Halo:reach tu

I stoped playing REACH back in november and didn’t really play it much but when I stared playing agian it seemed like a diffrent game all togather did the TU mess things up or is it just me?

The only changes the Title Update have in place now (minus the MLG Playlist which is sticking to an old rule set for TU settings) is:

85% Bloom/Zero Bloom (varies from Playlists) for Precision weapons & the Pistol.
Armour Lock nerf which allows users to shoot you can your powerup usage goes down pre-maturely, also if you are stuck and you go into Armour Lock, you will die now and not deflect it.
Camo nerf (camo lasts a lot less when standing still)
Sword Block disabled.

Everything else remains the same

Yeah they changed a few things in most of the playlists. Bloom amount and AA tweaks.

If you think it “messed things up” then it doesnt sound as if you like the changes. Many didnt, and there is a safe haven in Team Slayer if you just want to play the game as you remember it. We made sure of that.

Welcome to waypoint.

You think it’s bad now, just be glad you weren’t here three weeks ago when there was bleedthrough.

> You think it’s bad now, just be glad you weren’t here three weeks ago when there was bleedthrough.

They could have left out all the fixes if they kept bleed-through. Players that think bleed-through was broken just hate that the sprint double melee was less effective now … Come on bad kids …

The TU did not “mess things up”, the TU made Reach playable.

nothing change it the same game in 2010 but pistl armour lock is the same

> The TU did not “mess things up”, the TU made Reach playable.

Truth. I somewhat enjoy reach now.