I’ve been holding back while trying to maintain optimism, but sometimes its just better to let it out. Reach’s problems:
Campaign
[/li]- LAGIt’s impossible to have an enjoyable experience while off-host during campaign online. Even host has major framerate/lag issues (the shot detection is loads better). If you are off-host, it is hard to even move your reticule sometimes.
[/li]- Framerate
Half of the time I’m playing the game, I’m losing frames. I’m talking about 4-5 frames a second. It becomes impossible to play and is just not fun.
[/li]- Longevity
This might just be me nitpicking considering Halo campaigns have never been known to be very long, but the campaign is still to short. Any campaign that you can beat in around 8 hours alone is too easy. It’s not too compelling of a story either. At some points I was wondering when it was just going to be over. You also can’t skip the cutscenes on the flying mission.
Firefight
[/li]- LAG
It’s the same with campaign. Host usually trumps all players by doubling and sometimes tripling their scores. Off-host is unbearable.
[/li]- Ranking Up
You implemented firefight as an easy way to rank up. I understand that you (Bungie) want people to play firefight because of the time you (Bungie) put into it, but it’s honestly nothing special. We saw horde mode in Gears of War 2 and you (Bungie) implemented a Halo version. By progressing ranks based off of firefight, you have a large population of players that achieve high ranks, but actually have no skill at the game. See more under “Ranking System”.
Forge
[/li]- Options
You taunted us with a forge world vidoc and multiple demonstrations of the time-saving/forge-changing features. When the product was delivered, we were satisfied with the upgrades, but left hungry for more pieces and skins. Forge World maps generally tend to be a lifeless grey. It’s hard to create an enjoyable map because of the framerate issues that come in to play when you incorporate the aesthetics built in.
[/li]- Framerate Lag
When you incorporate these aesthetics, there is screen lag in an overwhelming number of battles, yet again making the game unplayable. Did you (Bungie) even look sniper to sniper on Asylum before you (Bungie) shipped the game?
Theater
[/li]- 1 is the loneliest number
I have no problem with the way theater plays considering I’ve seen vast improvements on file sharing in general, but you left out one major component of theater. This was the reason why people went back to watch their games: To show others. Of course, you can make the excuse that you can fileshare what you want to show them, but that is a tedious and completely unnecessary process considering we had multiple-person theater in Halo 3 with hardly any problems unless you tried fast-forwarding or rewinding too much. You don’t go to the movies alone, so why would you want to watch Halo by yourself. The multi-person theater allowed players to show off their sick plays, point out specific moments in a game, and work on teamwork and overall gameplay through a thorough reviewing process. Theater was the greatest inclusion to H3, and it’s sad to see you (Bungie) ruin it in Reach. Bungie made it almost useless unless you want to save clips for a montage/show a funny moment. Nobody likes being alone in a game that found its success from the multiplayer aspect.