> 2533274813664723;13:
> > 2533274880633045;11:
> > It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.
>
> I understand your meaning,
> And no a wheel is a wheel regardless of where it is going, but even so a new wheel would be needed for the bike to actually function.
I object to the op’s statement that Halo should have begun as a ‘sidescroller’ than a ‘top down shooter’ and followed a pattern. That wasn’t necessary. CE was built on a legacy of games dating back decades. It didn’t need to be something else before it became an FPS. You don’t need to go through the individual possibilities to create something when similar stuff had already existed. Halo owes its forebears, but that doesn’t mean that it has to go through every step on the way to become what it is.
> I think all we are discussing here is that there is the option for other platforms or genre of game that HALO could quite easily venture into and still work as the franchise, whilst these games would not be for everyone no game is. It would be nice to have another way for me to dive into the halo universe which i will forever be returning to.
No would argue that there could be other game types under the Halo banner. They already exist.
> A fan can hope, i mean i love halo, and no matter how many people tell me that halo wars was a great game, i will never play it on a console because an RTS on a console just does not feel right, an RTS needs a keyboard an mouse to work. (in my opinion)
People have preferences. I’m not seeing the relevance.
> That being said there is no reason that the game types that the OP and myself agree on would still be a great addition into the franchise, and that is all we are discussing here right?
I’ll discuss the flaws in the op’s thoughts.
> Gambit
> S-L135
Lose that. You have a long way to go before you’ve earned a signature.
> 2535469324078285;14:
> > 2533274880633045;11:
> > It isn’t necessary for an individual franchise to undergo every possible iteration of the genre. Particularly when previous games already existed. You don’t have to recreate the wheel to build a motorcycle.
>
> I see what you mean with what is necessary or needed, but it is also the matter of taste. Taste is hard to be disputed, so it is consecutively the matter of what is profitable and what is refreshing, what is bestowing, what is beneficial and perhaps not very hard to do - well, with the latter one, I may be evalutaing lightly. Handdrawn artwork is a lot of labour, but it is particularly fitting the 2D sidescroller frame and it does bring a good bit of novelty to the franchise, allowing it for self-exploration. Besides, it would be quite shocking to accomplish, y’know, like making people ask: wait, is this Halo, what, where is this going, what did they come up with again, I have to try it because it is so bizarre and hey, not overly costly, plus the artwork seems kind of interesting. I think it would do.
>
> About the turnbased tactics, I see that XCOM [2012] basically killed the competition, nonetheless I am just pointing out that for a particular case of Spartans and their special ops character, tactical turnbased formula would be a very fortunate one with the precision and elaborate background of customizability it allows. Nobody also says Halo should go through all the genres. There is just certain line of evolution that some people - apart from myself, as it emerged in this thread - do understand, that Halo could benefit from if to embrace, already having majority of the way done.
Things don’t need to go through a specific process to become what they are. We stand on the shoulders of giants. The building blocks were put in place by those that came before. We don’t need to redesign the wheel.