused on competitive play, and for casual players like me, that kinda alienates us.
> - Not that big a fan of the art style, but I don’t mind it. Would prefer classic style, though.
> - I agree that some content introduced in the DLC, mainly the gamemodes, should’ve been there at launch. Didn’t really have much to do after the campaign besides FFA and Warzone.
> - REQ system very flawed.

Glad that there is a good response already! Now then, I do agree with your likes. Warzone is the most fun i’ve had with a Halo game to date, I love the mode! The multiplayer is also pretty decent (minus the REQ system) and I can’t help but disagree with the free dlc. Some of it has been good, yeah, but some of it has been boring remixes. The campaign, I also agree and disagree. Yes the campaign was too short and Chief didn’t really have any character development, but I never can see any #HuntTheTruth stuff in the campaign.

> 2533274912526855;3:
> > 2535405116054664;2:
> > Oh, Favyn’s video? Yeah, I saw it. I agree with a lot of the topics he put up, as well as that Warzone vid he put up a week back.
> > But yeah, we seriously need to cut the -Yoink!- and find some middle grounds here, and fast. If we don’t we’re screwed. So, I’d like to sort of initiate the discussion here by putting up my likes and dislikes about the game in general. Agree or disagree as you please, this is just my opinion.
> >
> > LIKES
> >
> > - Solid multiplayer, think it it’s one of the best systems we’ve seen in Halo.
> > - I don’t have that many gripes with the campaign, those I have will be put in dislikes, but for the most part I enjoy it.
> > - Warzone is a really good and really fun mode and idea, just a bit more polish with weapon balancing, map flow/design and boss performance would do the trick.
> > - The free DLC is one of the best I’ve seen.
> > - Contrary to popular belief, I can still see traces of the #HuntTheTruth ads placed within the campaign. Sure they may be traces and not a full on plot element, but they’re there.
> > DISLIKES
> >
> > - I agree with most of the gripes had with campaign, too short, not enough Chief, no character development. I could care less about the Cortana argument, however.
> > - Way too focused on competitive play, and for casual players like me, that kinda alienates us.
> > - Not that big a fan of the art style, but I don’t mind it. Would prefer classic style, though.
> > - I agree that some content introduced in the DLC, mainly the gamemodes, should’ve been there at launch. Didn’t really have much to do after the campaign besides FFA and Warzone.
> > - REQ system very flawed.
>
>
> Glad that there is a good response already! Now then, I do agree with your likes. Warzone is the most fun i’ve had with a Halo game to date, I love the mode! The multiplayer is also pretty decent (minus the REQ system) and I can’t help but disagree with the free dlc. Some of it has been good, yeah, but some of it has been boring remixes. The campaign, I also agree and disagree. Yes the campaign was too short and Chief didn’t really have any character development, but I never can see any #HuntTheTruth stuff in the campaign.

Ok, I see your points and I will respond constructively (Well, attempt anyways.)

So I can see a lot of the complaints for the DLC, a lot of it is remixes and original content that should’ve appeared at launch, but considering that Halo 5 was near definitely a rushed game it’s better to receive that content later than to not receive it at all. And with the HuntTheTruth stuff, I meant that the basic premise was still there. Chief went AWOL, Locke and Osiris is sent to find him. A lot of the extra details were missing, yes, but the premise was still there.

> 2535405116054664;4:
> > 2533274912526855;3:
> > > 2535405116054664;2:
> > > Oh, Favyn’s video? Yeah, I saw it. I agree with a lot of the topics he put up, as well as that Warzone vid he put up a week back.
> > > But yeah, we seriously need to cut the -Yoink!- and find some middle grounds here, and fast. If we don’t we’re screwed. So, I’d like to sort of initiate the discussion here by putting up my likes and dislikes about the game in general. Agree or disagree as you please, this is just my opinion.
> > >
> > > LIKES
> > >
> > > - Solid multiplayer, think it it’s one of the best systems we’ve seen in Halo.
> > > - I don’t have that many gripes with the campaign, those I have will be put in dislikes, but for the most part I enjoy it.
> > > - Warzone is a really good and really fun mode and idea, just a bit more polish with weapon balancing, map flow/design and boss performance would do the trick.
> > > - The free DLC is one of the best I’ve seen.
> > > - Contrary to popular belief, I can still see traces of the #HuntTheTruth ads placed within the campaign. Sure they may be traces and not a full on plot element, but they’re there.
> > > DISLIKES
> > >
> > > - I agree with most of the gripes had with campaign, too short, not enough Chief, no character development. I could care less about the Cortana argument, however.
> > > - Way too focused on competitive play, and for casual players like me, that kinda alienates us.
> > > - Not that big a fan of the art style, but I don’t mind it. Would prefer classic style, though.
> > > - I agree that some content introduced in the DLC, mainly the gamemodes, should’ve been there at launch. Didn’t really have much to do after the campaign besides FFA and Warzone.
> > > - REQ system very flawed.
> >
> >
> > Glad that there is a good response already! Now then, I do agree with your likes. Warzone is the most fun i’ve had with a Halo game to date, I love the mode! The multiplayer is also pretty decent (minus the REQ system) and I can’t help but disagree with the free dlc. Some of it has been good, yeah, but some of it has been boring remixes. The campaign, I also agree and disagree. Yes the campaign was too short and Chief didn’t really have any character development, but I never can see any #HuntTheTruth stuff in the campaign.
>
>
> Ok, I see your points and I will respond constructively (Well, attempt anyways.)
>
> So I can see a lot of the complaints for the DLC, a lot of it is remixes and original content that should’ve appeared at launch, but considering that Halo 5 was near definitely a rushed game it’s better to receive that content later than to not receive it at all. And with the HuntTheTruth stuff, I meant that the basic premise was still there. Chief went AWOL, Locke and Osiris is sent to find him. A lot of the extra details were missing, yes, but the premise was still there.

