Halo sideview platformer shooter

Halo, aiming to be as heavy caliber franchise as it seems, likes to expand to different gameplay genres, formulas, also other works of fiction, such as books and - perhaps more in the future - cinematics. That is very good, as it helps the franchise to evolve according to the way of the Mantle, with the dynamic, synergistic diversity and the resultant truths it may bestow. The quesiton though is simple. We have first person view shooters [mainline trend], we have real time strategy games, we have topdown isometric view shooters, all in quantities of more than just one. What to my taste Halo lacks still is turnbased combat tactics. Maybe some combat racing game, just for the lolz. But what in this thread in particular I would like to ask about is what do you think about a for-the-sake-of-art spinoff, sideview platformer shooter, preferably with handdrawn 2D aesthetics? Never really trusted the 3D art outside of first person perspective, but that is I guess only my issue.

Halo kind of has gone a weird way to my examination. It should have actually begun with a 2D platformer, then topdown shooter, finally the first person view shooter. With the “Wars” formula, it is a separate case, as well as whether Halo makes a good grand strategy material. But I forget it is a much younger franchise than I attribute it to be, as for some reason I see it originating somewhere in the early 1990s. Well. If there is any common sense in what I say anyway, there are still pieces of puzzle that ought to appear on the table, even if late. Besides, employment of a new spoke to the wheel would make for a nice input to the franchise diversity, standing for a test to the developers, stating whether they are able to maintain the Halo feel and proper use of the original Halo traits under various formulaic conditions.

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> Halo kind of has gone a weird way to my examination. It should have actually begun with a 2D platformer, then topdown shooter, finally the first person view shooter.

…based off what? And why?

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> > 2535469324078285;1:
> > Halo kind of has gone a weird way to my examination. It should have actually begun with a 2D platformer, then topdown shooter, finally the first person view shooter.
>
> …based off what? And why?

I personally think Halo should have been first a topdown shooter, then a 2D platformer, then a topdown shooter, then topdown again, and finally 3D first person shooter with a monitor following you around shouting “HEY!” “LISTEN!”.

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> > 2533274796457055;2:
> > > 2535469324078285;1:
> > > Halo kind of has gone a weird way to my examination. It should have actually begun with a 2D platformer, then topdown shooter, finally the first person view shooter.
> >
> > …based off what? And why?
>
> I personally think Halo should have been first a topdown shooter, then a 2D platformer, then a topdown shooter, then topdown again, and finally 3D first person shooter with a <mark>monitor following you around shouting “HEY!” “LISTEN!”.</mark>

Who do we have to beg to get this made?

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> > 2535469324078285;1:
> > Halo kind of has gone a weird way to my examination. It should have actually begun with a 2D platformer, then topdown shooter, finally the first person view shooter.
>
> …based off what? And why?

Paternal kind of reasoning that would apply to some really old gaming franchises, contemporary to FPS pioneers - Wolfenstein 3D [1992], Doom [1993] - but embracing styles that were more solid stated back in the days. But as I mentioned, I tend to think of Halo as one decade older than it actually is, making it “ought to” feature more releases of those styles of old, because hey, how did it jump right to the first person view shooters? Yeah, this is absurd, nonetheless, hey, why not? What are the benefits? First, artistic qualities of a sort far different to those that modernday Halo releases feature. That has a lot of explorative potential, throwing away the 3D realm for a while. Second, stop making Halo look so serious. Less heavy convention is an opportunity for a more lighthearted approach, which is almost a guaranteed better quality outcome. Third, it could be some way to expand the franchise to PC and other platforms as well, such as the topdown shooters did and they did a good job in my opinion, minding their competition was Halo mainline trend. Fourth, it adds to the diversity and this is very important, as Halo thusfar makes solid impression in the way it is able to expand to various incarnations without loosing characteristic traits of recognition, in the end signifying what Halo is even outside of fixed forms. Like you could ask: what is Halo, these series of shooters? The answer is, negative, Halo is more than just a handful of shooters. It is a metaconvention the symbols of which you will recognize in many future games from now on. Because you will be taught this way to be able to see a brand or a game without becoming attached to any particular fixed frame. Though Halo does have a flagship mainline, correct.

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> It is a metaconvention the symbols of which you will recognize in many future games from now on.

Not to be rude but I honestly can’t tell if English isn’t your first language, or if you’re just overusing a thesaurus.

In any case, if they decided to make a Halo game in some kind of different, non-3D genre, fine by me. As long as it’s not a mainline game.

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> > 2535469324078285;5:
> > It is a metaconvention the symbols of which you will recognize in many future games from now on.
>
> Not to be rude but I honestly can’t tell if English isn’t your first language, or if you’re just overusing a thesaurus.
>
> In any case, if they decided to make a Halo game in some kind of different, non-3D genre, fine by me. As long as it’s not a mainline game.

