Halo RPG elements?

I Think I may know how 343 may implement these elements without it being a true rpg. In the mission Silent Cartographer as you get off the pelican the game wants you to push an certain direction on the ilsand ( with marines rushing the beach then an warthog drop off) then going to the Cartographer door only to be locked then getting some dialogue from Cortana and Keyes. But if you start the mission again and turn around to go the the security room to turn it off you get a different set of dialogue. I believe 343 may be adapting these elements playing certain mission and story points in different orders. 343 looks to be expanding and adding more exploration in Halo Inifinte.

I think it could be similar to ODST where it’s a large, open world with missions in certain areas and exploration elsewhere.

id be fine with it as a true RPG tbh.

Yea I don’t see that. I see that trailer and I see a lot of halo CE, Halo is a mysterious yet revealing world and I think some of the latter games got away from that. Seems 343 is stripping Halo down to the roots then growing those roots. I could be wrong but hopefully the third time is the charm for 343.

With CE we had a really cool RPG mechanic in the second level “Halo” where you had to go save marines in multiple locations, but you could do it in any order you wanted. Unless I’m forgetting something, I don’t recall any other open level that let you choose from a variety of ways to finish it. Halo has a lot of open levels throughout all their main line games, but that ability to choose your own route would be a nice addition. I don’t want a full RPG game though. At least not for a main line game.

I could see them doing that sort of thing and labeling it “RPG elements” than straight up “you got a purple AR that does fire damage”.

Honestly, I liked the leveling system they had in Halo 4 and Reach (although Reach’s took too damn long). If that’s what they meant, I’d be fine with that.

Okay, so I accidentally posted this, twice in a row, but the site won’t let me delete the extra one… I guess I’ll just edit it and expand on what I meant… There are two real ways I can see the “RPG elements” playing out. One, being what I already said, the level-based unlock system, from Halo 4 and Reach. The other, more extreme option would be a full-blown Destiny-style story mode, with quest/mission-based progression and weapon drops that you have to min-max, to be effective. Honestly, I wouldn’t mind either, but (given that this is Halo and not Destiny) I’d prefer the former.

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> I Think I may know how 343 may implement these elements without it being a true rpg. In the mission Silent Cartographer as you get off the pelican the game wants you to push an certain direction on the ilsand ( with marines rushing the beach then an warthog drop off) then going to the Cartographer door only to be locked then getting some dialogue from Cortana and Keyes. But if you start the mission again and turn around to go the the security room to turn it off you get a different set of dialogue. I believe 343 may be adapting these elements playing certain mission and story points in different orders. 343 looks to be expanding and adding more exploration in Halo Inifinte.

This is exactly what I want from Halo: Infinite. I want Halo CE dialled to eleven. I certainly don’t want true RPG mechanics (even if I’d be interested to see it in a spin-off RPG game one day).
In Halo CE, you constantly find yourself moving from tight corridors, to larger rooms, to massive open outside areas. I want to see this again, but make the corridors slightly less linear; more corridors that split off in different directions. Make the larger rooms more unique from one another. Make the massive open areas ten times larger with multiple (but still somewhat guided paths). Watch this video: Warthogs in Forza H4 - Start at 3:40 That’s the feeling I want to get when playing in Halo: Infinite’s outside environments.
In Halo CE’s second level, Halo, you could choose the order in which you played the level, and it wasn’t a matter of simply choosing from three linear paths but rather, exploring an open valley in whichever way you wished. You never felt limited or overly directed down one path. You felt free. That freedom is what I want to see return.
As mentioned, the Silent Cartographer (and the middle section of the Ark to some extent) allows you to drive in either direction and adjusts the scripted dialogue to your situation. I’d absolutely love to see this expanded upon further. Why not? If they can give us that free feeling in anyway they can without the game feeling barren or slow then give it to us! That’s what we want from Halo! That’s what Halo deserves.