Hey community, the announcement of Halo: The Master Chief Collection on the Xbox One has gotten me thinking about the legacy of each Halo game and how uncanny it is just how fast the tables have turned. So, disclaimer: This post is just something of a personal retrospective - I want to begin a serious discussion about how the legacy of Halo: Reach will turn out, while also putting my own thoughts on this page.
Just two short years ago, Halo: Reach was still the latest multiplayer Halo game and had just received its final dose of downloadable content in the form of the Anniversary Map Pack. It was a weird transition period, because Halo: Combat Evolved Anniversary didn’t actually convince everyone that 343 Industries was the best developer to inherit the Halo mantle, and Halo 4 was looming on high. But still, we played Halo: Reach just two short years ago. Halo 2 was a distant memory that it seemed we would never really relive. Halo 3 was long past its prime. With Armor Abilities in Halo 4, it seemed this new generation of Halo was here to stay.
And now, it’s uncanny, because we’re only two years later, and not only has it been a long time since Halo 4 took Halo: Reach’s throne as the main multiplayer Halo game, but a project has just been announced that is not only reviving Halo 2 and Halo 3, but also putting the original Halo: Combat Evolved multiplayer on the online map. The Halo 5: Guardians beta has been revealed, and Armor Abilities are already being left behind. And so now, two short years after Halo: Reach was in its prime time, it is quickly dying. Just like Halo 2 on the Xbox 360, Halo: Reach will seemingly soon become the only major Halo game that we can no longer play.
I was just playing Halo: Reach today, and how strange it was that it currently has a similar ghost town feeling that Halo 2 and Halo 3 both had years into their life cycles. Right before we’re going to be getting brand new versions of our old classics, the game that felt new just two years ago is really feeling the weight of age. So now, older Halo games are on the rise, while Halo: Reach is being left in the dust on the Xbox 360. It is four years old this year. The weirdest thing about that is that Halo 2 was only six when it died on its original console - Halo: Reach is already more than half of that age. Two more short years and Halo: Reach will be as old as Halo 2 was when it was shut down.
How will it be remembered? I’m sure it will be remembered most popularly for its problems, such as bloom; the shoehorning Bungie did in the campaign; Armor Lock; its identity crisis during the transition between Bungie and 343 Industries; etc. I will personally remember it for being the first major Halo game that took a bold look at the Halo universe beyond the Master Chief. I will remember it for Firefight. I will remember it for Forge World. I will remember it for the unfinished Chess gametype and for Halo Ball. I will remember it for its amazing Elite designs. I will remember it for Invasion. No matter how, I will always remember it as a significant Halo game, despite its criticisms, and I will remember it as being a lot of fun in its heyday.