I am sorry to have hurt your feelings regarding language aesthetics.

I am glad you are neutral positive towards the idea. It seems the general reception thusfar is positive or mostly positive. That is good, since we deal with generic modernstyle shooter genre fans here. But who knows, maybe the project suggested in this topic could also make for a nice shooter experience itself, only different mode?

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> > 2533274807480458;3:
> > > 2533274796457055;2:
> > > > 2535469324078285;1:
> > > > Halo kind of has gone a weird way to my examination. It should have actually begun with a 2D platformer, then topdown shooter, finally the first person view shooter.
> > >
> > > …based off what? And why?
> >
> > I personally think Halo should have been first a topdown shooter, then a 2D platformer, then a topdown shooter, then topdown again, and finally 3D first person shooter with a monitor following you around shouting “HEY!” “LISTEN!”.
>
> Who do we have to beg to get this made?

I second the above, Snickerdoodle i would join you in the begging here.

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> > 2533274904158628;6:
> > > 2535469324078285;5:
> > > It is a metaconvention the symbols of which you will recognize in many future games from now on.
> >
> > Not to be rude but I honestly can’t tell if English isn’t your first language, or if you’re just overusing a thesaurus.
> >
> > In any case, if they decided to make a Halo game in some kind of different, non-3D genre, fine by me. As long as it’s not a mainline game.
>
> I am sorry to have hurt your feelings regarding language aesthetics.
>
> I am glad you are neutral positive towards the idea. It seems the general reception thusfar is positive or mostly positive. That is good, since we deal with generic modernstyle shooter genre fans here. But who knows, maybe the project suggested in this topic could also make for a nice shooter experience itself, only different mode?

I do not feel that the language you used was overly unusual, your idea actually seems rather logical in its basis, i would still quite like to see a game like that you have mentioned. If i am going to be honest, i would quite like to see a few different spin off’s come out of the HALO universe,

  1. A turn based game similar to some games i have seen, one of those being a Ghost recon game for the DS in which you gave a movement turn then based on your turn you can then do an action, heal, defend, attack type thing,
  2. An Old school Sidescrolling shooter which would be similair to what Bionic Commando was like way back when.

I have more Ideas but these are ones i would like to see most, be it on a mobile platform or console,

Gambit
S-L135

@Tw1ST3d G4mb1T, seems like we get the same vibe when it comes to ideas for Halo spinoffs, which is great to know. Perhaps there is something intuitive in the ways we point out for the best expansion of the franchise. 2D shooter platformer case has been outlined in this thread. For the tactical turnbased game, sometime ago I have started a thread regarding this, entitled “Halo Tactics”. It can be found HERE. Leading a team of Spartans in precise tactical combat situations on an enemy ground would do the job, to my estimation.

It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.

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> @Tw1ST3d G4mb1T, seems like we get the same vibe when it comes to ideas for Halo spinoffs, which is great to know. Perhaps there is something intuitive in the ways we point out for the best expansion of the franchise. 2D shooter platformer case has been outlined in this thread. For the tactical turnbased game, sometime ago I have started a thread regarding this, entitled “Halo Tactics”. It can be found HERE. Leading a team of Spartans in precise tactical combat situations on an enemy ground would do the job, to my estimation.

I will check it out, its nice to know im not the only one who thinks this, way, although others may think differently, the idea of the HALO brand venturing into other “genres” of games is something i would quite like to see, and it would not even have to be a massive budget or even the current generation of graphical attributes.

I mean besides halo my second favorite franchise would probably have to be borderlands.

It would be nice to have a different spin on things every now and again and i would Love to have a HALO game i could play on my android device,

Gambit
S-L135

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> It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.

I understand your meaning,
And no a wheel is a wheel regardless of where it is going, but even so a new wheel would be needed for the bike to actually function.

I think all we are discussing here is that there is the option for other platforms or genre of game that HALO could quite easily venture into and still work as the franchise, whilst these games would not be for everyone no game is.

It would be nice to have another way for me to dive into the halo universe which i will forever be returning to.

A fan can hope, i mean i love halo, and no matter how many people tell me that halo wars was a great game, i will never play it on a console because an RTS on a console just does not feel right, an RTS needs a keyboard an mouse to work. (in my opinion)

That being said there is no reason that the game types that the OP and myself agree on would still be a great addition into the franchise, and that is all we are discussing here right?

Gambit
S-L135

> 2533274880633045;11:
> It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.

