Halo Reach setting us up for Halo 4?

Has anyone else felt like they’re slowly breaking down Reach to give us a preview of Halo 4 in a way?

  1. Removed Evade
  2. BTB Heavies (Kinda like the scoring system previewed)

and that’s just from what i can recall currently

Meybe…

If they keep breaking down Reach anymore we’ll eventually be left with nothing but side-steps and DMRs.

> If they keep breaking down Reach anymore we’ll eventually be left with nothing but side-steps and DMRs.

So the things that work?

and the only playable map in every playlist is “Final Destination”.

lol

Hope not. I want bleedthrough to make a triumphant return.

As long as bleedthrough is designed to work within the sandbox, unlike Reach, then it will be fine.

> Hope not. I want bleedthrough to make a triumphant return.

Yes, yes I do fell like that.

> Hope not. I want bleedthrough to make a triumphant return.

You and me both, my friend.

I’m not sure why everyone wants bleedthrough back. Halo 3 was plagued by AR/Melee’ers. I think I hated that more than double melee’ers. Honestly I don’t think bleedthrough is the solution, nor is doing what Reach did. I feel there needs to be a slight revamp in melee entirely.

> I’m not sure why everyone wants bleedthrough back. Halo 3 was plagued by AR/Melee’ers. I think I hated that more than double melee’ers. Honestly I don’t think bleedthrough is the solution, nor is doing what Reach did. I feel there needs to be a slight revamp in melee entirely.

Three melees for a kill, that would fix the problem. With bleed through of course.

> > I’m not sure why everyone wants bleedthrough back. Halo 3 was plagued by AR/Melee’ers. I think I hated that more than double melee’ers. Honestly I don’t think bleedthrough is the solution, nor is doing what Reach did. I feel there needs to be a slight revamp in melee entirely.
>
> Three melees for a kill, that would fix the problem. With bleed through of course.

3 melees is not Halo.

> I’m not sure why everyone wants bleedthrough back. Halo 3 was plagued by AR/Melee’ers. I think I hated that more than double melee’ers. Honestly I don’t think bleedthrough is the solution, nor is doing what Reach did. I feel there needs to be a slight revamp in melee entirely.

And Reach is <mark>plagued</mark> by sprint + double melee’ers. Bleedthrough fixes this…

> 3 melees is not Halo.

It is. Worked nicely in CE.

And of course they are. That is the only reason the JP didn’t get nerfed or removed in the TU, they are keeping it in H4.

why they would remove evade is beyond me. it was probably one of the only balanced AA’s in the game.