True. Though, theres another thing about Osiris, lack of character development. The characters seemed… Pretty boring (besides Buck) I also can guess that Halo 5 was most likely a rushed game, and yeah it is better to recieve said content later than to not recieve it at all, though 343i could have maybe found some way to put some things in. A good example is the Halo CE Magnum, which during the VIDOC’s, was going to look pretty. Obviously, it looks like the Halo CE Pistol, the actual one anyway. Another good example is the Brute Plasma Rifle, which literally has no smart scope reticle unlike the other weapons (AR, SMG, Storm Rifle)

You’re right; the community is divided and attacks each other too much. Perhaps the unity in the community was part of what made the old Halo games so great. Despite my criticisms of 343, they don’t have it so easy trying to please all the fans; we want such different things. But I think they’d have a better place in fans eyes, who would be more willing to accept new things, if they stuck to what made the series great in the first place. So, I’ll start there.

I agree we should talk about Halo 6, and I wish they had a dedicated forum already. The earlier we get our voice into the development, the better it will be. Feedback makes little difference on a mostly finished game.

I think the most important thing’s that they keep the standard. I’ve been a Halo fan since the start, but I’m not one who thinks we need to go totally oldschool. We once welcomed new ideas. Every Bungie Halo game made changes and innovations, but they always built upon core feature fans already loved. So new things like duel-wielding, high-jacking, & equipment felt like additions, not changes. Evolution, not replacement. Bungie rarely cut things, and stayed true to what we loved. I think we’re hard on 343 because they got rid of so much that was foundational, expected, and always advanced in previous games, that have now disappeared.

What I think’s important:

#1 - Meet the established standard. Keep the Halo we fell in love with, then add to it. Take care of important Halo staples like SPLIT-SCREEN, customization, non-random unlocks, lovable characters, a heroic but fun & light-hearted story, a file share for custom content, multiplayer map style variety, and a variety of gametypes at launch. We expect Oddball, KOTH, Race, and countless other cut modes. Meet the standard, 343, please. The bare minimum of what we already expect makes a Halo game. You’re picking up the legacy of an existing franchise…not making a new one.

#2 - Bring back old loves. In a related but distinct point, we loved things that have been gone a while. 343 could earn points by bringing back old favorites that aren’t necessarily a standard of every Halo game, but would please fans with nostalgia. Stuff we already know works; why not bring back the fun? The classic weapon variants they added like the H2 BR have been well-received. 343 could win over the community by reviving H3’s fantastic 1-use equipment pickups like the Bubble Shield, old weapons like the Grenade Launcher, and great vehicles like the Falcon. Please bring back Firefight, Invasion, and maybe playable Elites in multiplayer. More than anything, bring back Brutes and their incredible arsenal including Choppers, Spike Grenades, and the glorious Brute Shot.

#3 - Confidently raise the bar. It’s then that I think fans will be more willing to embrace evolution of their beloved series, just as they embraced new weapons, turrets, Forge, Theater, Firefight, assassinations, and the many other changes of Halo through the years. I think a Halo that can Reach the bar that Halo already holds high will be granted the community’s blessing to further the bar’s upward journey. Changes should supplement what’s already great, not totally change it.

For example, even as a “classic” Halo fan I actually think that Spartan Abilities are a theoretically good evolution. But they needn’t be so drastic. Spartan Charge could use less range and knockback, but I like the idea. Ground Pound has a pretty large radius and knockback as well, but it’s fun and isn’t game-breaking. New abilities are great, as they make us finally feel like actual Spartans. Many have pointed out that Sprint is an unnecessary illusion, and I’ll grant that. But it doesn’t break the game, nor take away from fair competitiveness. It doesn’t take away from strategy; it adds to it. Avoid sprint while nearing a fight, and catch the enemy off guard because they are sprinting and can’t shoot. Decide whether it’s more important in a certain situation to get to cover quickly, or wait for a moment to recharge your shields.