I see what you mean with what is necessary or needed, but it is also the matter of taste. Taste is hard to be disputed, so it is consecutively the matter of what is profitable and what is refreshing, what is bestowing, what is beneficial and perhaps not very hard to do - well, with the latter one, I may be evalutaing lightly. Handdrawn artwork is a lot of labour, but it is particularly fitting the 2D sidescroller frame and it does bring a good bit of novelty to the franchise, allowing it for self-exploration. Besides, it would be quite shocking to accomplish, y’know, like making people ask: wait, is this Halo, what, where is this going, what did they come up with again, I have to try it because it is so bizarre and hey, not overly costly, plus the artwork seems kind of interesting. I think it would do.

About the turnbased tactics, I see that XCOM [2012] basically killed the competition, nonetheless I am just pointing out that for a particular case of Spartans and their special ops character, tactical turnbased formula would be a very fortunate one with the precision and elaborate customizability it allows. Nobody also says Halo should go through all the genres. There is just certain line of conventional evolution that some people - apart from myself, as it emerged in this thread - do understand, if to apply old times chronology, that Halo could benefit from if to embrace, already having majority of the way done.

> 2533274813664723;13:
> > 2533274880633045;11:
> > (…)
>
> and it would not even have to be a massive budget or even the current generation of graphical attributes.
> (…)
> I think all we are discussing here is that there is the option for other platforms or genre of game that HALO could quite easily venture into and still work as the franchise, whilst these games would not be for everyone
> no game is.
> (…)
> It would be nice to have another way for me to dive into the halo universe which i will forever be returning to.

This, although as I said in another thread, graphics must be adequate, not to outshine every other aspect of the game, but also not to hinder the reception of further contents.

> 2533274813664723;13:
> > 2533274880633045;11:
> > It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.
>
> I understand your meaning,
> And no a wheel is a wheel regardless of where it is going, but even so a new wheel would be needed for the bike to actually function.

I object to the op’s statement that Halo should have begun as a ‘sidescroller’ than a ‘top down shooter’ and followed a pattern. That wasn’t necessary. CE was built on a legacy of games dating back decades. It didn’t need to be something else before it became an FPS. You don’t need to go through the individual possibilities to create something when similar stuff had already existed. Halo owes its forebears, but that doesn’t mean that it has to go through every step on the way to become what it is.

> I think all we are discussing here is that there is the option for other platforms or genre of game that HALO could quite easily venture into and still work as the franchise, whilst these games would not be for everyone no game is. It would be nice to have another way for me to dive into the halo universe which i will forever be returning to.

No would argue that there could be other game types under the Halo banner. They already exist.

> A fan can hope, i mean i love halo, and no matter how many people tell me that halo wars was a great game, i will never play it on a console because an RTS on a console just does not feel right, an RTS needs a keyboard an mouse to work. (in my opinion)

People have preferences. I’m not seeing the relevance.

> That being said there is no reason that the game types that the OP and myself agree on would still be a great addition into the franchise, and that is all we are discussing here right?

I’ll discuss the flaws in the op’s thoughts.

> Gambit
> S-L135

Lose that. You have a long way to go before you’ve earned a signature.

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> > 2533274880633045;11:
> > It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.
>
> I see what you mean with what is necessary or needed, but it is also the matter of taste. Taste is hard to be disputed, so it is consecutively the matter of what is profitable and what is refreshing, what is bestowing, what is beneficial and perhaps not very hard to do - well, with the latter one, I may be evalutaing lightly. Handdrawn artwork is a lot of labour, but it is particularly fitting the 2D sidescroller frame and it does bring a good bit of novelty to the franchise, allowing it for self-exploration. Besides, it would be quite shocking to accomplish, y’know, like making people ask: wait, is this Halo, what, where is this going, what did they come up with again, I have to try it because it is so bizarre and hey, not overly costly, plus the artwork seems kind of interesting. I think it would do.
>
> About the turnbased tactics, I see that XCOM [2012] basically killed the competition, nonetheless I am just pointing out that for a particular case of Spartans and their special ops character, tactical turnbased formula would be a very fortunate one with the precision and elaborate background of customizability it allows. Nobody also says Halo should go through all the genres. There is just certain line of evolution that some people - apart from myself, as it emerged in this thread - do understand, that Halo could benefit from if to embrace, already having majority of the way done.

Things don’t need to go through a specific process to become what they are. We stand on the shoulders of giants. The building blocks were put in place by those that came before. We don’t need to redesign the wheel.

@Comedic Hermit, you can make a fair point but so can I or the other active disputant in this thread. The momentum of our points of view is all valid, but I am against yourself standing as a Monitor authority or forum official bombarding an idea three random guys have already agreed upon as something of good appeal. Loose that evolution argument, fine. But I say Halo could release a spinoff 2D shooter sidescroller and that would be a very fine and interesting game if done right, very much fitting certain spinoff culture the Halo has been already developing. People talk about spinoffs, people ask about spinoffs on Waypoint.