However, Spartan Abilities as they currently are change the pace of the game significantly, which has bigger repercussions that affect Halo’s gameplay. With the extreme level at which they operate, you can traverse maps rapidly. A huge effect is that vehicles, which have always been a huge part of Halo, are minimally used in H5, partially because they’re weak in 5, but they also offer little to no benefit because you can traverse a map so quickly and efficiently, that it’s useless. The Spartan’s movement speed, along with thruster pack’s forward range, slide’s momentum, and clambering, is so fast that you might as well be on foot and ready to easily respond to combat in almost every situation, rather than entering a vehicle.

Halo 5 tried new things, and failed to properly balance them. Halo 2 tried new things, and also failed to properly balance. But with Halo 3, those new things were fine-tuned, better balanced, and then Bungie confidently expanded on them again in subtle ways. I think we can have the same thing here. If they balance out new things better, I think people would be open to further, subtle evolution. I think a cool evolution of Clamber would be to hold Clamber to vault over low obstacles like in Battlefield, or wall-step up to grab a high ledge (both of those actions requiring full sprint speed, first), as one idea.

TL;DR Summary,
I think Halo 6’s biggest need is to meet the criteria of what already has always made Halo so great,
bring back some old fan favorites to reignite our dying hype,
and THEN build upon the existing Halo formula in ways that push the gameplay strategies and mechanics forward, but in a way that is subtle enough that it does not drastically alter core aspects of the gameplay such as pacing and the vehicle versus infantry dynamic. It should evolve in a way that respects the existing formula in a way the Bungie games did (excluding a few failures like Armor Abilities and the massive mistake of Armor Lock, of course).
I have more, specific ideas for future Halo hopes, but I’ve said a ton already, and wanted to focus on the things I see as the major, most important points to bring up while going forward with this series. So, let’s hear some other people’s ideas!

> 2533274805105579;6:
> In Summary,
> I think Halo 6’s biggest need is to meet the criteria of what already has always made Halo so great,
> bring back some old fan favorites to reignite our dying hype,
> and THEN build upon the existing Halo formula in ways that push the gameplay strategies and mechanics forward, but in a way that is subtle enough that it does not drastically alter core aspects of the gameplay such as pacing and the vehicle versus infantry dynamic. It should evolve in a way that respects the existing formula in a way the Bungie games did (excluding a few failures like Armor Abilities and the massive mistake of Armor Lock, of course).
>
> I have more, specific ideas for future Halo hopes, but I’ve said a ton already, and wanted to focus on the things I see as the major, most important points to bring up while going forward with this series. So, let’s hear some other people’s ideas!

I absolutely agree with the points you made and she summary in general. Make sure all the critical points are met, then adding. The perfect, tried and true method on how to release sequels to games with established standards, and raise the bar while doing it. Halo 3 did it to Halo 1 and 2, why can’t 6 do it to 4 and 5?

Oh, and I 100% agree with the motion of involving community ideas into development. I recently had an idea on how to improve some of the boss fights in Warzone, but if I were to ever speak on it, then I would have to go to the Playable Elites Mega Thread.

> 2535405116054664;7:
> > 2533274805105579;6:
> > In Summary,
> > I think Halo 6’s biggest need is to meet the criteria of what already has always made Halo so great,
> > bring back some old fan favorites to reignite our dying hype,
> > and THEN build upon the existing Halo formula
>
>
> I absolutely agree with the points you made and she summary in general. Make sure all the critical points are met, then adding. The perfect, tried and true method on how to release sequels to games with established standards, and raise the bar while doing it. Halo 3 did it to Halo 1 and 2, why can’t 6 do it to 4 and 5?
> Oh, and I 100% agree with the motion of involving community ideas into development. I recently had an idea on how to improve some of the boss fights in Warzone, but if I were to ever speak on it, then I would have to go to the Playable Elites Mega Thread.

Thanks for reading all of it, it was long! I’ve been editing it to cut down on it’s size, haha. :slight_smile:
I didn’t realize there was a thread like that about Playable Elites. I guess that puts it up there as a pretty bug issue for the community then, like split-screen.

Want more Chief missions (if it is even split campaign), fewer (if any non-combat missions), the Ur-Didact to return and put the spank down on Cortana for the Mantle, therefore facilitating the need for Chief to take a side, and perhaps put him at odds with Locke (showdown? Like those fantastic H5 trailers???)
Keep Spartan abilities while refining them based on fan feedback, add 1 new weapon per faction, and a Promethean TANK.

my number one want is for the classic weapons and vehicles to return. all of em. while i know it wont happen doesn’t mean i wont dream :smiley:

> 2533274912526855;1:
> Campaign: For the campaign, I want something that’s long as Halo 3, hell, even longer, a good decent campaign where I have fun and I enjoy every single second, from dying cause I was sniped by a Jackal, or having fun hearing some random quote from Master Chief. I wan’t the campaign’s missions to be large and fun, some of the missions were that, actually, the missions were overall pretty great (kind of) I even like the fact that there are collectibles in the mission.
> What I DON’T like however, is that missions were you simply go over and talk to say, Halsey counts as a mission. That’s really not a missions and to me, feels like a waste of time when all of that development in said “mission” could have been put to something better.

You said it man, I hated the ‘missions’ on Halo 5 where you just talked to people. I think they should still be part of the campaign, but interlinked with the missions themselves, not put apart separately.

For example: Battle covenant forces, make it to Arbiter camp, talk to characters in Arbiter camp, go and finish the fight. This should = one mission. Not 3.

My idea is: A darth vader outfit in multiplayer :stuck_out_tongue:

Working fantom litch and other ai related stuff

> 2533274876601129;11:
> > 2533274912526855;1:
> > Campaign: For the campaign, I want something that’s long as Halo 3, hell, even longer, a good decent campaign where I have fun and I enjoy every single second, from dying cause I was sniped by a Jackal, or having fun hearing some random quote from Master Chief. I wan’t the campaign’s missions to be large and fun, some of the missions were that, actually, the missions were overall pretty great (kind of) I even like the fact that there are collectibles in the mission.
> > What I DON’T like however, is that missions were you simply go over and talk to say, Halsey counts as a mission. That’s really not a missions and to me, feels like a waste of time when all of that development in said “mission” could have been put to something better.
>
>
> You said it man, I hated the ‘missions’ on Halo 5 where you just talked to people. I think they should still be part of the campaign, but interlinked with the missions themselves, not put apart separately.
> For example: Battle covenant forces, make it to Arbiter camp, talk to characters in Arbiter camp, go and finish the fight. This should = one mission. Not 3.

What benefit is there in having walk-and-talk content in missions at all? Maybe I wouldn’t mind as much if they were interesting and served some purpose like filling you in on important story information, but as they were, I’d like to see those gone completely. They felt like completely unnecessary breaks from the game. Story/interest seemed like a main problem in the campaign in general, for me, though… it wasn’t nearly as interesting, lacked character development, and felt rushed. I think the feeling of being in the world, with the fantastic music and lovable characters are a big part of what made the old Halo campaigns so great, along with the large, open missions Sandwich mentioned.

> 2533274844346441;9:
> Want more Chief missions (if it is even split campaign), fewer (if any non-combat missions), the Ur-Didact to return and put the spank down on Cortana for the Mantle, therefore facilitating the need for Chief to take a side, and perhaps put him at odds with Locke (showdown? Like those fantastic H5 trailers???)
> Keep Spartan abilities while refining them based on fan feedback, add 1 new weapon per faction, and a Promethean TANK.

Chief missions do sound nice, and idk how a Promethean tank could work. I was honestly surprised that there were any Forerunner vehicles, but 343i could do something cool. I would also like to see a balance between Chief and Locke missions, or at least a tiny bit more Chief missions. Despite how Fireteam Osiris are, they’re still our other main characters and should be treated as such. Also don’t know how Didact could return, but he was composed so maybe something is going on with Mr.Didact. 1 New Weapon Per Faction also sounds pretty cool, I would definitely take Petra’s revolver over anything Forerunner or Covie. Good idea, Magnyss!

> 2533274949463784;12:
> My idea is: A darth vader outfit in multiplayer :stuck_out_tongue:

Dunno about that. Disney loves killing anything StarWars related, I don’t wanna see MS or 343i in a lolsuit with Disney/EA, and I don’t think they would want the Star Wars license unless if they’re making a new StarWars game.

> 2533274876601129;11:
> > 2533274912526855;1:
> > Campaign: For the campaign, I want something that’s long as Halo 3, hell, even longer, a good decent campaign where I have fun and I enjoy every single second, from dying cause I was sniped by a Jackal, or having fun hearing some random quote from Master Chief. I wan’t the campaign’s missions to be large and fun, some of the missions were that, actually, the missions were overall pretty great (kind of) I even like the fact that there are collectibles in the mission.
> > What I DON’T like however, is that missions were you simply go over and talk to say, Halsey counts as a mission. That’s really not a missions and to me, feels like a waste of time when all of that development in said “mission” could have been put to something better.
>
>
> You said it man, I hated the ‘missions’ on Halo 5 where you just talked to people. I think they should still be part of the campaign, but interlinked with the missions themselves, not put apart separately.
>
> For example: Battle covenant forces, make it to Arbiter camp, talk to characters in Arbiter camp, go and finish the fight. This should = one mission. Not 3.

Agreed, that would honestly be good for missions, I do agree that 343i should do that.