It seems the idea of a sidescroller spinoff just happened to gain some handful of positive reception, despite thusfar topdown shooters having obtained meagre attention from the mainline Halo fanbase. I think the trading card of the 2D sidescroller would be the handdrawn aesthetics. That would simply look different to the extent of people wanting to check it out. Think bussiness. Halo is bigger than couple of generic modern shooters. Let it become also artsy. Do not loose the connection with minor realm releases and the indie scene, because this is where the art is. Make connection, not burn bridges.

By the way, as said in “Halo Tactics” thread, turnbased tactical combat formula and genre fit the gaming console style of play.

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> @Comedic Hermit, you can make a fair point but so can I or the other active disputant in this thread. The momentum of our points of view is all valid, but I am against yourself standing as a Monitor authority or forum official bombarding an idea three random guys have already agreed upon as something of good appeal.

I’m a member of this community. The same as everyone else. If I see a point worth discussing I will. My ability to participate in discussion wasn’t taken away just because I got asked to help out.

> Loose that evolution argument, fine. But I say Halo could release a spinoff 2D shooter sidescroller and that would be a very fine and interesting game if done right, very much fitting certain spinoff culture the Halo has been already developing. People talk about spinoffs, people ask about spinoffs on Waypoint.
>
> It seems the idea of a sidescroller spinoff just happened to gain some handful of positive reception, despite thus far topdown shooters having obtained meagre attention from the mainline Halo fanbase. I think the trading card of the 2D sidescroller would be the handdrawn aesthetics. That would simply look different to the extent of people wanting to check it out. Think bussiness. Halo is bigger than couple of generic modern shooters. Let it become also artsy. Do not loose the connection with minor realm releases and the indie scene, because this is where the art is. Make connection, not burn bridges.By the way, as said in “Halo Tactics” thread, turnbased tactical combat formula and genre fit the gaming console style of play.

They could. And spin-offs are fine, but that wasn’t what you said in the OP and that wasn’t the point I was responding to. If you post something on the forum people will respond to it. That includes some critical posts.

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> > 2535469324078285;16:
> > @Comedic Hermit, you can make a fair point but so can I or the other active disputant in this thread. The momentum of our points of view is all valid, but I am against yourself standing as a Monitor authority or forum official bombarding an idea three random guys have already agreed upon as something of good appeal.
>
> I’m a member of this community. The same as everyone else. If I see a point worth discussing I will. My ability to participate in discussion wasn’t taken away just because I got asked to help out.

I would say there is hidden quality to that but in the end I guess Monitors would be depirved of to the right to participate in any discussions, so I beat it.

> 2533274880633045;17:
> > 2535469324078285;16:
> > (…)
>
> They could. And spin-offs are fine, but that wasn’t what you said in the OP and that wasn’t the point I was responding to. If you post something on the forum people will respond to it. That includes some critical posts.

I always hope for constructive criticism but mostly it is just silence of neglection and indifference that I get, but maybe I represent some worlds that are too alien to discuss with, without myself realizing the paradoxicality of own stance.

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> > 2533274880633045;17:
> > > 2535469324078285;16:
> > > Comedic Hermit, you can make a fair point but so can I or the other active disputant in this thread. The momentum of our points of view is all valid, but I am against yourself standing as a Monitor authority or forum official bombarding an idea three random guys have already agreed upon as something of good appeal.
> >
> > I’m a member of this community. The same as everyone else. If I see a point worth discussing I will. My ability to participate in discussion wasn’t taken away just because I got asked to help out.
>
> I would say there is hidden quality to that but in the end I guess Monitors would be depirved to the right to participate in any discussions, so I beat it.
>
>
>
>
> > 2533274880633045;17:
> > > 2535469324078285;16:
> > > (…)
> >
> > They could. And spin-offs are fine, but that wasn’t what you said in the OP and that wasn’t the point I was responding to. If you post something on the forum people will respond to it. That includes some critical posts.
>
> I always hope for constructive criticism but mostly it is just silence of neglection and indifference, but maybe I represent some worlds that are just too alien to discuss with.

.
Your ideas aren’t any different than any other persons. You don’t get special rights or the ability not to have people comment. We’ve discussed that idea to no end. This is simply a case of me disputing your point. That will happen.

@Comedic Hermit, I am just a dude, I remember. Let me though briefly remind everyone that this thread is not derailed and the discussion regards an idea of making a good Halo spinoff. The spinoff is about to be a 2D sideview platformer shooter with handdrawn artwork. That is the main point of the thread. The other point, brought simultaneously when talking about spinoffs, is the turnbased tactical Halo spinoff, in which a specialized team of Spartans would be led to accomplish goals on enemy ground in elaborate conditions of combat. The thread valid for the other topic can be found HERE [“Halo Tactics”].